Annotation of loncom/html/adm/help/tex/Numerical_Response_Parts_A.tex, revision 1.1
1.1 ! bowersj2 1:
! 2: %
! 3: \begin{figure}
! 4: \begin{center}\includegraphics[ width=0.80\paperwidth]{numericalResponse1}\end{center}
! 5:
! 6:
! 7: \caption{Numerical Response editor \label{Numerical Response Editor Figure}}
! 8: \end{figure}
! 9: A Numerical Response problem has seven major parts by default:
! 10:
! 11: \begin{enumerate}
! 12: \item The \textbf{Script}. The script is the heart of advanced Numerical Response
! 13: problems. It can be used to decide some of the parameters of the problem,
! 14: compute the answer to the problem, and do just about anything else you can
! 15: imagine. The Script language is \textbf{Perl}. You do not need to know Perl
! 16: to use the \textbf{Script} block, as we will be stepping through some advanced
! 17: examples in this chapter, but knowing Perl can help.
! 18: \item Like other problem types, the \textbf{Text Block} is used to display the
! 19: problem the student will see. In addition, you can place variables in the
! 20: \textbf{Text Block} based on computations done in the \textbf{Script}.
! 21: \item The \textbf{Answer} is the answer the system is looking for. This can also
! 22: use parameters from the \textbf{Script} block, allowing the answer to be
! 23: computed dynamically.
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