Annotation of loncom/html/adm/help/tex/Numerical_Response_Parts_A.tex, revision 1.1

1.1     ! bowersj2    1: 
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        !             3: \begin{figure}
        !             4: \begin{center}\includegraphics[  width=0.80\paperwidth]{numericalResponse1}\end{center}
        !             5: 
        !             6: 
        !             7: \caption{Numerical Response editor \label{Numerical Response Editor Figure}}
        !             8: \end{figure}
        !             9: A Numerical Response problem has seven major parts by default:
        !            10: 
        !            11: \begin{enumerate}
        !            12: \item The \textbf{Script}. The script is the heart of advanced Numerical Response
        !            13: problems. It can be used to decide some of the parameters of the problem,
        !            14: compute the answer to the problem, and do just about anything else you can
        !            15: imagine. The Script language is \textbf{Perl}. You do not need to know Perl
        !            16: to use the \textbf{Script} block, as we will be stepping through some advanced
        !            17: examples in this chapter, but knowing Perl can help.
        !            18: \item Like other problem types, the \textbf{Text Block} is used to display the
        !            19: problem the student will see. In addition, you can place variables in the
        !            20: \textbf{Text Block} based on computations done in the \textbf{Script}.
        !            21: \item The \textbf{Answer} is the answer the system is looking for. This can also
        !            22: use parameters from the \textbf{Script} block, allowing the answer to be
        !            23: computed dynamically.

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