Annotation of loncom/html/adm/help/tex/Numerical_Response_Parts_A.tex, revision 1.3

1.2       bowersj2    1: \label{Numerical_Response_Parts_A}
1.1       bowersj2    2: 
                      3: %
                      4: \begin{figure}
                      5: \begin{center}\includegraphics[  width=0.80\paperwidth]{numericalResponse1}\end{center}
                      6: 
                      7: 
                      8: \caption{Numerical Response editor \label{Numerical Response Editor Figure}}
                      9: \end{figure}
                     10: A Numerical Response problem has seven major parts by default:
                     11: 
                     12: \begin{enumerate}
1.3     ! vandui11   13: \item The \textbf{Script} is the heart of advanced Numerical Response
1.1       bowersj2   14: problems. It can be used to decide some of the parameters of the problem,
                     15: compute the answer to the problem, and do just about anything else you can
                     16: imagine. The Script language is \textbf{Perl}. You do not need to know Perl
1.3     ! vandui11   17: to use the \textbf{Script} block because  we will be stepping through some advanced
1.1       bowersj2   18: examples in this chapter, but knowing Perl can help.
                     19: \item Like other problem types, the \textbf{Text Block} is used to display the
                     20: problem the student will see. In addition, you can place variables in the
                     21: \textbf{Text Block} based on computations done in the \textbf{Script}.
                     22: \item The \textbf{Answer} is the answer the system is looking for. This can also
                     23: use parameters from the \textbf{Script} block, allowing the answer to be
1.3     ! vandui11   24: computed dynamically.

FreeBSD-CVSweb <freebsd-cvsweb@FreeBSD.org>