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Convenince labels added to the top of each file to assist in creating
index-type help files for things like the XML editor screen (where
there's nothing to hook help to).

    1: \label{Numerical_Response_Parts_A}
    2: 
    3: %
    4: \begin{figure}
    5: \begin{center}\includegraphics[  width=0.80\paperwidth]{numericalResponse1}\end{center}
    6: 
    7: 
    8: \caption{Numerical Response editor \label{Numerical Response Editor Figure}}
    9: \end{figure}
   10: A Numerical Response problem has seven major parts by default:
   11: 
   12: \begin{enumerate}
   13: \item The \textbf{Script}. The script is the heart of advanced Numerical Response
   14: problems. It can be used to decide some of the parameters of the problem,
   15: compute the answer to the problem, and do just about anything else you can
   16: imagine. The Script language is \textbf{Perl}. You do not need to know Perl
   17: to use the \textbf{Script} block, as we will be stepping through some advanced
   18: examples in this chapter, but knowing Perl can help.
   19: \item Like other problem types, the \textbf{Text Block} is used to display the
   20: problem the student will see. In addition, you can place variables in the
   21: \textbf{Text Block} based on computations done in the \textbf{Script}.
   22: \item The \textbf{Answer} is the answer the system is looking for. This can also
   23: use parameters from the \textbf{Script} block, allowing the answer to be
   24: computed dynamically.

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