Annotation of loncom/html/adm/help/tex/Numerical_Response_Randomization.tex, revision 1.1
1.1 ! bowersj2 1:
! 2: For LON-CAPA, one of the most important functions is the \texttt{random}
! 3: function. Random takes three parameters: a \emph{lower limit}, an \emph{upper
! 4: limit}, and an \emph{interval}. The \texttt{\&random} function returns a
! 5: random value between the upper and lower limit, some integer number of \emph{interval}'s
! 6: away from the lower limit. Thus, for example, \texttt{\&random(1,2,.2)} might
! 7: return 1, 1.2, 1.4, 1.6, 1.8, or 2. \texttt{\&random} uses a uniform distribution.
! 8: Other distributions are available in LON-CAPA, and can be found by consulting
! 9: the function list.
! 10:
! 11: %
! 12: \begin{figure}
! 13: \begin{lyxcode}
! 14: \$a~=~\&random(1.0,10.0,1.0);
! 15:
! 16: \$b~=~\&random(-10.0,~-3.0,~1.0);
! 17:
! 18: \$answer~=~\$a+\$b;
! 19: \end{lyxcode}
! 20:
! 21: \caption{Sample \texttt{random} Calls \label{Sample Random Calls figure}}
! 22: \end{figure}
! 23: If you put the script in ``Sample Random Calls'' into the
! 24: \textbf{Script} block (replacing whatever contents might be in the block
! 25: already), you'll get two random variables \$a and \$b. Now, in the \textbf{Text
! 26: Block}, put {}``What is \$a plus \$b?'', and in the \textbf{Answer} put
! 27: {}``\$answer'', without the quotes for either of them. (It is a good idea
! 28: to create a variable to hold the answer and call it \$answer, or some other
! 29: reasonably standard name. Do not try to compute the answer in the \textbf{Answer}
! 30: field itself; it will not work as you expect.) Now save the problem and \textbf{View}
! 31: it. You'll see a randomized problem.
! 32:
! 33: For each student, the same random number will be used each time they visit
! 34: the problem, but each student will get different random numbers. For any
! 35: but the simplest random problems, you'll want to see several random problems
! 36: to make sure everything is working out correctly. This is what the \textbf{Random
! 37: Seed\index{Random Seed}} field is for. To see another randomized version
! 38: of the problem you've just created, put another number into the \textbf{Random
! 39: Seed} field and hit \textbf{Change}. It doesn't really matter what number
! 40: you put into the field. But for any given \textbf{Random Seed} with the same
! 41: problem, you'll see the same randomized problem generated for you. (If you
! 42: change the \textbf{Script}, you are no longer guaranteed to get the same
! 43: problem.)
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