File:  [LON-CAPA] / loncom / html / adm / help / tex / Numerical_Response_Randomization.tex
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- Remove lyxcode

    1: \label{Numerical_Response_Randomization}
    2: 
    3: For LON-CAPA, one of the most important functions is the \texttt{random}
    4: function. Random takes three parameters: a \emph{lower limit}, an \emph{upper
    5: limit}, and an \emph{interval}. The \texttt{\&random} function returns a
    6: random value between the upper and lower limit, some integer number of \emph{interval}'s
    7: away from the lower limit. Thus, for example, \texttt{\&random(1,2,.2)} might
    8: return 1, 1.2, 1.4, 1.6, 1.8, or 2. \texttt{\&random} uses a uniform distribution.
    9: Other distributions are available in LON-CAPA, and can be found by consulting
   10: the function list.
   11: 
   12: %
   13: \begin{figure}
   14: \$a~=~\&random(1.0,10.0,1.0);
   15: 
   16: \$b~=~\&random(-10.0,~-3.0,~1.0);
   17: 
   18: \$answer~=~\$a+\$b;
   19: 
   20: \caption{Sample \texttt{Random} Calls \label{Sample Random Calls figure}}
   21: \end{figure}
   22: If you put the script in ``Sample Random Calls'' into the
   23: \textbf{Script} block (replacing whatever contents might be in the block
   24: already), you'll get two random variables \$a and \$b. Now, in the \textbf{Text
   25: Block}, put {}``What is \$a plus \$b?'', and in the \textbf{Answer} put
   26: {}``\$answer'', without the quotes for either of them. (It is a good idea
   27: to create a variable to hold the answer and call it \$answer, or some other
   28: reasonably standard name. Do not try to compute the answer in the \textbf{Answer}
   29: field itself; it will not work as you expect.) Now save the problem and \textbf{View}
   30: it. You'll see a randomized problem.
   31: 
   32: For each student, the same random number will be used each time they visit
   33: the problem, but each student will get different random numbers. For any
   34: but the simplest random problems, you'll want to see several random problems
   35: to make sure everything is working out correctly. This is what the \textbf{Random
   36: Seed\index{Random Seed}} field is for. To see another randomized version
   37: of the problem you've just created, put another number into the \textbf{Random
   38: Seed} field and hit \textbf{Change}. It doesn't really matter what number
   39: you put into the field. But for any given \textbf{Random Seed} with the same
   40: problem, you'll see the same randomized problem generated for you. (If you
   41: change the \textbf{Script}, you are no longer guaranteed to get the same
   42: problem.) 

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