Annotation of loncom/html/adm/jsMath/jsMath-loader-omniweb4.js, revision 1.2

1.1       albertel    1: /*
                      2:  *  jsMath-loader-omniweb4.js
                      3:  *  
                      4:  *  Part of the jsMath package for mathematics on the web.
                      5:  *
                      6:  *  This file synchronizes the jsMath-loader.html file with
                      7:  *  the actual loading of the source javascript file.
                      8:  *  OmniWeb 4 has a serious bug where the loader file is run
                      9:  *  several times (and out of sequence), which plays havoc
                     10:  *  with the Start() and End() calls.
                     11:  *
                     12:  *  ---------------------------------------------------------------------
                     13:  *
                     14:  *  Copyright 2006 by Davide P. Cervone
                     15:  * 
                     16:  *  Licensed under the Apache License, Version 2.0 (the "License");
                     17:  *  you may not use this file except in compliance with the License.
                     18:  *  You may obtain a copy of the License at
                     19:  * 
                     20:  *      http://www.apache.org/licenses/LICENSE-2.0
                     21:  * 
                     22:  *  Unless required by applicable law or agreed to in writing, software
                     23:  *  distributed under the License is distributed on an "AS IS" BASIS,
                     24:  *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
                     25:  *  See the License for the specific language governing permissions and
                     26:  *  limitations under the License.
                     27:  */
                     28: 
1.2     ! albertel   29: if (window.jsMath.Autoload) {
1.1       albertel   30:   jsMath.Autoload.Script.endLoad();
                     31: } else {
                     32:   if (!window.phase2) {
                     33:     jsMath.Script.Start();
                     34:     window.phase2 = 1;
                     35:   } else {
                     36:     jsMath.Script.End();
                     37:     jsMath.Script.endLoad();
                     38:   }
                     39: }

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