Diff for /loncom/loncnew between versions 1.39 and 1.63

version 1.39, 2004/01/13 09:57:18 version 1.63, 2004/10/04 11:30:45
Line 63  use LONCAPA::Configuration; Line 63  use LONCAPA::Configuration;
 use LONCAPA::HashIterator;  use LONCAPA::HashIterator;
   
   
 #  
 #   Disable all signals we might receive from outside for now.  
 #  
   
   
 # Read the httpd configuration file to get perl variables  # Read the httpd configuration file to get perl variables
 # normally set in apache modules:  # normally set in apache modules:
   
Line 80  my %perlvar    = %{$perlvarref}; Line 75  my %perlvar    = %{$perlvarref};
 my %ChildHash; # by pid -> host.  my %ChildHash; # by pid -> host.
 my %HostToPid; # By host -> pid.  my %HostToPid; # By host -> pid.
 my %HostHash; # by loncapaname -> IP.  my %HostHash; # by loncapaname -> IP.
   my %listening_to; # Socket->host table for who the parent
                                   # is listening to.
   my %parent_dispatchers;         # host-> listener watcher events. 
   
 my $MaxConnectionCount = 10; # Will get from config later.  my $MaxConnectionCount = 10; # Will get from config later.
 my $ClientConnection = 0; # Uniquifier for client events.  my $ClientConnection = 0; # Uniquifier for client events.
   
 my $DebugLevel = 0;  my $DebugLevel = 0;
 my $NextDebugLevel= 2; # So Sigint can toggle this.  my $NextDebugLevel= 2; # So Sigint can toggle this.
 my $IdleTimeout= 3600; # Wait an hour before pruning connections.  my $IdleTimeout= 600; # Wait 10 minutes before pruning connections.
   
 my $LogTransactions = 0; # When True, all transactions/replies get logged.  my $LogTransactions = 0; # When True, all transactions/replies get logged.
   
Line 107  my $Status          = ""; # Current stat Line 104  my $Status          = ""; # Current stat
 my $RecentLogEntry  = "";  my $RecentLogEntry  = "";
 my $ConnectionRetries=2; # Number of connection retries allowed.  my $ConnectionRetries=2; # Number of connection retries allowed.
 my $ConnectionRetriesLeft=2; # Number of connection retries remaining.  my $ConnectionRetriesLeft=2; # Number of connection retries remaining.
   my $LondVersion     = "unknown"; # Version of lond we talk with.
   my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.
   my $LondConnecting  = 0;       # True when a connection is being built.
   
   
   # DO NOT SET THE NEXT VARIABLE TO NON ZERO!!!!!!!!!!!!!!!
   
   my $DieWhenIdle     = 0; # When true children die when trimmed -> 0.
   my $I_am_child      = 0; # True if this is the child process.
   
 #  #
 #   The hash below gives the HTML format for log messages  #   The hash below gives the HTML format for log messages
Line 114  my $ConnectionRetriesLeft=2; # Number of Line 120  my $ConnectionRetriesLeft=2; # Number of
 #      #    
 my %LogFormats;  my %LogFormats;
   
 $LogFormats{"CRITICAL"} = "<font color=red>CRITICAL: %s</font>";  $LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>";
 $LogFormats{"SUCCESS"}  = "<font color=green>SUCCESS: %s</font>";  $LogFormats{"SUCCESS"}  = "<font color='green'>SUCCESS: %s</font>";
 $LogFormats{"INFO"}     = "<font color=yellow>INFO: %s</font>";  $LogFormats{"INFO"}     = "<font color='yellow'>INFO: %s</font>";
 $LogFormats{"WARNING"}  = "<font color=blue>WARNING: %s</font>";  $LogFormats{"WARNING"}  = "<font color='blue'>WARNING: %s</font>";
 $LogFormats{"DEFAULT"}  = " %s ";  $LogFormats{"DEFAULT"}  = " %s ";
   
   
   #  UpdateStatus;
   #    Update the idle status display to show how many connections
   #    are left, retries and other stuff.
   #
   sub UpdateStatus {
       if ($ConnectionRetriesLeft > 0) {
    ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
      ." Retries remaining: ".$ConnectionRetriesLeft
      ." ($KeyMode)");
       } else {
    ShowStatus(GetServerHost()." >> DEAD <<");
       }
   }
   
   
 =pod  =pod
   
Line 160  host and the time will be formatted into Line 180  host and the time will be formatted into
 =cut  =cut
   
 sub Log {  sub Log {
     my $severity = shift;  
     my $message  = shift;      my ($severity, $message) = @_;
      
     if(!$LogFormats{$severity}) {      if(!$LogFormats{$severity}) {
  $severity = "DEFAULT";   $severity = "DEFAULT";
     }      }
Line 197  Returns the name of the host that a sock Line 217  Returns the name of the host that a sock
 =cut  =cut
   
 sub GetPeername {  sub GetPeername {
     my $connection = shift;  
     my $AdrFamily  = shift;  
       my ($connection, $AdrFamily) = @_;
   
     my $peer       = $connection->peername();      my $peer       = $connection->peername();
     my $peerport;      my $peerport;
     my $peerip;      my $peerip;
Line 221  Invoked to issue a debug message. Line 243  Invoked to issue a debug message.
 =cut  =cut
   
 sub Debug {  sub Debug {
     my $level   = shift;  
     my $message = shift;      my ($level, $message) = @_;
   
     if ($level <= $DebugLevel) {      if ($level <= $DebugLevel) {
  Log("INFO", "-Debug- $message host = $RemoteHost");   Log("INFO", "-Debug- $message host = $RemoteHost");
     }      }
 }  }
   
 sub SocketDump {  sub SocketDump {
     my $level = shift;  
     my $socket= shift;      my ($level, $socket) = @_;
   
     if($level <= $DebugLevel) {      if($level <= $DebugLevel) {
  $socket->Dump();   $socket->Dump(-1); # Ensure it will get dumped.
     }      }
 }  }
   
Line 264  sub ShowStatus { Line 288  sub ShowStatus {
 sub SocketTimeout {  sub SocketTimeout {
     my $Socket = shift;      my $Socket = shift;
     Log("WARNING", "A socket timeout was detected");      Log("WARNING", "A socket timeout was detected");
     Debug(0, " SocketTimeout called: ");      Debug(5, " SocketTimeout called: ");
     $Socket->Dump();      $Socket->Dump(0);
       if(exists($ActiveTransactions{$Socket})) {
    FailTransaction($ActiveTransactions{$Socket});
       }
     KillSocket($Socket); # A transaction timeout also counts as      KillSocket($Socket); # A transaction timeout also counts as
                                 # a connection failure:                                  # a connection failure:
     $ConnectionRetriesLeft--;      $ConnectionRetriesLeft--;
       if($ConnectionRetriesLeft <= 0) {
    Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
    $LondConnecting = 0;
       }
   
 }  }
 #----------------------------- Timer management ------------------------  #----------------------------- Timer management ------------------------
   
Line 282  Invoked  each timer tick. Line 314  Invoked  each timer tick.
   
   
 sub Tick {  sub Tick {
       my ($Event)       = @_;
       my $clock_watcher = $Event->w;
   
     my $client;      my $client;
     if($ConnectionRetriesLeft > 0) {      UpdateStatus();
  ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount  
    ." Retries remaining: ".$ConnectionRetriesLeft);  
     } else {  
  ShowStatus(GetServerHost()." >> DEAD <<");  
     }  
     # Is it time to prune connection count:      # Is it time to prune connection count:
   
   
Line 298  sub Tick { Line 329  sub Tick {
  if($IdleSeconds > $IdleTimeout) { # Prune a connection...   if($IdleSeconds > $IdleTimeout) { # Prune a connection...
     my $Socket = $IdleConnections->pop();      my $Socket = $IdleConnections->pop();
     KillSocket($Socket);      KillSocket($Socket);
       $IdleSeconds = 0; # Otherwise all connections get trimmed to fast.
       UpdateStatus();
       if(($ConnectionCount == 0) && $DieWhenIdle) {
    #
    #  Create a lock file since there will be a time window
    #  between our exit and the parent's picking up the listen
    #  during which no listens will be done on the
    #  lonnet client socket.
    #
    my $lock_file = GetLoncSocketPath().".lock";
    open(LOCK,">$lock_file");
    print LOCK "Contents not important";
    close(LOCK);
   
    exit(0);
       }
  }   }
     } else {      } else {
  $IdleSeconds = 0; # Reset idle count if not idle.   $IdleSeconds = 0; # Reset idle count if not idle.
Line 316  sub Tick { Line 363  sub Tick {
     # Do we have work in the queue, but no connections to service them?      # Do we have work in the queue, but no connections to service them?
     # If so, try to make some new connections to get things going again.      # If so, try to make some new connections to get things going again.
     #      #
           #   Note this code is dead now...
       #
     my $Requests = $WorkQueue->Count();      my $Requests = $WorkQueue->Count();
     if (($ConnectionCount == 0)  && ($Requests > 0)) {       if (($ConnectionCount == 0)  && ($Requests > 0) && (!$LondConnecting)) { 
  if ($ConnectionRetriesLeft > 0) {   if ($ConnectionRetriesLeft > 0) {
     my $Connections = ($Requests <= $MaxConnectionCount) ?      Debug(5,"Work but no connections, Make a new one");
  $Requests : $MaxConnectionCount;      my $success;
     Debug(5,"Work but no connections, start ".$Connections." of them");      $success    = &MakeLondConnection;
     my $successCount = 0;      if($success == 0) { # All connections failed:
     for (my $i =0; $i < $Connections; $i++) {  
  $successCount += MakeLondConnection();  
     }  
     if($successCount == 0) { # All connections failed:  
  Debug(5,"Work in queue failed to make any connectiouns\n");   Debug(5,"Work in queue failed to make any connectiouns\n");
  EmptyQueue(); # Fail pending transactions with con_lost.   EmptyQueue(); # Fail pending transactions with con_lost.
    CloseAllLondConnections(); # Should all be closed but....
     }      }
  } else {   } else {
       $LondConnecting = 0;
     ShowStatus(GetServerHost()." >>> DEAD!!! <<<");      ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
     Debug(5,"Work in queue, but gave up on connections..flushing\n");      Debug(5,"Work in queue, but gave up on connections..flushing\n");
     EmptyQueue(); # Connections can't be established.      EmptyQueue(); # Connections can't be established.
       CloseAllLondConnections(); # Should all already be closed but...
  }   }
                 
     }      }
       if ($ConnectionCount == 0) {
    $KeyMode = ""; 
    $clock_watcher->cancel();
       }
 }  }
   
 =pod  =pod
Line 378  long enough, it will be shut down and re Line 429  long enough, it will be shut down and re
   
 sub ServerToIdle {  sub ServerToIdle {
     my $Socket   = shift; # Get the socket.      my $Socket   = shift; # Get the socket.
       $KeyMode = $Socket->{AuthenticationMode};
     delete($ActiveTransactions{$Socket}); # Server has no transaction      delete($ActiveTransactions{$Socket}); # Server has no transaction
   
     &Debug(5, "Server to idle");      &Debug(5, "Server to idle");
Line 457  sub ClientWritable { Line 509  sub ClientWritable {
     } else { # Partial string sent.      } else { # Partial string sent.
  $Watcher->data(substr($Data, $result));   $Watcher->data(substr($Data, $result));
  if($result == 0) {    # client hung up on us!!   if($result == 0) {    # client hung up on us!!
     Log("INFO", "lonc pipe client hung up on us!");      # Log("INFO", "lonc pipe client hung up on us!");
     $Watcher->cancel;      $Watcher->cancel;
     $Socket->shutdown(2);      $Socket->shutdown(2);
     $Socket->close();      $Socket->close();
Line 510  The transaction that is being completed. Line 562  The transaction that is being completed.
   
 sub CompleteTransaction {  sub CompleteTransaction {
     &Debug(5,"Complete transaction");      &Debug(5,"Complete transaction");
     my $Socket = shift;  
     my $Transaction = shift;      my ($Socket, $Transaction) = @_;
   
     if (!$Transaction->isDeferred()) { # Normal transaction      if (!$Transaction->isDeferred()) { # Normal transaction
  my $data   = $Socket->GetReply(); # Data to send.   my $data   = $Socket->GetReply(); # Data to send.
Line 525  sub CompleteTransaction { Line 577  sub CompleteTransaction {
  unlink $Transaction->getFile();   unlink $Transaction->getFile();
     }      }
 }  }
   
 =pod  =pod
   
 =head1 StartClientReply  =head1 StartClientReply
   
    Initiates a reply to a client where the reply data is a parameter.     Initiates a reply to a client where the reply data is a parameter.
Line 541  sub CompleteTransaction { Line 595  sub CompleteTransaction {
     The data to send to apached client.      The data to send to apached client.
   
 =cut  =cut
   
 sub StartClientReply {  sub StartClientReply {
     my $Transaction   = shift;  
     my $data     = shift;  
   
       my ($Transaction, $data) = @_;
   
     my $Client   = $Transaction->getClient();      my $Client   = $Transaction->getClient();
   
Line 558  sub StartClientReply { Line 612  sub StartClientReply {
       cb       => \&ClientWritable,        cb       => \&ClientWritable,
       data     => $data);        data     => $data);
 }  }
   
 =pod  =pod
   
 =head2 FailTransaction  =head2 FailTransaction
   
   Finishes a transaction with failure because the associated lond socket    Finishes a transaction with failure because the associated lond socket
Line 568  sub StartClientReply { Line 624  sub StartClientReply {
   - The transaction is 'live' in which case we initiate the sending    - The transaction is 'live' in which case we initiate the sending
     of "con_lost" to the client.      of "con_lost" to the client.
   
 Deleting the transaction means killing it from the   Deleting the transaction means killing it from the %ActiveTransactions hash.
 %ActiveTransactions hash.  
   
 Parameters:  Parameters:
   
Line 577  Parameters: Line 632  Parameters:
     
    The LondTransaction we are failing.     The LondTransaction we are failing.
     
   
 =cut  =cut
   
 sub FailTransaction {  sub FailTransaction {
     my $transaction = shift;      my $transaction = shift;
     Log("WARNING", "Failing transaction ".$transaction->getRequest());      
       #  If the socket is dead, that's already logged.
   
       if ($ConnectionRetriesLeft > 0) {
    Log("WARNING", "Failing transaction "
       .$transaction->getRequest());
       }
     Debug(1, "Failing transaction: ".$transaction->getRequest());      Debug(1, "Failing transaction: ".$transaction->getRequest());
     if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.      if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
  my $client  = $transaction->getClient();   my $client  = $transaction->getClient();
  Debug(1," Replying con_lost to ".$transaction->getRequest());   Debug(1," Replying con_lost to ".$transaction->getRequest());
  StartClientReply($transaction, "con_lost\n");   StartClientReply($transaction, "con_lost\n");
     }      }
     if($ConnectionRetriesLeft <= 0) {  
  Log("CRITICAL", "Host marked dead: ".GetServerHost());  
     }  
   
 }  }
   
Line 618  Close all connections open on lond prior Line 677  Close all connections open on lond prior
 =cut  =cut
 sub CloseAllLondConnections {  sub CloseAllLondConnections {
     foreach my $Socket (keys %ActiveConnections) {      foreach my $Socket (keys %ActiveConnections) {
  KillSocket($Socket);        if(exists($ActiveTransactions{$Socket})) {
    FailTransaction($ActiveTransactions{$Socket});
         }
         KillSocket($Socket);
     }      }
 }  }
 =cut  =cut
Line 670  sub KillSocket { Line 732  sub KillSocket {
     #      #
     if($ConnectionCount == 0) {      if($ConnectionCount == 0) {
  EmptyQueue();   EmptyQueue();
    CloseAllLondConnections; # Should all already be closed but...
     }      }
 }  }
   
Line 695  The connection must echo the challenge b Line 758  The connection must echo the challenge b
 The challenge has been replied to.  The we are receiveing the   The challenge has been replied to.  The we are receiveing the 
 'ok' from the partner.  'ok' from the partner.
   
   =head3  State=ReadingVersionString
   
   We have requested the lond version and are reading the
   version back.  Upon completion, we'll store the version away
   for future use(?).
   
   =head3 State=HostSet
   
   We have selected the domain name of our peer (multhomed hosts)
   and are getting the reply (presumably ok) back.
   
 =head3 State=RequestingKey  =head3 State=RequestingKey
   
 The ok has been received and we need to send the request for  The ok has been received and we need to send the request for
Line 749  sub LondReadable { Line 823  sub LondReadable {
     &Debug(2, "Socket->Readable returned: $status");      &Debug(2, "Socket->Readable returned: $status");
   
     if($status != 0) {      if($status != 0) {
  # bad return from socket read. Currently this means that   # bad return from socket read. Currently this means that
  # The socket has become disconnected. We fail the transaction.   # The socket has become disconnected. We fail the transaction.
   
  Log("WARNING",   Log("WARNING",
     "Lond connection lost.");      "Lond connection lost.");
  if(exists($ActiveTransactions{$Socket})) {   if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
    } else {
       #  Socket is connecting and failed... need to mark
       #  no longer connecting.
      
       $LondConnecting = 0;
  }   }
  $Watcher->cancel();   $Watcher->cancel();
  KillSocket($Socket);   KillSocket($Socket);
Line 767  sub LondReadable { Line 846  sub LondReadable {
     $State = $Socket->GetState(); # Update in case of transition.      $State = $Socket->GetState(); # Update in case of transition.
     &Debug(6, "After read, state is ".$State);      &Debug(6, "After read, state is ".$State);
   
    if($State eq "Initialized") {      if($State eq "Initialized") {
   
   
     } elsif ($State eq "ChallengeReceived") {      } elsif ($State eq "ChallengeReceived") {
  #  The challenge must be echoed back;  The state machine   #  The challenge must be echoed back;  The state machine
  # in the connection takes care of setting that up.  Just   # in the connection takes care of setting that up.  Just
  # need to transition to writable:   # need to transition to writable:
   
  $Watcher->cb(\&LondWritable);   $Watcher->cb(\&LondWritable);
  $Watcher->poll("w");   $Watcher->poll("w");
   
     } elsif ($State eq "ChallengeReplied") {      } elsif ($State eq "ChallengeReplied") {
   
       } elsif ($State eq "RequestingVersion") {
    # Need to ask for the version... that is writiability:
   
    $Watcher->cb(\&LondWritable);
    $Watcher->poll("w");
   
       } elsif ($State eq "ReadingVersionString") {
    # Read the rest of the version string... 
       } elsif ($State eq "SetHost") {
    # Need to request the actual domain get set...
   
    $Watcher->cb(\&LondWritable);
    $Watcher->poll("w");
       } elsif ($State eq "HostSet") {
    # Reading the 'ok' from the peer.
   
     } elsif ($State eq "RequestingKey") {      } elsif ($State eq "RequestingKey") {
  #  The ok was received.  Now we need to request the key   #  The ok was received.  Now we need to request the key
Line 791  sub LondReadable { Line 885  sub LondReadable {
     } elsif ($State eq "ReceivingKey") {      } elsif ($State eq "ReceivingKey") {
   
     } elsif ($State eq "Idle") {      } elsif ($State eq "Idle") {
      
    # This is as good a spot as any to get the peer version
    # string:
      
    if($LondVersion eq "unknown") {
       $LondVersion = $Socket->PeerVersion();
       Log("INFO", "Connected to lond version: $LondVersion");
    }
  # If necessary, complete a transaction and then go into the   # If necessary, complete a transaction and then go into the
  # idle queue.   # idle queue.
  #  Note that a trasition to idle indicates a live lond   #  Note that a trasition to idle indicates a live lond
Line 807  sub LondReadable { Line 909  sub LondReadable {
  .$RemoteHost." now ready for action");   .$RemoteHost." now ready for action");
  }   }
  ServerToIdle($Socket); # Next work unit or idle.   ServerToIdle($Socket); # Next work unit or idle.
   
    #
    $LondConnecting = 0; # Best spot I can think of for this.
    # 
   
     } elsif ($State eq "SendingRequest") {      } elsif ($State eq "SendingRequest") {
  #  We need to be writable for this and probably don't belong   #  We need to be writable for this and probably don't belong
Line 820  sub LondReadable { Line 926  sub LondReadable {
   
   
     } else {      } else {
  # Invalid state.   # Invalid state.
  Debug(4, "Invalid state in LondReadable");   Debug(4, "Invalid state in LondReadable");
     }      }
 }  }
Line 902  sub LondWritable { Line 1008  sub LondWritable {
   
     SocketDump(6,$Socket);      SocketDump(6,$Socket);
   
     if      ($State eq "Connected")         {      #  If the socket is writable, we must always write.
       # Only by writing will we undergo state transitions.
  if ($Socket->Writable() != 0) {      # Old logic wrote in state specific code below, however
     #  The write resulted in an error.      # That forces us at least through another invocation of
     # We'll treat this as if the socket got disconnected:      # this function after writability is possible again.
     Log("WARNING", "Connection to ".$RemoteHost.      # This logic also factors out common code for handling
  " has been disconnected");      # write failures... in all cases, write failures 
       # Kill the socket.
       #  This logic makes the branches of the >big< if below
       # so that the writing states are actually NO-OPs.
   
       if ($Socket->Writable() != 0) {
    #  The write resulted in an error.
    # We'll treat this as if the socket got disconnected:
    Log("WARNING", "Connection to ".$RemoteHost.
       " has been disconnected");
    if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
     $Watcher->cancel();   } else {
     KillSocket($Socket);      #  In the process of conneting, so need to turn that off.
     return;      
       $LondConnecting = 0;
  }   }
  #  "init" is being sent...   $Watcher->cancel();
    KillSocket($Socket);
    return;
       }
   
   
   
       if      ($State eq "Connected")         {
   
    #  "init" is being sent...
    
     } elsif ($State eq "Initialized")       {      } elsif ($State eq "Initialized")       {
   
  # Now that init was sent, we switch    # Now that init was sent, we switch 
Line 924  sub LondWritable { Line 1049  sub LondWritable {
   
  $Watcher->cb(\&LondReadable);   $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");   $Watcher->poll("r");
   
     } elsif ($State eq "ChallengeReceived") {      } elsif ($State eq "ChallengeReceived") {
  # We received the challenge, now we    # We received the challenge, now we 
  # are echoing it back. This is a no-op,   # are echoing it back. This is a no-op,
  # we're waiting for the state to change   # we're waiting for the state to change
   
  if($Socket->Writable() != 0) {  
   
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
  }  
   
     } elsif ($State eq "ChallengeReplied")  {      } elsif ($State eq "ChallengeReplied")  {
  # The echo was sent back, so we switch   # The echo was sent back, so we switch
  # to watching readability.   # to watching readability.
   
  $Watcher->cb(\&LondReadable);   $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");   $Watcher->poll("r");
       } elsif ($State eq "RequestingVersion") {
    # Sending the peer a version request...
   
       } elsif ($State eq "ReadingVersionString") {
    # Transition to read since we have sent the
    # version command and now just need to read the
    # version string from the peer:
         
    $Watcher->cb(\&LondReadable);
    $Watcher->poll("r");
         
       } elsif ($State eq "SetHost") {
    #  Setting the remote domain...
   
       } elsif ($State eq "HostSet") {
    # Back to readable to get the ok.
         
    $Watcher->cb(\&LondReadable);
    $Watcher->poll("r");
         
   
     } elsif ($State eq "RequestingKey")     {      } elsif ($State eq "RequestingKey")     {
  # At this time we're requesting the key.   # At this time we're requesting the key.
  # again, this is essentially a no-op.   # again, this is essentially a no-op.
  # we'll write the next chunk until the  
  # state changes.  
   
  if($Socket->Writable() != 0) {  
     # Write resulted in an error.  
   
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
   
  }  
     } elsif ($State eq "ReceivingKey")      {      } elsif ($State eq "ReceivingKey")      {
  # Now we need to wait for the key   # Now we need to wait for the key
  # to come back from the peer:   # to come back from the peer:
Line 966  sub LondWritable { Line 1094  sub LondWritable {
  $Watcher->poll("r");   $Watcher->poll("r");
   
     } elsif ($State eq "SendingRequest")    {      } elsif ($State eq "SendingRequest")    {
    
  # At this time we are sending a request to the   # At this time we are sending a request to the
  # peer... write the next chunk:   # peer... write the next chunk:
   
  if($Socket->Writable() != 0) {  
   
     if(exists($ActiveTransactions{$Socket})) {  
  Debug(3, "Lond connection lost, failing transactions");  
  FailTransaction($ActiveTransactions{$Socket});  
     }  
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
       
  }  
   
     } elsif ($State eq "ReceivingReply")    {      } elsif ($State eq "ReceivingReply")    {
  # The send has completed.  Wait for the   # The send has completed.  Wait for the
Line 1072  sub MakeLondConnection { Line 1190  sub MakeLondConnection {
    data     => $Connection,     data     => $Connection,
    desc => 'Connection to lond server');     desc => 'Connection to lond server');
  $ActiveConnections{$Connection} = $event;   $ActiveConnections{$Connection} = $event;
    if ($ConnectionCount == 0) {
       &SetupTimer; # Need to handle timeouts with connections...
    }
  $ConnectionCount++;   $ConnectionCount++;
  Debug(4, "Connection count = ".$ConnectionCount);   Debug(4, "Connection count = ".$ConnectionCount);
  if($ConnectionCount == 1) { # First Connection:   if($ConnectionCount == 1) { # First Connection:
Line 1080  sub MakeLondConnection { Line 1200  sub MakeLondConnection {
  }   }
  Log("SUCESS", "Created connection ".$ConnectionCount   Log("SUCESS", "Created connection ".$ConnectionCount
     ." to host ".GetServerHost());      ." to host ".GetServerHost());
    $LondConnecting = 1; # Connection in progress.
  return 1; # Return success.   return 1; # Return success.
     }      }
           
Line 1111  The text of the request to send. Line 1232  The text of the request to send.
 =cut  =cut
   
 sub StartRequest {  sub StartRequest {
     my $Lond     = shift;  
     my $Request  = shift; # This is a LondTransaction.      my ($Lond, $Request) = @_;
           
     Debug(6, "StartRequest: ".$Request->getRequest());      Debug(6, "StartRequest: ".$Request->getRequest());
   
Line 1163  sub QueueTransaction { Line 1284  sub QueueTransaction {
     if(!defined $LondSocket) { # Need to queue request.      if(!defined $LondSocket) { # Need to queue request.
  Debug(5,"Must queue...");   Debug(5,"Must queue...");
  $WorkQueue->enqueue($requestData);   $WorkQueue->enqueue($requestData);
  if($ConnectionCount < $MaxConnectionCount) {   Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
    if(($ConnectionCount < $MaxConnectionCount)   && (! $LondConnecting)) {
   
     if($ConnectionRetriesLeft > 0) {      if($ConnectionRetriesLeft > 0) {
  Debug(5,"Starting additional lond connection");   Debug(5,"Starting additional lond connection");
  if(MakeLondConnection() == 0) {   if(&MakeLondConnection() == 0) {
     EmptyQueue(); # Fail transactions, can't make connection.      EmptyQueue(); # Fail transactions, can't make connection.
       CloseAllLondConnections; # Should all be closed but...
  }   }
     } else {      } else {
  ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");   ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
    $LondConnecting = 0;
  EmptyQueue(); # It's worse than that ... he's dead Jim.   EmptyQueue(); # It's worse than that ... he's dead Jim.
    CloseAllLondConnections; # Should all be closed but..
     }      }
  }   }
     } else { # Can start the request:      } else { # Can start the request:
Line 1214  sub ClientRequest { Line 1340  sub ClientRequest {
     Debug(8,"Data: ".$data." this read: ".$thisread);      Debug(8,"Data: ".$data." this read: ".$thisread);
     $data = $data.$thisread; # Append new data.      $data = $data.$thisread; # Append new data.
     $watcher->data($data);      $watcher->data($data);
     if($data =~ /(.*\n)/) { # Request entirely read.      if($data =~ /\n$/) { # Request entirely read.
  if($data eq "close_connection_exit\n") {   if($data eq "close_connection_exit\n") {
     Log("CRITICAL",      Log("CRITICAL",
  "Request Close Connection ... exiting");   "Request Close Connection ... exiting");
Line 1233  sub ClientRequest { Line 1359  sub ClientRequest {
   
 }  }
   
   #
   #     Accept a connection request for a client (lonc child) and
   #    start up an event watcher to keep an eye on input from that 
   #    Event.  This can be called both from NewClient and from
   #    ChildProcess if we are started in DieWhenIdle mode.
   # Parameters:
   #    $socket       - The listener socket.
   # Returns:
   #   NONE
   # Side Effects:
   #    An event is made to watch the accepted connection.
   #    Active clients hash is updated to reflect the new connection.
   #    The client connection count is incremented.
   #
   sub accept_client {
       my ($socket) = @_;
   
       Debug(8, "Entering accept for lonc UNIX socket\n");
       my $connection = $socket->accept(); # Accept the client connection.
       Debug(8,"Connection request accepted from "
     .GetPeername($connection, AF_UNIX));
   
   
       my $description = sprintf("Connection to lonc client %d",
         $ClientConnection);
       Debug(9, "Creating event named: ".$description);
       Event->io(cb      => \&ClientRequest,
         poll    => 'r',
         desc    => $description,
         data    => "",
         fd      => $connection);
       $ActiveClients{$connection} = $ClientConnection;
       $ClientConnection++;
   }
   
 =pod  =pod
   
Line 1251  sub NewClient { Line 1411  sub NewClient {
     my $event      = shift; # Get the event parameters.      my $event      = shift; # Get the event parameters.
     my $watcher    = $event->w;       my $watcher    = $event->w; 
     my $socket     = $watcher->fd; # Get the event' socket.      my $socket     = $watcher->fd; # Get the event' socket.
     my $connection = $socket->accept(); # Accept the client connection.  
     Debug(8,"Connection request accepted from "  
   .GetPeername($connection, AF_UNIX));  
   
   
     my $description = sprintf("Connection to lonc client %d",      &accept_client($socket);
       $ClientConnection);  
     Debug(9, "Creating event named: ".$description);  
     Event->io(cb      => \&ClientRequest,  
       poll    => 'r',  
       desc    => $description,  
       data    => "",  
       fd      => $connection);  
     $ActiveClients{$connection} = $ClientConnection;  
     $ClientConnection++;  
 }  }
   
 =pod  =pod
Line 1275  sub NewClient { Line 1422  sub NewClient {
 Returns the name of the UNIX socket on which to listen for client  Returns the name of the UNIX socket on which to listen for client
 connections.  connections.
   
   =head2 Parameters:
   
       host (optional)  - Name of the host socket to return.. defaults to
                          the return from GetServerHost().
   
 =cut  =cut
   
 sub GetLoncSocketPath {  sub GetLoncSocketPath {
     return $UnixSocketDir."/".GetServerHost();  
       my $host = GetServerHost(); # Default host.
       if (@_) {
    ($host)  = @_; # Override if supplied.
       }
       return $UnixSocketDir."/".$host;
 }  }
   
 =pod  =pod
Line 1315  connection.  The event handler establish Line 1472  connection.  The event handler establish
 (creating a communcations channel), that int turn will establish  (creating a communcations channel), that int turn will establish
 another event handler to subess requests.  another event handler to subess requests.
   
   =head2  Parameters:
   
      host (optional)   Name of the host to set up a unix socket to.
   
 =cut  =cut
   
 sub SetupLoncListener {  sub SetupLoncListener {
   
       my $host       = GetServerHost(); # Default host.
       if (@_) {
    ($host)    = @_ # Override host with parameter.
       }
   
     my $socket;      my $socket;
     my $SocketName = GetLoncSocketPath();      my $SocketName = GetLoncSocketPath($host);
     unlink($SocketName);      unlink($SocketName);
     unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,      unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,
     Listen => 10,       Listen => 250, 
     Type   => SOCK_STREAM)) {      Type   => SOCK_STREAM)) {
  die "Failed to create a lonc listner socket";   die "Failed to create a lonc listner socket";
     }      }
     Event->io(cb     => \&NewClient,      return $socket;
       poll   => 'r',  
       desc   => 'Lonc listener Unix Socket',  
       fd     => $socket);  
 }  }
   
 #  #
Line 1361  into the status file. Line 1524  into the status file.
 We also use this to reset the retries count in order to allow the  We also use this to reset the retries count in order to allow the
 client to retry connections with a previously dead server.  client to retry connections with a previously dead server.
 =cut  =cut
   
 sub ChildStatus {  sub ChildStatus {
     my $event = shift;      my $event = shift;
     my $watcher = $event->w;      my $watcher = $event->w;
Line 1373  sub ChildStatus { Line 1537  sub ChildStatus {
     #      #
     #  Write out information about each of the connections:      #  Write out information about each of the connections:
     #      #
     print $fh "Active connection statuses: \n";      if ($DebugLevel > 2) {
     my $i = 1;   print $fh "Active connection statuses: \n";
     print STDERR  "================================= Socket Status Dump:\n";   my $i = 1;
     foreach my $item (keys %ActiveConnections) {   print STDERR  "================================= Socket Status Dump:\n";
  my $Socket = $ActiveConnections{$item}->data;   foreach my $item (keys %ActiveConnections) {
  my $state  = $Socket->GetState();      my $Socket = $ActiveConnections{$item}->data;
  print $fh "Connection $i State: $state\n";      my $state  = $Socket->GetState();
  print STDERR "---------------------- Connection $i \n";      print $fh "Connection $i State: $state\n";
  $Socket->Dump();      print STDERR "---------------------- Connection $i \n";
  $i++;      $Socket->Dump(-1); # Ensure it gets dumped..
       $i++;
    }
     }      }
     $ConnectionRetriesLeft = $ConnectionRetries;      $ConnectionRetriesLeft = $ConnectionRetries;
 }  }
Line 1429  sub ToggleDebug { Line 1595  sub ToggleDebug {
 =head2 ChildProcess  =head2 ChildProcess
   
 This sub implements a child process for a single lonc daemon.  This sub implements a child process for a single lonc daemon.
   Optional parameter:
      $socket  - if provided, this is a socket already open for listen
                 on the client socket. Otherwise, a new listen is set up.
   
 =cut  =cut
   
 sub ChildProcess {  sub ChildProcess {
       #  If we are in DieWhenIdle mode, we've inherited all the
       #  events of our parent and those have to be cancelled or else
       #  all holy bloody chaos will result.. trust me, I already made
       #  >that< mistake.
   
       my $host = GetServerHost();
       foreach my $listener (keys %parent_dispatchers) {
    my $watcher = $parent_dispatchers{$listener};
    my $s       = $watcher->fd;
    if ($listener ne $host) { # Close everyone but me.
       Debug(5, "Closing listen socket for $listener");
       $s->close();
    }
    Debug(5, "Killing watcher for $listener");
   
    $watcher->cancel();
    undef         $parent_dispatchers{$listener};
   
       }
       $I_am_child    = 1; # Seems like in spite of it all I'm still getting
                                   # parent event dispatches. 
   
   
     #      #
     #  Signals must be handled by the Event framework...      #  Signals must be handled by the Event framework...
 #      #
   
     Event->signal(signal   => "QUIT",      Event->signal(signal   => "QUIT",
   cb       => \&SignalledToDeath,    cb       => \&SignalledToDeath,
Line 1454  sub ChildProcess { Line 1644  sub ChildProcess {
   cb       => \&ToggleDebug,    cb       => \&ToggleDebug,
   data     => "INT");    data     => "INT");
   
     SetupTimer();      #  Figure out if we got passed a socket or need to open one to listen for
           #  client requests.
     SetupLoncListener();  
       my ($socket) = @_;
       if (!$socket) {
   
    $socket =  SetupLoncListener();
       }
       #  Establish an event to listen for client connection requests.
   
   
       Event->io(cb   => \&NewClient,
         poll => 'r',
         desc => 'Lonc Listener Unix Socket',
         fd   => $socket);
           
     $Event::Debuglevel = $DebugLevel;      $Event::Debuglevel = $DebugLevel;
           
Line 1464  sub ChildProcess { Line 1666  sub ChildProcess {
   
 # Setup the initial server connection:  # Setup the initial server connection:
           
      # &MakeLondConnection(); // let first work requirest do it.       # &MakeLondConnection(); // let first work request do it.
   
       #  If We are in diwhenidle, need to accept the connection since the
       #  event may  not fire.
   
       if ($DieWhenIdle) {
    &accept_client($socket);
       }
   
     Debug(9,"Entering event loop");      Debug(9,"Entering event loop");
     my $ret = Event::loop(); #  Start the main event loop.      my $ret = Event::loop(); #  Start the main event loop.
Line 1477  sub ChildProcess { Line 1685  sub ChildProcess {
 #  Create a new child for host passed in:  #  Create a new child for host passed in:
   
 sub CreateChild {  sub CreateChild {
       my ($host, $socket) = @_;
   
     my $sigset = POSIX::SigSet->new(SIGINT);      my $sigset = POSIX::SigSet->new(SIGINT);
     sigprocmask(SIG_BLOCK, $sigset);      sigprocmask(SIG_BLOCK, $sigset);
     my $host = shift;  
     $RemoteHost = $host;      $RemoteHost = $host;
     Log("CRITICAL", "Forking server for ".$host);      Log("CRITICAL", "Forking server for ".$host);
     my $pid          = fork;      my $pid          = fork;
Line 1493  sub CreateChild { Line 1702  sub CreateChild {
  ShowStatus("Connected to ".$RemoteHost);   ShowStatus("Connected to ".$RemoteHost);
  $SIG{INT} = 'DEFAULT';   $SIG{INT} = 'DEFAULT';
  sigprocmask(SIG_UNBLOCK, $sigset);   sigprocmask(SIG_UNBLOCK, $sigset);
  ChildProcess; # Does not return.   if(defined $socket) {
       &ChildProcess($socket);
    } else {
       ChildProcess; # Does not return.
    }
       }
   }
   
   # parent_client_connection:
   #    Event handler that processes client connections for the parent process.
   #    This sub is called when the parent is listening on a socket and
   #    a connection request arrives.  We must:
   #     Start a child process to accept the connection request.
   #     Kill our listen on the socket.
   # Parameter:
   #    event       - The event object that was created to monitor this socket.
   #                  event->w->fd is the socket.
   # Returns:
   #    NONE
   #
   sub parent_client_connection {
       if ($I_am_child) {
    #  Should not get here, but seem to anyway:
    &Debug(5," Child caught parent client connection event!!");
    my ($event) = @_;
    my $watcher = $event->w;
    $watcher->cancel(); # Try to kill it off again!!
       } else {
    &Debug(9, "parent_client_connection");
    my ($event)   = @_;
    my $watcher   = $event->w;
    my $socket    = $watcher->fd;
   
    # Lookup the host associated with this socket:
   
    my $host = $listening_to{$socket};
   
    # Start the child:
   
   
   
    &Debug(9,"Creating child for $host (parent_client_connection)");
    &CreateChild($host, $socket);
   
    # Clean up the listen since now the child takes over until it exits.
   
    $watcher->cancel(); # Nolonger listening to this event
    delete($listening_to{$socket});
    delete($parent_dispatchers{$host});
    $socket->close();
       }
   }
   
   # parent_listen:
   #    Opens a socket and starts a listen for the parent process on a client UNIX
   #    domain socket.
   #
   #    This involves:
   #       Creating a socket for listen.
   #       Removing any socket lock file
   #       Adding an event handler for this socket becoming readable
   #         To the parent's event dispatcher.
   # Parameters:
   #    loncapa_host    - LonCAPA cluster name of the host represented by the client
   #                      socket.
   # Returns:
   #    NONE
   #
   sub parent_listen {
       my ($loncapa_host) = @_;
       Debug(5, "parent_listen: $loncapa_host");
   
       my $socket    = &SetupLoncListener($loncapa_host);
       $listening_to{$socket} = $loncapa_host;
       if (!$socket) {
    die "Unable to create a listen socket for $loncapa_host";
       }
       
       my $lock_file = &GetLoncSocketPath($loncapa_host).".lock";
       unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
   
       my $watcher = Event->io(cb    => \&parent_client_connection,
         poll  => 'r',
         desc  => "Parent listener unix socket ($loncapa_host)",
         fd    => $socket);
       $parent_dispatchers{$loncapa_host} = $watcher;
   
   }
   
   
   # listen_on_all_unix_sockets:
   #    This sub initiates a listen on all unix domain lonc client sockets.
   #    This will be called in the case where we are trimming idle processes.
   #    When idle processes are trimmed, loncnew starts up with no children,
   #    and only spawns off children when a connection request occurs on the
   #    client unix socket.  The spawned child continues to run until it has
   #    been idle a while at which point it eventually exits and once more
   #    the parent picks up the listen.
   #
   #  Parameters:
   #      NONE
   #  Implicit Inputs:
   #    The configuration file that has been read in by LondConnection.
   #  Returns:
   #     NONE
   #
   sub listen_on_all_unix_sockets {
       Debug(5, "listen_on_all_unix_sockets");
       my $host_iterator      =   &LondConnection::GetHostIterator();
       while (!$host_iterator->end()) {
    my $host_entry_ref =   $host_iterator->get();
    my $host_name      = $host_entry_ref->[0];
    Debug(9, "Listen for $host_name");
    &parent_listen($host_name);
    $host_iterator->next();
       }
   }
   
   #   server_died is called whenever a child process exits.
   #   Since this is dispatched via a signal, we must process all
   #   dead children until there are no more left.  The action
   #   is to:
   #      - Remove the child from the bookeeping hashes
   #      - Re-establish a listen on the unix domain socket associated
   #        with that host.
   # Parameters:
   #    The event, but we don't actually care about it.
   sub server_died {
       &Debug(9, "server_died called...");
       
       while(1) { # Loop until waitpid nowait fails.
    my $pid = waitpid(-1, WNOHANG);
    if($pid <= 0) {
       return; # Nothing left to wait for.
    }
    # need the host to restart:
   
    my $host = $ChildHash{$pid};
    if($host) { # It's for real...
       &Debug(9, "Caught sigchild for $host");
       delete($ChildHash{$pid});
       delete($HostToPid{$host});
       &parent_listen($host);
   
    } else {
       &Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
    }
     }      }
   
 }  }
   
 #  #
 #  Parent process logic pass 1:  #  Parent process logic pass 1:
 #   For each entry in the hosts table, we will  #   For each entry in the hosts table, we will
Line 1546  Log("CRITICAL", "--------------- Startin Line 1902  Log("CRITICAL", "--------------- Startin
   
 LondConnection::ReadConfig;               # Read standard config files.  LondConnection::ReadConfig;               # Read standard config files.
 my $HostIterator = LondConnection::GetHostIterator;  my $HostIterator = LondConnection::GetHostIterator;
 while (! $HostIterator->end()) {  
   
     my $hostentryref = $HostIterator->get();  if ($DieWhenIdle) {
     CreateChild($hostentryref->[0]);      $RemoteHost = "[parent]";
     $HostHash{$hostentryref->[0]} = $hostentryref->[4];      &listen_on_all_unix_sockets();
     $HostIterator->next();  } else {
       
       while (! $HostIterator->end()) {
   
    my $hostentryref = $HostIterator->get();
    CreateChild($hostentryref->[0]);
    $HostHash{$hostentryref->[0]} = $hostentryref->[4];
    $HostIterator->next();
       }
 }  }
   
 $RemoteHost = "Parent Server";  $RemoteHost = "Parent Server";
   
 # Maintain the population:  # Maintain the population:
   
 ShowStatus("Parent keeping the flock");  ShowStatus("Parent keeping the flock");
   
 #  
 #   Set up parent signals:  
 #  
   
 $SIG{INT}  = \&Terminate;  if ($DieWhenIdle) {
 $SIG{TERM} = \&Terminate;       # We need to setup a SIGChild event to handle the exit (natural or otherwise)
 $SIG{HUP}  = \&Restart;      # of the children.
 $SIG{USR1} = \&CheckKids;   
 $SIG{USR2} = \&UpdateKids; # LonManage update request.      Event->signal(cb       => \&server_died,
      desc     => "Child exit handler",
 while(1) {     signal   => "CHLD");
     my $deadchild = wait();  
     if(exists $ChildHash{$deadchild}) { # need to restart.  
  my $deadhost = $ChildHash{$deadchild};      $Event::DebugLevel = $DebugLevel;
  delete($HostToPid{$deadhost});      Debug(9, "Parent entering event loop");
  delete($ChildHash{$deadchild});      my $ret = Event::loop();
  Log("WARNING","Lost child pid= ".$deadchild.      die "Main Event loop exited: $ret";
       "Connected to host ".$deadhost);  
  Log("INFO", "Restarting child procesing ".$deadhost);  
  CreateChild($deadhost);  } else {
       #
       #   Set up parent signals:
       #
       
       $SIG{INT}  = \&Terminate;
       $SIG{TERM} = \&Terminate; 
       $SIG{HUP}  = \&Restart;
       $SIG{USR1} = \&CheckKids; 
       $SIG{USR2} = \&UpdateKids; # LonManage update request.
       
       while(1) {
    my $deadchild = wait();
    if(exists $ChildHash{$deadchild}) { # need to restart.
       my $deadhost = $ChildHash{$deadchild};
       delete($HostToPid{$deadhost});
       delete($ChildHash{$deadchild});
       Log("WARNING","Lost child pid= ".$deadchild.
    "Connected to host ".$deadhost);
       Log("INFO", "Restarting child procesing ".$deadhost);
       CreateChild($deadhost);
    }
     }      }
 }  }
   
   
   
 =pod  =pod
   
 =head1 CheckKids  =head1 CheckKids
Line 1750  sub KillThemAll { Line 2131  sub KillThemAll {
     local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.      local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.
     foreach my $pid (keys %ChildHash) {      foreach my $pid (keys %ChildHash) {
  my $serving = $ChildHash{$pid};   my $serving = $ChildHash{$pid};
  Debug(2, "Killing lonc for $serving pid = $pid");   ShowStatus("Nicely Killing lonc for $serving pid = $pid");
  ShowStatus("Killing lonc for $serving pid = $pid");   Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
  Log("CRITICAL", "Killing lonc for $serving pid = $pid");  
  kill 'QUIT' => $pid;   kill 'QUIT' => $pid;
  delete($ChildHash{$pid});  
     }      }
     my $execdir = $perlvar{'lonDaemons'};  
     unlink("$execdir/logs/lonc.pid");  
   
 }  }
   
   
   #
   #  Kill all children via KILL.  Just in case the
   #  first shot didn't get them.
   
   sub really_kill_them_all_dammit
   {
       Debug(2, "Kill them all Dammit");
       local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
       foreach my $pid (keys %ChildHash) {
    my $serving = $ChildHash{$pid};
    &ShowStatus("Nastily killing lonc for $serving pid = $pid");
    Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
    kill 'KILL' => $pid;
    delete($ChildHash{$pid});
    my $execdir = $perlvar{'lonDaemons'};
    unlink("$execdir/logs/lonc.pid");
       }
   }
 =pod  =pod
   
 =head1 Terminate  =head1 Terminate
Line 1770  Terminate the system. Line 2167  Terminate the system.
 =cut  =cut
   
 sub Terminate {  sub Terminate {
     KillThemAll;      &Log("CRITICAL", "Asked to kill children.. first be nice...");
       &KillThemAll;
       #
       #  By now they really should all be dead.. but just in case 
       #  send them all SIGKILL's after a bit of waiting:
   
       sleep(4);
       &Log("CRITICAL", "Now kill children nasty");
       &really_kill_them_all_dammit;
     Log("CRITICAL","Master process exiting");      Log("CRITICAL","Master process exiting");
     exit 0;      exit 0;
   

Removed from v.1.39  
changed lines
  Added in v.1.63


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