version 1.39, 2004/01/13 09:57:18
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version 1.67, 2005/01/17 22:18:44
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Line 61 use LONCAPA::LondConnection;
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Line 61 use LONCAPA::LondConnection;
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use LONCAPA::LondTransaction; |
use LONCAPA::LondTransaction; |
use LONCAPA::Configuration; |
use LONCAPA::Configuration; |
use LONCAPA::HashIterator; |
use LONCAPA::HashIterator; |
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use Fcntl qw(:flock); |
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# |
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# Disable all signals we might receive from outside for now. |
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# |
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# Read the httpd configuration file to get perl variables |
# Read the httpd configuration file to get perl variables |
Line 80 my %perlvar = %{$perlvarref};
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Line 76 my %perlvar = %{$perlvarref};
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my %ChildHash; # by pid -> host. |
my %ChildHash; # by pid -> host. |
my %HostToPid; # By host -> pid. |
my %HostToPid; # By host -> pid. |
my %HostHash; # by loncapaname -> IP. |
my %HostHash; # by loncapaname -> IP. |
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my %listening_to; # Socket->host table for who the parent |
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# is listening to. |
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my %parent_dispatchers; # host-> listener watcher events. |
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my %parent_handlers; # Parent signal handlers... |
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my $MaxConnectionCount = 10; # Will get from config later. |
my $MaxConnectionCount = 10; # Will get from config later. |
my $ClientConnection = 0; # Uniquifier for client events. |
my $ClientConnection = 0; # Uniquifier for client events. |
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my $DebugLevel = 0; |
my $DebugLevel = 0; |
my $NextDebugLevel= 2; # So Sigint can toggle this. |
my $NextDebugLevel= 2; # So Sigint can toggle this. |
my $IdleTimeout= 3600; # Wait an hour before pruning connections. |
my $IdleTimeout= 600; # Wait 10 minutes before pruning connections. |
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my $LogTransactions = 0; # When True, all transactions/replies get logged. |
my $LogTransactions = 0; # When True, all transactions/replies get logged. |
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my $executable = $0; # Get the full path to me. |
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# |
# |
# The variables below are only used by the child processes. |
# The variables below are only used by the child processes. |
Line 107 my $Status = ""; # Current stat
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Line 108 my $Status = ""; # Current stat
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my $RecentLogEntry = ""; |
my $RecentLogEntry = ""; |
my $ConnectionRetries=2; # Number of connection retries allowed. |
my $ConnectionRetries=2; # Number of connection retries allowed. |
my $ConnectionRetriesLeft=2; # Number of connection retries remaining. |
my $ConnectionRetriesLeft=2; # Number of connection retries remaining. |
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my $LondVersion = "unknown"; # Version of lond we talk with. |
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my $KeyMode = ""; # e.g. ssl, local, insecure from last connect. |
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my $LondConnecting = 0; # True when a connection is being built. |
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my $DieWhenIdle = 1; # When true children die when trimmed -> 0. |
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my $I_am_child = 0; # True if this is the child process. |
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# |
# |
# The hash below gives the HTML format for log messages |
# The hash below gives the HTML format for log messages |
Line 114 my $ConnectionRetriesLeft=2; # Number of
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Line 123 my $ConnectionRetriesLeft=2; # Number of
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# |
# |
my %LogFormats; |
my %LogFormats; |
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$LogFormats{"CRITICAL"} = "<font color=red>CRITICAL: %s</font>"; |
$LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>"; |
$LogFormats{"SUCCESS"} = "<font color=green>SUCCESS: %s</font>"; |
$LogFormats{"SUCCESS"} = "<font color='green'>SUCCESS: %s</font>"; |
$LogFormats{"INFO"} = "<font color=yellow>INFO: %s</font>"; |
$LogFormats{"INFO"} = "<font color='yellow'>INFO: %s</font>"; |
$LogFormats{"WARNING"} = "<font color=blue>WARNING: %s</font>"; |
$LogFormats{"WARNING"} = "<font color='blue'>WARNING: %s</font>"; |
$LogFormats{"DEFAULT"} = " %s "; |
$LogFormats{"DEFAULT"} = " %s "; |
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# UpdateStatus; |
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# Update the idle status display to show how many connections |
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# are left, retries and other stuff. |
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# |
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sub UpdateStatus { |
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if ($ConnectionRetriesLeft > 0) { |
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ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount |
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." Retries remaining: ".$ConnectionRetriesLeft |
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." ($KeyMode)"); |
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} else { |
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ShowStatus(GetServerHost()." >> DEAD <<"); |
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} |
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} |
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=pod |
=pod |
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Line 160 host and the time will be formatted into
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Line 183 host and the time will be formatted into
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=cut |
=cut |
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sub Log { |
sub Log { |
my $severity = shift; |
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my $message = shift; |
my ($severity, $message) = @_; |
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if(!$LogFormats{$severity}) { |
if(!$LogFormats{$severity}) { |
$severity = "DEFAULT"; |
$severity = "DEFAULT"; |
} |
} |
Line 197 Returns the name of the host that a sock
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Line 220 Returns the name of the host that a sock
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=cut |
=cut |
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sub GetPeername { |
sub GetPeername { |
my $connection = shift; |
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my $AdrFamily = shift; |
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my ($connection, $AdrFamily) = @_; |
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my $peer = $connection->peername(); |
my $peer = $connection->peername(); |
my $peerport; |
my $peerport; |
my $peerip; |
my $peerip; |
Line 221 Invoked to issue a debug message.
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Line 246 Invoked to issue a debug message.
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=cut |
=cut |
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sub Debug { |
sub Debug { |
my $level = shift; |
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my $message = shift; |
my ($level, $message) = @_; |
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if ($level <= $DebugLevel) { |
if ($level <= $DebugLevel) { |
Log("INFO", "-Debug- $message host = $RemoteHost"); |
Log("INFO", "-Debug- $message host = $RemoteHost"); |
} |
} |
} |
} |
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sub SocketDump { |
sub SocketDump { |
my $level = shift; |
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my $socket= shift; |
my ($level, $socket) = @_; |
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if($level <= $DebugLevel) { |
if($level <= $DebugLevel) { |
$socket->Dump(); |
$socket->Dump(-1); # Ensure it will get dumped. |
} |
} |
} |
} |
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Line 264 sub ShowStatus {
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Line 291 sub ShowStatus {
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sub SocketTimeout { |
sub SocketTimeout { |
my $Socket = shift; |
my $Socket = shift; |
Log("WARNING", "A socket timeout was detected"); |
Log("WARNING", "A socket timeout was detected"); |
Debug(0, " SocketTimeout called: "); |
Debug(5, " SocketTimeout called: "); |
$Socket->Dump(); |
$Socket->Dump(0); |
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if(exists($ActiveTransactions{$Socket})) { |
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FailTransaction($ActiveTransactions{$Socket}); |
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} |
KillSocket($Socket); # A transaction timeout also counts as |
KillSocket($Socket); # A transaction timeout also counts as |
# a connection failure: |
# a connection failure: |
$ConnectionRetriesLeft--; |
$ConnectionRetriesLeft--; |
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if($ConnectionRetriesLeft <= 0) { |
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Log("CRITICAL", "Host marked DEAD: ".GetServerHost()); |
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$LondConnecting = 0; |
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} |
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} |
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# |
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# This function should be called by the child in all cases where it must |
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# exit. If the child process is running with the DieWhenIdle turned on |
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# it must create a lock file for the AF_UNIX socket in order to prevent |
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# connection requests from lonnet in the time between process exit |
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# and the parent picking up the listen again. |
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# Parameters: |
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# exit_code - Exit status value, however see the next parameter. |
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# message - If this optional parameter is supplied, the exit |
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# is via a die with this message. |
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# |
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sub child_exit { |
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my ($exit_code, $message) = @_; |
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# Regardless of how we exit, we may need to do the lock thing: |
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if($DieWhenIdle) { |
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# |
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# Create a lock file since there will be a time window |
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# between our exit and the parent's picking up the listen |
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# during which no listens will be done on the |
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# lonnet client socket. |
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# |
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my $lock_file = GetLoncSocketPath().".lock"; |
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open(LOCK,">$lock_file"); |
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print LOCK "Contents not important"; |
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close(LOCK); |
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exit(0); |
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} |
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# Now figure out how we exit: |
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if($message) { |
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die $message; |
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} else { |
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exit($exit_code); |
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} |
} |
} |
#----------------------------- Timer management ------------------------ |
#----------------------------- Timer management ------------------------ |
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Line 282 Invoked each timer tick.
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Line 355 Invoked each timer tick.
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sub Tick { |
sub Tick { |
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my ($Event) = @_; |
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my $clock_watcher = $Event->w; |
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my $client; |
my $client; |
if($ConnectionRetriesLeft > 0) { |
UpdateStatus(); |
ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount |
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." Retries remaining: ".$ConnectionRetriesLeft); |
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} else { |
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ShowStatus(GetServerHost()." >> DEAD <<"); |
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} |
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# Is it time to prune connection count: |
# Is it time to prune connection count: |
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Line 298 sub Tick {
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Line 370 sub Tick {
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if($IdleSeconds > $IdleTimeout) { # Prune a connection... |
if($IdleSeconds > $IdleTimeout) { # Prune a connection... |
my $Socket = $IdleConnections->pop(); |
my $Socket = $IdleConnections->pop(); |
KillSocket($Socket); |
KillSocket($Socket); |
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$IdleSeconds = 0; # Otherwise all connections get trimmed to fast. |
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UpdateStatus(); |
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if(($ConnectionCount == 0) && $DieWhenIdle) { |
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&child_exit(0); |
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} |
} |
} |
} else { |
} else { |
$IdleSeconds = 0; # Reset idle count if not idle. |
$IdleSeconds = 0; # Reset idle count if not idle. |
Line 316 sub Tick {
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Line 394 sub Tick {
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# Do we have work in the queue, but no connections to service them? |
# Do we have work in the queue, but no connections to service them? |
# If so, try to make some new connections to get things going again. |
# If so, try to make some new connections to get things going again. |
# |
# |
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# Note this code is dead now... |
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# |
my $Requests = $WorkQueue->Count(); |
my $Requests = $WorkQueue->Count(); |
if (($ConnectionCount == 0) && ($Requests > 0)) { |
if (($ConnectionCount == 0) && ($Requests > 0) && (!$LondConnecting)) { |
if ($ConnectionRetriesLeft > 0) { |
if ($ConnectionRetriesLeft > 0) { |
my $Connections = ($Requests <= $MaxConnectionCount) ? |
Debug(5,"Work but no connections, Make a new one"); |
$Requests : $MaxConnectionCount; |
my $success; |
Debug(5,"Work but no connections, start ".$Connections." of them"); |
$success = &MakeLondConnection; |
my $successCount = 0; |
if($success == 0) { # All connections failed: |
for (my $i =0; $i < $Connections; $i++) { |
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$successCount += MakeLondConnection(); |
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} |
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if($successCount == 0) { # All connections failed: |
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Debug(5,"Work in queue failed to make any connectiouns\n"); |
Debug(5,"Work in queue failed to make any connectiouns\n"); |
EmptyQueue(); # Fail pending transactions with con_lost. |
EmptyQueue(); # Fail pending transactions with con_lost. |
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CloseAllLondConnections(); # Should all be closed but.... |
} |
} |
} else { |
} else { |
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$LondConnecting = 0; |
ShowStatus(GetServerHost()." >>> DEAD!!! <<<"); |
ShowStatus(GetServerHost()." >>> DEAD!!! <<<"); |
Debug(5,"Work in queue, but gave up on connections..flushing\n"); |
Debug(5,"Work in queue, but gave up on connections..flushing\n"); |
EmptyQueue(); # Connections can't be established. |
EmptyQueue(); # Connections can't be established. |
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CloseAllLondConnections(); # Should all already be closed but... |
} |
} |
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} |
} |
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if ($ConnectionCount == 0) { |
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$KeyMode = ""; |
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$clock_watcher->cancel(); |
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} |
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&UpdateStatus(); |
} |
} |
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=pod |
=pod |
Line 378 long enough, it will be shut down and re
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Line 461 long enough, it will be shut down and re
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sub ServerToIdle { |
sub ServerToIdle { |
my $Socket = shift; # Get the socket. |
my $Socket = shift; # Get the socket. |
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$KeyMode = $Socket->{AuthenticationMode}; |
delete($ActiveTransactions{$Socket}); # Server has no transaction |
delete($ActiveTransactions{$Socket}); # Server has no transaction |
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&Debug(5, "Server to idle"); |
&Debug(5, "Server to idle"); |
Line 457 sub ClientWritable {
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Line 541 sub ClientWritable {
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} else { # Partial string sent. |
} else { # Partial string sent. |
$Watcher->data(substr($Data, $result)); |
$Watcher->data(substr($Data, $result)); |
if($result == 0) { # client hung up on us!! |
if($result == 0) { # client hung up on us!! |
Log("INFO", "lonc pipe client hung up on us!"); |
# Log("INFO", "lonc pipe client hung up on us!"); |
$Watcher->cancel; |
$Watcher->cancel; |
$Socket->shutdown(2); |
$Socket->shutdown(2); |
$Socket->close(); |
$Socket->close(); |
Line 510 The transaction that is being completed.
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Line 594 The transaction that is being completed.
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sub CompleteTransaction { |
sub CompleteTransaction { |
&Debug(5,"Complete transaction"); |
&Debug(5,"Complete transaction"); |
my $Socket = shift; |
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my $Transaction = shift; |
my ($Socket, $Transaction) = @_; |
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if (!$Transaction->isDeferred()) { # Normal transaction |
if (!$Transaction->isDeferred()) { # Normal transaction |
my $data = $Socket->GetReply(); # Data to send. |
my $data = $Socket->GetReply(); # Data to send. |
Line 525 sub CompleteTransaction {
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Line 609 sub CompleteTransaction {
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unlink $Transaction->getFile(); |
unlink $Transaction->getFile(); |
} |
} |
} |
} |
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=pod |
=pod |
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=head1 StartClientReply |
=head1 StartClientReply |
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Initiates a reply to a client where the reply data is a parameter. |
Initiates a reply to a client where the reply data is a parameter. |
Line 541 sub CompleteTransaction {
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Line 627 sub CompleteTransaction {
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The data to send to apached client. |
The data to send to apached client. |
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=cut |
=cut |
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sub StartClientReply { |
sub StartClientReply { |
my $Transaction = shift; |
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my $data = shift; |
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my ($Transaction, $data) = @_; |
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my $Client = $Transaction->getClient(); |
my $Client = $Transaction->getClient(); |
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Line 558 sub StartClientReply {
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Line 644 sub StartClientReply {
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cb => \&ClientWritable, |
cb => \&ClientWritable, |
data => $data); |
data => $data); |
} |
} |
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=pod |
=pod |
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=head2 FailTransaction |
=head2 FailTransaction |
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Finishes a transaction with failure because the associated lond socket |
Finishes a transaction with failure because the associated lond socket |
Line 568 sub StartClientReply {
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Line 656 sub StartClientReply {
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- The transaction is 'live' in which case we initiate the sending |
- The transaction is 'live' in which case we initiate the sending |
of "con_lost" to the client. |
of "con_lost" to the client. |
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Deleting the transaction means killing it from the |
Deleting the transaction means killing it from the %ActiveTransactions hash. |
%ActiveTransactions hash. |
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Parameters: |
Parameters: |
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Line 577 Parameters:
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Line 664 Parameters:
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The LondTransaction we are failing. |
The LondTransaction we are failing. |
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=cut |
=cut |
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sub FailTransaction { |
sub FailTransaction { |
my $transaction = shift; |
my $transaction = shift; |
Log("WARNING", "Failing transaction ".$transaction->getRequest()); |
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# If the socket is dead, that's already logged. |
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if ($ConnectionRetriesLeft > 0) { |
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Log("WARNING", "Failing transaction " |
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.$transaction->getRequest()); |
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} |
Debug(1, "Failing transaction: ".$transaction->getRequest()); |
Debug(1, "Failing transaction: ".$transaction->getRequest()); |
if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it. |
if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it. |
my $client = $transaction->getClient(); |
my $client = $transaction->getClient(); |
Debug(1," Replying con_lost to ".$transaction->getRequest()); |
Debug(1," Replying con_lost to ".$transaction->getRequest()); |
StartClientReply($transaction, "con_lost\n"); |
StartClientReply($transaction, "con_lost\n"); |
} |
} |
if($ConnectionRetriesLeft <= 0) { |
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Log("CRITICAL", "Host marked dead: ".GetServerHost()); |
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} |
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} |
} |
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Line 618 Close all connections open on lond prior
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Line 709 Close all connections open on lond prior
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=cut |
=cut |
sub CloseAllLondConnections { |
sub CloseAllLondConnections { |
foreach my $Socket (keys %ActiveConnections) { |
foreach my $Socket (keys %ActiveConnections) { |
KillSocket($Socket); |
if(exists($ActiveTransactions{$Socket})) { |
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FailTransaction($ActiveTransactions{$Socket}); |
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} |
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KillSocket($Socket); |
} |
} |
} |
} |
=cut |
=cut |
Line 670 sub KillSocket {
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Line 764 sub KillSocket {
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# |
# |
if($ConnectionCount == 0) { |
if($ConnectionCount == 0) { |
EmptyQueue(); |
EmptyQueue(); |
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CloseAllLondConnections; # Should all already be closed but... |
} |
} |
} |
} |
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Line 695 The connection must echo the challenge b
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Line 790 The connection must echo the challenge b
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The challenge has been replied to. The we are receiveing the |
The challenge has been replied to. The we are receiveing the |
'ok' from the partner. |
'ok' from the partner. |
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=head3 State=ReadingVersionString |
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We have requested the lond version and are reading the |
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version back. Upon completion, we'll store the version away |
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for future use(?). |
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=head3 State=HostSet |
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We have selected the domain name of our peer (multhomed hosts) |
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and are getting the reply (presumably ok) back. |
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=head3 State=RequestingKey |
=head3 State=RequestingKey |
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The ok has been received and we need to send the request for |
The ok has been received and we need to send the request for |
Line 749 sub LondReadable {
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Line 855 sub LondReadable {
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&Debug(2, "Socket->Readable returned: $status"); |
&Debug(2, "Socket->Readable returned: $status"); |
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if($status != 0) { |
if($status != 0) { |
# bad return from socket read. Currently this means that |
# bad return from socket read. Currently this means that |
# The socket has become disconnected. We fail the transaction. |
# The socket has become disconnected. We fail the transaction. |
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Log("WARNING", |
Log("WARNING", |
"Lond connection lost."); |
"Lond connection lost."); |
if(exists($ActiveTransactions{$Socket})) { |
if(exists($ActiveTransactions{$Socket})) { |
FailTransaction($ActiveTransactions{$Socket}); |
FailTransaction($ActiveTransactions{$Socket}); |
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} else { |
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# Socket is connecting and failed... need to mark |
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# no longer connecting. |
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$LondConnecting = 0; |
} |
} |
$Watcher->cancel(); |
$Watcher->cancel(); |
KillSocket($Socket); |
KillSocket($Socket); |
Line 767 sub LondReadable {
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Line 878 sub LondReadable {
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$State = $Socket->GetState(); # Update in case of transition. |
$State = $Socket->GetState(); # Update in case of transition. |
&Debug(6, "After read, state is ".$State); |
&Debug(6, "After read, state is ".$State); |
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if($State eq "Initialized") { |
if($State eq "Initialized") { |
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} elsif ($State eq "ChallengeReceived") { |
} elsif ($State eq "ChallengeReceived") { |
# The challenge must be echoed back; The state machine |
# The challenge must be echoed back; The state machine |
# in the connection takes care of setting that up. Just |
# in the connection takes care of setting that up. Just |
# need to transition to writable: |
# need to transition to writable: |
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$Watcher->cb(\&LondWritable); |
$Watcher->cb(\&LondWritable); |
$Watcher->poll("w"); |
$Watcher->poll("w"); |
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} elsif ($State eq "ChallengeReplied") { |
} elsif ($State eq "ChallengeReplied") { |
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} elsif ($State eq "RequestingVersion") { |
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# Need to ask for the version... that is writiability: |
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$Watcher->cb(\&LondWritable); |
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$Watcher->poll("w"); |
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} elsif ($State eq "ReadingVersionString") { |
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# Read the rest of the version string... |
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} elsif ($State eq "SetHost") { |
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# Need to request the actual domain get set... |
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$Watcher->cb(\&LondWritable); |
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$Watcher->poll("w"); |
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} elsif ($State eq "HostSet") { |
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# Reading the 'ok' from the peer. |
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} elsif ($State eq "RequestingKey") { |
} elsif ($State eq "RequestingKey") { |
# The ok was received. Now we need to request the key |
# The ok was received. Now we need to request the key |
Line 791 sub LondReadable {
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Line 917 sub LondReadable {
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} elsif ($State eq "ReceivingKey") { |
} elsif ($State eq "ReceivingKey") { |
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} elsif ($State eq "Idle") { |
} elsif ($State eq "Idle") { |
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# This is as good a spot as any to get the peer version |
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# string: |
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if($LondVersion eq "unknown") { |
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$LondVersion = $Socket->PeerVersion(); |
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Log("INFO", "Connected to lond version: $LondVersion"); |
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} |
# If necessary, complete a transaction and then go into the |
# If necessary, complete a transaction and then go into the |
# idle queue. |
# idle queue. |
# Note that a trasition to idle indicates a live lond |
# Note that a trasition to idle indicates a live lond |
Line 807 sub LondReadable {
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Line 941 sub LondReadable {
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.$RemoteHost." now ready for action"); |
.$RemoteHost." now ready for action"); |
} |
} |
ServerToIdle($Socket); # Next work unit or idle. |
ServerToIdle($Socket); # Next work unit or idle. |
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# |
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$LondConnecting = 0; # Best spot I can think of for this. |
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# |
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} elsif ($State eq "SendingRequest") { |
} elsif ($State eq "SendingRequest") { |
# We need to be writable for this and probably don't belong |
# We need to be writable for this and probably don't belong |
Line 820 sub LondReadable {
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Line 958 sub LondReadable {
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} else { |
} else { |
# Invalid state. |
# Invalid state. |
Debug(4, "Invalid state in LondReadable"); |
Debug(4, "Invalid state in LondReadable"); |
} |
} |
} |
} |
Line 902 sub LondWritable {
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Line 1040 sub LondWritable {
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SocketDump(6,$Socket); |
SocketDump(6,$Socket); |
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if ($State eq "Connected") { |
# If the socket is writable, we must always write. |
|
# Only by writing will we undergo state transitions. |
if ($Socket->Writable() != 0) { |
# Old logic wrote in state specific code below, however |
# The write resulted in an error. |
# That forces us at least through another invocation of |
# We'll treat this as if the socket got disconnected: |
# this function after writability is possible again. |
Log("WARNING", "Connection to ".$RemoteHost. |
# This logic also factors out common code for handling |
" has been disconnected"); |
# write failures... in all cases, write failures |
|
# Kill the socket. |
|
# This logic makes the branches of the >big< if below |
|
# so that the writing states are actually NO-OPs. |
|
|
|
if ($Socket->Writable() != 0) { |
|
# The write resulted in an error. |
|
# We'll treat this as if the socket got disconnected: |
|
Log("WARNING", "Connection to ".$RemoteHost. |
|
" has been disconnected"); |
|
if(exists($ActiveTransactions{$Socket})) { |
FailTransaction($ActiveTransactions{$Socket}); |
FailTransaction($ActiveTransactions{$Socket}); |
$Watcher->cancel(); |
} else { |
KillSocket($Socket); |
# In the process of conneting, so need to turn that off. |
return; |
|
|
$LondConnecting = 0; |
} |
} |
# "init" is being sent... |
$Watcher->cancel(); |
|
KillSocket($Socket); |
|
return; |
|
} |
|
|
|
|
|
|
|
if ($State eq "Connected") { |
|
|
|
# "init" is being sent... |
|
|
} elsif ($State eq "Initialized") { |
} elsif ($State eq "Initialized") { |
|
|
# Now that init was sent, we switch |
# Now that init was sent, we switch |
Line 924 sub LondWritable {
|
Line 1081 sub LondWritable {
|
|
|
$Watcher->cb(\&LondReadable); |
$Watcher->cb(\&LondReadable); |
$Watcher->poll("r"); |
$Watcher->poll("r"); |
|
|
} elsif ($State eq "ChallengeReceived") { |
} elsif ($State eq "ChallengeReceived") { |
# We received the challenge, now we |
# We received the challenge, now we |
# are echoing it back. This is a no-op, |
# are echoing it back. This is a no-op, |
# we're waiting for the state to change |
# we're waiting for the state to change |
|
|
if($Socket->Writable() != 0) { |
|
|
|
$Watcher->cancel(); |
|
KillSocket($Socket); |
|
return; |
|
} |
|
|
|
} elsif ($State eq "ChallengeReplied") { |
} elsif ($State eq "ChallengeReplied") { |
# The echo was sent back, so we switch |
# The echo was sent back, so we switch |
# to watching readability. |
# to watching readability. |
|
|
$Watcher->cb(\&LondReadable); |
$Watcher->cb(\&LondReadable); |
$Watcher->poll("r"); |
$Watcher->poll("r"); |
|
} elsif ($State eq "RequestingVersion") { |
|
# Sending the peer a version request... |
|
|
|
} elsif ($State eq "ReadingVersionString") { |
|
# Transition to read since we have sent the |
|
# version command and now just need to read the |
|
# version string from the peer: |
|
|
|
$Watcher->cb(\&LondReadable); |
|
$Watcher->poll("r"); |
|
|
|
} elsif ($State eq "SetHost") { |
|
# Setting the remote domain... |
|
|
|
} elsif ($State eq "HostSet") { |
|
# Back to readable to get the ok. |
|
|
|
$Watcher->cb(\&LondReadable); |
|
$Watcher->poll("r"); |
|
|
|
|
} elsif ($State eq "RequestingKey") { |
} elsif ($State eq "RequestingKey") { |
# At this time we're requesting the key. |
# At this time we're requesting the key. |
# again, this is essentially a no-op. |
# again, this is essentially a no-op. |
# we'll write the next chunk until the |
|
# state changes. |
|
|
|
if($Socket->Writable() != 0) { |
|
# Write resulted in an error. |
|
|
|
$Watcher->cancel(); |
|
KillSocket($Socket); |
|
return; |
|
|
|
} |
|
} elsif ($State eq "ReceivingKey") { |
} elsif ($State eq "ReceivingKey") { |
# Now we need to wait for the key |
# Now we need to wait for the key |
# to come back from the peer: |
# to come back from the peer: |
Line 966 sub LondWritable {
|
Line 1126 sub LondWritable {
|
$Watcher->poll("r"); |
$Watcher->poll("r"); |
|
|
} elsif ($State eq "SendingRequest") { |
} elsif ($State eq "SendingRequest") { |
|
|
# At this time we are sending a request to the |
# At this time we are sending a request to the |
# peer... write the next chunk: |
# peer... write the next chunk: |
|
|
if($Socket->Writable() != 0) { |
|
|
|
if(exists($ActiveTransactions{$Socket})) { |
|
Debug(3, "Lond connection lost, failing transactions"); |
|
FailTransaction($ActiveTransactions{$Socket}); |
|
} |
|
$Watcher->cancel(); |
|
KillSocket($Socket); |
|
return; |
|
|
|
} |
|
|
|
} elsif ($State eq "ReceivingReply") { |
} elsif ($State eq "ReceivingReply") { |
# The send has completed. Wait for the |
# The send has completed. Wait for the |
Line 1059 sub MakeLondConnection {
|
Line 1209 sub MakeLondConnection {
|
# |
# |
my $Socket = $Connection->GetSocket(); |
my $Socket = $Connection->GetSocket(); |
if($Socket eq undef) { |
if($Socket eq undef) { |
die "did not get a socket from the connection"; |
&child_exit(-1, "did not get a socket from the connection"); |
} else { |
} else { |
&Debug(9,"MakeLondConnection got socket: ".$Socket); |
&Debug(9,"MakeLondConnection got socket: ".$Socket); |
} |
} |
Line 1072 sub MakeLondConnection {
|
Line 1222 sub MakeLondConnection {
|
data => $Connection, |
data => $Connection, |
desc => 'Connection to lond server'); |
desc => 'Connection to lond server'); |
$ActiveConnections{$Connection} = $event; |
$ActiveConnections{$Connection} = $event; |
|
if ($ConnectionCount == 0) { |
|
&SetupTimer; # Need to handle timeouts with connections... |
|
} |
$ConnectionCount++; |
$ConnectionCount++; |
Debug(4, "Connection count = ".$ConnectionCount); |
Debug(4, "Connection count = ".$ConnectionCount); |
if($ConnectionCount == 1) { # First Connection: |
if($ConnectionCount == 1) { # First Connection: |
Line 1080 sub MakeLondConnection {
|
Line 1232 sub MakeLondConnection {
|
} |
} |
Log("SUCESS", "Created connection ".$ConnectionCount |
Log("SUCESS", "Created connection ".$ConnectionCount |
." to host ".GetServerHost()); |
." to host ".GetServerHost()); |
|
$LondConnecting = 1; # Connection in progress. |
return 1; # Return success. |
return 1; # Return success. |
} |
} |
|
|
Line 1111 The text of the request to send.
|
Line 1264 The text of the request to send.
|
=cut |
=cut |
|
|
sub StartRequest { |
sub StartRequest { |
my $Lond = shift; |
|
my $Request = shift; # This is a LondTransaction. |
my ($Lond, $Request) = @_; |
|
|
Debug(6, "StartRequest: ".$Request->getRequest()); |
Debug(6, "StartRequest: ".$Request->getRequest()); |
|
|
Line 1163 sub QueueTransaction {
|
Line 1316 sub QueueTransaction {
|
if(!defined $LondSocket) { # Need to queue request. |
if(!defined $LondSocket) { # Need to queue request. |
Debug(5,"Must queue..."); |
Debug(5,"Must queue..."); |
$WorkQueue->enqueue($requestData); |
$WorkQueue->enqueue($requestData); |
if($ConnectionCount < $MaxConnectionCount) { |
Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting"); |
|
if(($ConnectionCount < $MaxConnectionCount) && (! $LondConnecting)) { |
|
|
if($ConnectionRetriesLeft > 0) { |
if($ConnectionRetriesLeft > 0) { |
Debug(5,"Starting additional lond connection"); |
Debug(5,"Starting additional lond connection"); |
if(MakeLondConnection() == 0) { |
if(&MakeLondConnection() == 0) { |
EmptyQueue(); # Fail transactions, can't make connection. |
EmptyQueue(); # Fail transactions, can't make connection. |
|
CloseAllLondConnections; # Should all be closed but... |
} |
} |
} else { |
} else { |
ShowStatus(GetServerHost()." >>> DEAD !!!! <<<"); |
ShowStatus(GetServerHost()." >>> DEAD !!!! <<<"); |
|
$LondConnecting = 0; |
EmptyQueue(); # It's worse than that ... he's dead Jim. |
EmptyQueue(); # It's worse than that ... he's dead Jim. |
|
CloseAllLondConnections; # Should all be closed but.. |
} |
} |
} |
} |
} else { # Can start the request: |
} else { # Can start the request: |
Line 1214 sub ClientRequest {
|
Line 1372 sub ClientRequest {
|
Debug(8,"Data: ".$data." this read: ".$thisread); |
Debug(8,"Data: ".$data." this read: ".$thisread); |
$data = $data.$thisread; # Append new data. |
$data = $data.$thisread; # Append new data. |
$watcher->data($data); |
$watcher->data($data); |
if($data =~ /(.*\n)/) { # Request entirely read. |
if($data =~ /\n$/) { # Request entirely read. |
if($data eq "close_connection_exit\n") { |
if($data eq "close_connection_exit\n") { |
Log("CRITICAL", |
Log("CRITICAL", |
"Request Close Connection ... exiting"); |
"Request Close Connection ... exiting"); |
Line 1233 sub ClientRequest {
|
Line 1391 sub ClientRequest {
|
|
|
} |
} |
|
|
|
# |
|
# Accept a connection request for a client (lonc child) and |
|
# start up an event watcher to keep an eye on input from that |
|
# Event. This can be called both from NewClient and from |
|
# ChildProcess if we are started in DieWhenIdle mode. |
|
# Parameters: |
|
# $socket - The listener socket. |
|
# Returns: |
|
# NONE |
|
# Side Effects: |
|
# An event is made to watch the accepted connection. |
|
# Active clients hash is updated to reflect the new connection. |
|
# The client connection count is incremented. |
|
# |
|
sub accept_client { |
|
my ($socket) = @_; |
|
|
|
Debug(8, "Entering accept for lonc UNIX socket\n"); |
|
my $connection = $socket->accept(); # Accept the client connection. |
|
Debug(8,"Connection request accepted from " |
|
.GetPeername($connection, AF_UNIX)); |
|
|
|
|
|
my $description = sprintf("Connection to lonc client %d", |
|
$ClientConnection); |
|
Debug(9, "Creating event named: ".$description); |
|
Event->io(cb => \&ClientRequest, |
|
poll => 'r', |
|
desc => $description, |
|
data => "", |
|
fd => $connection); |
|
$ActiveClients{$connection} = $ClientConnection; |
|
$ClientConnection++; |
|
} |
|
|
=pod |
=pod |
|
|
Line 1251 sub NewClient {
|
Line 1443 sub NewClient {
|
my $event = shift; # Get the event parameters. |
my $event = shift; # Get the event parameters. |
my $watcher = $event->w; |
my $watcher = $event->w; |
my $socket = $watcher->fd; # Get the event' socket. |
my $socket = $watcher->fd; # Get the event' socket. |
my $connection = $socket->accept(); # Accept the client connection. |
|
Debug(8,"Connection request accepted from " |
|
.GetPeername($connection, AF_UNIX)); |
|
|
|
|
&accept_client($socket); |
my $description = sprintf("Connection to lonc client %d", |
|
$ClientConnection); |
|
Debug(9, "Creating event named: ".$description); |
|
Event->io(cb => \&ClientRequest, |
|
poll => 'r', |
|
desc => $description, |
|
data => "", |
|
fd => $connection); |
|
$ActiveClients{$connection} = $ClientConnection; |
|
$ClientConnection++; |
|
} |
} |
|
|
=pod |
=pod |
Line 1275 sub NewClient {
|
Line 1454 sub NewClient {
|
Returns the name of the UNIX socket on which to listen for client |
Returns the name of the UNIX socket on which to listen for client |
connections. |
connections. |
|
|
|
=head2 Parameters: |
|
|
|
host (optional) - Name of the host socket to return.. defaults to |
|
the return from GetServerHost(). |
|
|
=cut |
=cut |
|
|
sub GetLoncSocketPath { |
sub GetLoncSocketPath { |
return $UnixSocketDir."/".GetServerHost(); |
|
|
my $host = GetServerHost(); # Default host. |
|
if (@_) { |
|
($host) = @_; # Override if supplied. |
|
} |
|
return $UnixSocketDir."/".$host; |
} |
} |
|
|
=pod |
=pod |
Line 1315 connection. The event handler establish
|
Line 1504 connection. The event handler establish
|
(creating a communcations channel), that int turn will establish |
(creating a communcations channel), that int turn will establish |
another event handler to subess requests. |
another event handler to subess requests. |
|
|
|
=head2 Parameters: |
|
|
|
host (optional) Name of the host to set up a unix socket to. |
|
|
=cut |
=cut |
|
|
sub SetupLoncListener { |
sub SetupLoncListener { |
|
|
|
my $host = GetServerHost(); # Default host. |
|
if (@_) { |
|
($host) = @_ # Override host with parameter. |
|
} |
|
|
my $socket; |
my $socket; |
my $SocketName = GetLoncSocketPath(); |
my $SocketName = GetLoncSocketPath($host); |
unlink($SocketName); |
unlink($SocketName); |
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName, |
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName, |
Listen => 10, |
Listen => 250, |
Type => SOCK_STREAM)) { |
Type => SOCK_STREAM)) { |
die "Failed to create a lonc listner socket"; |
if($I_am_child) { |
|
&child_exit(-1, "Failed to create a lonc listener socket"); |
|
} else { |
|
die "Failed to create a lonc listner socket"; |
|
} |
} |
} |
Event->io(cb => \&NewClient, |
return $socket; |
poll => 'r', |
|
desc => 'Lonc listener Unix Socket', |
|
fd => $socket); |
|
} |
} |
|
|
# |
# |
Line 1361 into the status file.
|
Line 1560 into the status file.
|
We also use this to reset the retries count in order to allow the |
We also use this to reset the retries count in order to allow the |
client to retry connections with a previously dead server. |
client to retry connections with a previously dead server. |
=cut |
=cut |
|
|
sub ChildStatus { |
sub ChildStatus { |
my $event = shift; |
my $event = shift; |
my $watcher = $event->w; |
my $watcher = $event->w; |
|
|
Debug(2, "Reporting child status because : ".$watcher->data); |
Debug(2, "Reporting child status because : ".$watcher->data); |
my $docdir = $perlvar{'lonDocRoot'}; |
my $docdir = $perlvar{'lonDocRoot'}; |
my $fh = IO::File->new(">>$docdir/lon-status/loncstatus.txt"); |
|
print $fh $$."\t".$RemoteHost."\t".$Status."\t". |
open(LOG,">>$docdir/lon-status/loncstatus.txt"); |
|
flock(LOG,LOCK_EX); |
|
print LOG $$."\t".$RemoteHost."\t".$Status."\t". |
$RecentLogEntry."\n"; |
$RecentLogEntry."\n"; |
# |
# |
# Write out information about each of the connections: |
# Write out information about each of the connections: |
# |
# |
print $fh "Active connection statuses: \n"; |
if ($DebugLevel > 2) { |
my $i = 1; |
print LOG "Active connection statuses: \n"; |
print STDERR "================================= Socket Status Dump:\n"; |
my $i = 1; |
foreach my $item (keys %ActiveConnections) { |
print STDERR "================================= Socket Status Dump:\n"; |
my $Socket = $ActiveConnections{$item}->data; |
foreach my $item (keys %ActiveConnections) { |
my $state = $Socket->GetState(); |
my $Socket = $ActiveConnections{$item}->data; |
print $fh "Connection $i State: $state\n"; |
my $state = $Socket->GetState(); |
print STDERR "---------------------- Connection $i \n"; |
print LOG "Connection $i State: $state\n"; |
$Socket->Dump(); |
print STDERR "---------------------- Connection $i \n"; |
$i++; |
$Socket->Dump(-1); # Ensure it gets dumped.. |
|
$i++; |
|
} |
} |
} |
|
flock(LOG,LOCK_UN); |
|
close(LOG); |
$ConnectionRetriesLeft = $ConnectionRetries; |
$ConnectionRetriesLeft = $ConnectionRetries; |
} |
} |
|
|
Line 1429 sub ToggleDebug {
|
Line 1635 sub ToggleDebug {
|
=head2 ChildProcess |
=head2 ChildProcess |
|
|
This sub implements a child process for a single lonc daemon. |
This sub implements a child process for a single lonc daemon. |
|
Optional parameter: |
|
$socket - if provided, this is a socket already open for listen |
|
on the client socket. Otherwise, a new listen is set up. |
|
|
=cut |
=cut |
|
|
sub ChildProcess { |
sub ChildProcess { |
|
# If we are in DieWhenIdle mode, we've inherited all the |
|
# events of our parent and those have to be cancelled or else |
|
# all holy bloody chaos will result.. trust me, I already made |
|
# >that< mistake. |
|
|
|
my $host = GetServerHost(); |
|
foreach my $listener (keys %parent_dispatchers) { |
|
my $watcher = $parent_dispatchers{$listener}; |
|
my $s = $watcher->fd; |
|
if ($listener ne $host) { # Close everyone but me. |
|
Debug(5, "Closing listen socket for $listener"); |
|
$s->close(); |
|
} |
|
Debug(5, "Killing watcher for $listener"); |
|
|
|
$watcher->cancel(); |
|
delete($parent_dispatchers{$listener}); |
|
|
|
} |
|
|
|
# kill off the parent's signal handlers too! |
|
# |
|
|
|
for my $handler (keys %parent_handlers) { |
|
my $watcher = $parent_handlers{$handler}; |
|
$watcher->cancel(); |
|
delete($parent_handlers{$handler}); |
|
} |
|
|
|
$I_am_child = 1; # Seems like in spite of it all I may still getting |
|
# parent event dispatches.. flag I'm a child. |
|
|
|
|
# |
# |
# Signals must be handled by the Event framework... |
# Signals must be handled by the Event framework... |
# |
# |
|
|
Event->signal(signal => "QUIT", |
Event->signal(signal => "QUIT", |
cb => \&SignalledToDeath, |
cb => \&SignalledToDeath, |
Line 1454 sub ChildProcess {
|
Line 1694 sub ChildProcess {
|
cb => \&ToggleDebug, |
cb => \&ToggleDebug, |
data => "INT"); |
data => "INT"); |
|
|
SetupTimer(); |
# Figure out if we got passed a socket or need to open one to listen for |
|
# client requests. |
SetupLoncListener(); |
|
|
my ($socket) = @_; |
|
if (!$socket) { |
|
|
|
$socket = SetupLoncListener(); |
|
} |
|
# Establish an event to listen for client connection requests. |
|
|
|
|
|
Event->io(cb => \&NewClient, |
|
poll => 'r', |
|
desc => 'Lonc Listener Unix Socket', |
|
fd => $socket); |
|
|
$Event::Debuglevel = $DebugLevel; |
$Event::Debuglevel = $DebugLevel; |
|
|
Line 1464 sub ChildProcess {
|
Line 1716 sub ChildProcess {
|
|
|
# Setup the initial server connection: |
# Setup the initial server connection: |
|
|
# &MakeLondConnection(); // let first work requirest do it. |
# &MakeLondConnection(); // let first work request do it. |
|
|
|
# If We are in diwhenidle, need to accept the connection since the |
|
# event may not fire. |
|
|
|
if ($DieWhenIdle) { |
|
&accept_client($socket); |
|
} |
|
|
Debug(9,"Entering event loop"); |
Debug(9,"Entering event loop"); |
my $ret = Event::loop(); # Start the main event loop. |
my $ret = Event::loop(); # Start the main event loop. |
|
|
|
|
die "Main event loop exited!!!"; |
&child_exit (-1,"Main event loop exited!!!"); |
} |
} |
|
|
# Create a new child for host passed in: |
# Create a new child for host passed in: |
|
|
sub CreateChild { |
sub CreateChild { |
|
my ($host, $socket) = @_; |
|
|
my $sigset = POSIX::SigSet->new(SIGINT); |
my $sigset = POSIX::SigSet->new(SIGINT); |
sigprocmask(SIG_BLOCK, $sigset); |
sigprocmask(SIG_BLOCK, $sigset); |
my $host = shift; |
|
$RemoteHost = $host; |
$RemoteHost = $host; |
Log("CRITICAL", "Forking server for ".$host); |
Log("CRITICAL", "Forking server for ".$host); |
my $pid = fork; |
my $pid = fork; |
Line 1493 sub CreateChild {
|
Line 1752 sub CreateChild {
|
ShowStatus("Connected to ".$RemoteHost); |
ShowStatus("Connected to ".$RemoteHost); |
$SIG{INT} = 'DEFAULT'; |
$SIG{INT} = 'DEFAULT'; |
sigprocmask(SIG_UNBLOCK, $sigset); |
sigprocmask(SIG_UNBLOCK, $sigset); |
ChildProcess; # Does not return. |
if(defined $socket) { |
|
&ChildProcess($socket); |
|
} else { |
|
ChildProcess; # Does not return. |
|
} |
|
} |
|
} |
|
|
|
# parent_client_connection: |
|
# Event handler that processes client connections for the parent process. |
|
# This sub is called when the parent is listening on a socket and |
|
# a connection request arrives. We must: |
|
# Start a child process to accept the connection request. |
|
# Kill our listen on the socket. |
|
# Parameter: |
|
# event - The event object that was created to monitor this socket. |
|
# event->w->fd is the socket. |
|
# Returns: |
|
# NONE |
|
# |
|
sub parent_client_connection { |
|
if ($I_am_child) { |
|
# Should not get here, but seem to anyway: |
|
&Debug(5," Child caught parent client connection event!!"); |
|
my ($event) = @_; |
|
my $watcher = $event->w; |
|
$watcher->cancel(); # Try to kill it off again!! |
|
} else { |
|
&Debug(9, "parent_client_connection"); |
|
my ($event) = @_; |
|
my $watcher = $event->w; |
|
my $socket = $watcher->fd; |
|
|
|
# Lookup the host associated with this socket: |
|
|
|
my $host = $listening_to{$socket}; |
|
|
|
# Start the child: |
|
|
|
|
|
|
|
&Debug(9,"Creating child for $host (parent_client_connection)"); |
|
&CreateChild($host, $socket); |
|
|
|
# Clean up the listen since now the child takes over until it exits. |
|
|
|
$watcher->cancel(); # Nolonger listening to this event |
|
delete($listening_to{$socket}); |
|
delete($parent_dispatchers{$host}); |
|
$socket->close(); |
|
} |
|
} |
|
|
|
# parent_listen: |
|
# Opens a socket and starts a listen for the parent process on a client UNIX |
|
# domain socket. |
|
# |
|
# This involves: |
|
# Creating a socket for listen. |
|
# Removing any socket lock file |
|
# Adding an event handler for this socket becoming readable |
|
# To the parent's event dispatcher. |
|
# Parameters: |
|
# loncapa_host - LonCAPA cluster name of the host represented by the client |
|
# socket. |
|
# Returns: |
|
# NONE |
|
# |
|
sub parent_listen { |
|
my ($loncapa_host) = @_; |
|
Debug(5, "parent_listen: $loncapa_host"); |
|
|
|
my $socket = &SetupLoncListener($loncapa_host); |
|
$listening_to{$socket} = $loncapa_host; |
|
if (!$socket) { |
|
die "Unable to create a listen socket for $loncapa_host"; |
|
} |
|
|
|
my $lock_file = &GetLoncSocketPath($loncapa_host).".lock"; |
|
unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.] |
|
|
|
my $watcher = Event->io(cb => \&parent_client_connection, |
|
poll => 'r', |
|
desc => "Parent listener unix socket ($loncapa_host)", |
|
fd => $socket); |
|
$parent_dispatchers{$loncapa_host} = $watcher; |
|
|
|
} |
|
|
|
|
|
# listen_on_all_unix_sockets: |
|
# This sub initiates a listen on all unix domain lonc client sockets. |
|
# This will be called in the case where we are trimming idle processes. |
|
# When idle processes are trimmed, loncnew starts up with no children, |
|
# and only spawns off children when a connection request occurs on the |
|
# client unix socket. The spawned child continues to run until it has |
|
# been idle a while at which point it eventually exits and once more |
|
# the parent picks up the listen. |
|
# |
|
# Parameters: |
|
# NONE |
|
# Implicit Inputs: |
|
# The configuration file that has been read in by LondConnection. |
|
# Returns: |
|
# NONE |
|
# |
|
sub listen_on_all_unix_sockets { |
|
Debug(5, "listen_on_all_unix_sockets"); |
|
my $host_iterator = &LondConnection::GetHostIterator(); |
|
while (!$host_iterator->end()) { |
|
my $host_entry_ref = $host_iterator->get(); |
|
my $host_name = $host_entry_ref->[0]; |
|
Debug(9, "Listen for $host_name"); |
|
&parent_listen($host_name); |
|
$host_iterator->next(); |
|
} |
|
} |
|
|
|
# server_died is called whenever a child process exits. |
|
# Since this is dispatched via a signal, we must process all |
|
# dead children until there are no more left. The action |
|
# is to: |
|
# - Remove the child from the bookeeping hashes |
|
# - Re-establish a listen on the unix domain socket associated |
|
# with that host. |
|
# Parameters: |
|
# The event, but we don't actually care about it. |
|
sub server_died { |
|
&Debug(9, "server_died called..."); |
|
|
|
while(1) { # Loop until waitpid nowait fails. |
|
my $pid = waitpid(-1, WNOHANG); |
|
if($pid <= 0) { |
|
return; # Nothing left to wait for. |
|
} |
|
# need the host to restart: |
|
|
|
my $host = $ChildHash{$pid}; |
|
if($host) { # It's for real... |
|
&Debug(9, "Caught sigchild for $host"); |
|
delete($ChildHash{$pid}); |
|
delete($HostToPid{$host}); |
|
&parent_listen($host); |
|
|
|
} else { |
|
&Debug(5, "Caught sigchild for pid not in hosts hash: $pid"); |
|
} |
} |
} |
|
|
} |
} |
|
|
# |
# |
# Parent process logic pass 1: |
# Parent process logic pass 1: |
# For each entry in the hosts table, we will |
# For each entry in the hosts table, we will |
Line 1546 Log("CRITICAL", "--------------- Startin
|
Line 1952 Log("CRITICAL", "--------------- Startin
|
|
|
LondConnection::ReadConfig; # Read standard config files. |
LondConnection::ReadConfig; # Read standard config files. |
my $HostIterator = LondConnection::GetHostIterator; |
my $HostIterator = LondConnection::GetHostIterator; |
while (! $HostIterator->end()) { |
|
|
|
my $hostentryref = $HostIterator->get(); |
if ($DieWhenIdle) { |
CreateChild($hostentryref->[0]); |
$RemoteHost = "[parent]"; |
$HostHash{$hostentryref->[0]} = $hostentryref->[4]; |
&listen_on_all_unix_sockets(); |
$HostIterator->next(); |
} else { |
|
|
|
while (! $HostIterator->end()) { |
|
|
|
my $hostentryref = $HostIterator->get(); |
|
CreateChild($hostentryref->[0]); |
|
$HostHash{$hostentryref->[0]} = $hostentryref->[4]; |
|
$HostIterator->next(); |
|
} |
} |
} |
|
|
$RemoteHost = "Parent Server"; |
$RemoteHost = "Parent Server"; |
|
|
# Maintain the population: |
# Maintain the population: |
|
|
ShowStatus("Parent keeping the flock"); |
ShowStatus("Parent keeping the flock"); |
|
|
# |
|
# Set up parent signals: |
|
# |
|
|
|
$SIG{INT} = \&Terminate; |
if ($DieWhenIdle) { |
$SIG{TERM} = \&Terminate; |
# We need to setup a SIGChild event to handle the exit (natural or otherwise) |
$SIG{HUP} = \&Restart; |
# of the children. |
$SIG{USR1} = \&CheckKids; |
|
$SIG{USR2} = \&UpdateKids; # LonManage update request. |
Event->signal(cb => \&server_died, |
|
desc => "Child exit handler", |
while(1) { |
signal => "CHLD"); |
my $deadchild = wait(); |
|
if(exists $ChildHash{$deadchild}) { # need to restart. |
|
my $deadhost = $ChildHash{$deadchild}; |
# Set up all the other signals we set up. We'll vector them off to the |
delete($HostToPid{$deadhost}); |
# same subs as we would for DieWhenIdle false and, if necessary, conditionalize |
delete($ChildHash{$deadchild}); |
# the code there. |
Log("WARNING","Lost child pid= ".$deadchild. |
|
"Connected to host ".$deadhost); |
$parent_handlers{INT} = Event->signal(cb => \&Terminate, |
Log("INFO", "Restarting child procesing ".$deadhost); |
desc => "Parent INT handler", |
CreateChild($deadhost); |
signal => "INT"); |
|
$parent_handlers{TERM} = Event->signal(cb => \&Terminate, |
|
desc => "Parent TERM handler", |
|
signal => "TERM"); |
|
$parent_handlers{HUP} = Event->signal(cb => \&Restart, |
|
desc => "Parent HUP handler.", |
|
signal => "HUP"); |
|
$parent_handlers{USR1} = Event->signal(cb => \&CheckKids, |
|
desc => "Parent USR1 handler", |
|
signal => "USR1"); |
|
$parent_handlers{USR2} = Event->signal(cb => \&UpdateKids, |
|
desc => "Parent USR2 handler.", |
|
signal => "USR2"); |
|
|
|
# Start procdesing events. |
|
|
|
$Event::DebugLevel = $DebugLevel; |
|
Debug(9, "Parent entering event loop"); |
|
my $ret = Event::loop(); |
|
die "Main Event loop exited: $ret"; |
|
|
|
|
|
} else { |
|
# |
|
# Set up parent signals: |
|
# |
|
|
|
$SIG{INT} = \&Terminate; |
|
$SIG{TERM} = \&Terminate; |
|
$SIG{HUP} = \&Restart; |
|
$SIG{USR1} = \&CheckKids; |
|
$SIG{USR2} = \&UpdateKids; # LonManage update request. |
|
|
|
while(1) { |
|
my $deadchild = wait(); |
|
if(exists $ChildHash{$deadchild}) { # need to restart. |
|
my $deadhost = $ChildHash{$deadchild}; |
|
delete($HostToPid{$deadhost}); |
|
delete($ChildHash{$deadchild}); |
|
Log("WARNING","Lost child pid= ".$deadchild. |
|
"Connected to host ".$deadhost); |
|
Log("INFO", "Restarting child procesing ".$deadhost); |
|
CreateChild($deadhost); |
|
} |
} |
} |
} |
} |
|
|
|
|
|
|
=pod |
=pod |
|
|
=head1 CheckKids |
=head1 CheckKids |
Line 1603 sub CheckKids {
|
Line 2056 sub CheckKids {
|
my $now=time; |
my $now=time; |
my $local=localtime($now); |
my $local=localtime($now); |
print $fh "LONC status $local - parent $$ \n\n"; |
print $fh "LONC status $local - parent $$ \n\n"; |
|
foreach my $host (keys %parent_dispatchers) { |
|
print $fh "LONC Parent process listening for $host\n"; |
|
} |
foreach my $pid (keys %ChildHash) { |
foreach my $pid (keys %ChildHash) { |
Debug(2, "Sending USR1 -> $pid"); |
Debug(2, "Sending USR1 -> $pid"); |
kill 'USR1' => $pid; # Tell Child to report status. |
kill 'USR1' => $pid; # Tell Child to report status. |
sleep 1; # Wait so file doesn't intermix. |
|
} |
} |
|
|
} |
} |
|
|
=pod |
=pod |
Line 1640 sub UpdateKids {
|
Line 2096 sub UpdateKids {
|
|
|
Log("INFO", "Updating connections via SIGUSR2"); |
Log("INFO", "Updating connections via SIGUSR2"); |
|
|
# Just in case we need to kill our own lonc, we wait a few seconds to |
# I'm not sure what I was thinking in the first implementation. |
# give it a chance to receive and relay lond's response to the |
# someone will have to work hard to convince me the effect is any |
# re-init command. |
# different than Restart, especially now that we don't start up |
# |
# per host servers automatically, may as well just restart. |
|
# The down side is transactions that are in flight will get timed out |
sleep(2); # Wait a couple of seconds. |
# (lost unless they are critical). |
|
|
my %hosts; # Indexed by loncapa hostname, value=ip. |
|
|
|
# Need to re-read the host table: |
|
|
|
|
|
LondConnection::ReadConfig(); |
|
my $I = LondConnection::GetHostIterator; |
|
while (! $I->end()) { |
|
my $item = $I->get(); |
|
$hosts{$item->[0]} = $item->[4]; |
|
$I->next(); |
|
} |
|
|
|
# The logic below is written for clarity not for efficiency. |
|
# Since I anticipate that this function is only rarely called, that's |
|
# appropriate. There are certainly ways to combine the loops below, |
|
# and anyone wishing to obscure the logic is welcome to go for it. |
|
# Note that we don't re-direct sigchild. Instead we do what's needed |
|
# to the data structures that keep track of children to ensure that |
|
# when sigchild is honored, no new child is born. |
|
# |
|
|
|
# For each existing child; if it's host doesn't exist, kill the child. |
&Restart(); |
|
|
foreach my $child (keys %ChildHash) { |
|
my $oldhost = $ChildHash{$child}; |
|
if (!(exists $hosts{$oldhost})) { |
|
Log("CRITICAL", "Killing child for $oldhost host no longer exists"); |
|
delete $ChildHash{$child}; |
|
delete $HostToPid{$oldhost}; |
|
kill 'QUIT' => $child; |
|
} |
|
} |
|
# For each remaining existing child; if it's host's ip has changed, |
|
# Restart the child on the new IP. |
|
|
|
foreach my $child (keys %ChildHash) { |
|
my $oldhost = $ChildHash{$child}; |
|
my $oldip = $HostHash{$oldhost}; |
|
if ($hosts{$oldhost} ne $oldip) { |
|
|
|
# kill the old child. |
|
|
|
Log("CRITICAL", "Killing child for $oldhost host ip has changed..."); |
|
delete $ChildHash{$child}; |
|
delete $HostToPid{$oldhost}; |
|
kill 'QUIT' => $child; |
|
|
|
# Do the book-keeping needed to start a new child on the |
|
# new ip. |
|
|
|
$HostHash{$oldhost} = $hosts{$oldhost}; |
|
CreateChild($oldhost); |
|
} |
|
} |
|
# Finally, for each new host, not in the host hash, create a |
|
# enter the host and create a new child. |
|
# Force a status display of any existing process. |
|
|
|
foreach my $host (keys %hosts) { |
|
if(!(exists $HostHash{$host})) { |
|
Log("INFO", "New host $host discovered in hosts.tab..."); |
|
$HostHash{$host} = $hosts{$host}; |
|
CreateChild($host); |
|
} else { |
|
kill 'HUP' => $HostToPid{$host}; # status display. |
|
} |
|
} |
|
} |
} |
|
|
|
|
Line 1733 sub Restart {
|
Line 2123 sub Restart {
|
Log("CRITICAL", "Restarting"); |
Log("CRITICAL", "Restarting"); |
my $execdir = $perlvar{'lonDaemons'}; |
my $execdir = $perlvar{'lonDaemons'}; |
unlink("$execdir/logs/lonc.pid"); |
unlink("$execdir/logs/lonc.pid"); |
exec("$execdir/loncnew"); |
exec("$executable"); |
} |
} |
|
|
=pod |
=pod |
Line 1750 sub KillThemAll {
|
Line 2140 sub KillThemAll {
|
local($SIG{CHLD}) = 'IGNORE'; # Our children >will< die. |
local($SIG{CHLD}) = 'IGNORE'; # Our children >will< die. |
foreach my $pid (keys %ChildHash) { |
foreach my $pid (keys %ChildHash) { |
my $serving = $ChildHash{$pid}; |
my $serving = $ChildHash{$pid}; |
Debug(2, "Killing lonc for $serving pid = $pid"); |
ShowStatus("Nicely Killing lonc for $serving pid = $pid"); |
ShowStatus("Killing lonc for $serving pid = $pid"); |
Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid"); |
Log("CRITICAL", "Killing lonc for $serving pid = $pid"); |
|
kill 'QUIT' => $pid; |
kill 'QUIT' => $pid; |
delete($ChildHash{$pid}); |
|
} |
} |
my $execdir = $perlvar{'lonDaemons'}; |
|
unlink("$execdir/logs/lonc.pid"); |
|
|
|
} |
} |
|
|
|
|
|
# |
|
# Kill all children via KILL. Just in case the |
|
# first shot didn't get them. |
|
|
|
sub really_kill_them_all_dammit |
|
{ |
|
Debug(2, "Kill them all Dammit"); |
|
local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them. |
|
foreach my $pid (keys %ChildHash) { |
|
my $serving = $ChildHash{$pid}; |
|
&ShowStatus("Nastily killing lonc for $serving pid = $pid"); |
|
Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid"); |
|
kill 'KILL' => $pid; |
|
delete($ChildHash{$pid}); |
|
my $execdir = $perlvar{'lonDaemons'}; |
|
unlink("$execdir/logs/lonc.pid"); |
|
} |
|
} |
=pod |
=pod |
|
|
=head1 Terminate |
=head1 Terminate |
Line 1770 Terminate the system.
|
Line 2176 Terminate the system.
|
=cut |
=cut |
|
|
sub Terminate { |
sub Terminate { |
KillThemAll; |
&Log("CRITICAL", "Asked to kill children.. first be nice..."); |
|
&KillThemAll; |
|
# |
|
# By now they really should all be dead.. but just in case |
|
# send them all SIGKILL's after a bit of waiting: |
|
|
|
sleep(4); |
|
&Log("CRITICAL", "Now kill children nasty"); |
|
&really_kill_them_all_dammit; |
Log("CRITICAL","Master process exiting"); |
Log("CRITICAL","Master process exiting"); |
exit 0; |
exit 0; |
|
|