version 1.57, 2004/09/22 10:22:50
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version 1.64, 2004/10/05 10:10:31
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Line 75 my %perlvar = %{$perlvarref};
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Line 75 my %perlvar = %{$perlvarref};
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my %ChildHash; # by pid -> host. |
my %ChildHash; # by pid -> host. |
my %HostToPid; # By host -> pid. |
my %HostToPid; # By host -> pid. |
my %HostHash; # by loncapaname -> IP. |
my %HostHash; # by loncapaname -> IP. |
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my %listening_to; # Socket->host table for who the parent |
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# is listening to. |
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my %parent_dispatchers; # host-> listener watcher events. |
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my $MaxConnectionCount = 10; # Will get from config later. |
my $MaxConnectionCount = 10; # Will get from config later. |
my $ClientConnection = 0; # Uniquifier for client events. |
my $ClientConnection = 0; # Uniquifier for client events. |
Line 106 my $LondVersion = "unknown"; # Versi
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Line 108 my $LondVersion = "unknown"; # Versi
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my $KeyMode = ""; # e.g. ssl, local, insecure from last connect. |
my $KeyMode = ""; # e.g. ssl, local, insecure from last connect. |
my $LondConnecting = 0; # True when a connection is being built. |
my $LondConnecting = 0; # True when a connection is being built. |
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# DO NOT SET THE NEXT VARIABLE TO NON ZERO!!!!!!!!!!!!!!! |
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my $DieWhenIdle = 0; # When true children die when trimmed -> 0. |
my $DieWhenIdle = 0; # When true children die when trimmed -> 0. |
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my $I_am_child = 0; # True if this is the child process. |
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# |
# |
# The hash below gives the HTML format for log messages |
# The hash below gives the HTML format for log messages |
Line 296 sub SocketTimeout {
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Line 302 sub SocketTimeout {
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} |
} |
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} |
} |
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# |
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# This function should be called by the child in all cases where it must |
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# exit. If the child process is running with the DieWhenIdle turned on |
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# it must create a lock file for the AF_UNIX socket in order to prevent |
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# connection requests from lonnet in the time between process exit |
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# and the parent picking up the listen again. |
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# Parameters: |
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# exit_code - Exit status value, however see the next parameter. |
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# message - If this optional parameter is supplied, the exit |
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# is via a die with this message. |
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# |
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sub child_exit { |
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my ($exit_code, $message) = @_; |
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# Regardless of how we exit, we may need to do the lock thing: |
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if($DieWhenIdle) { |
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# |
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# Create a lock file since there will be a time window |
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# between our exit and the parent's picking up the listen |
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# during which no listens will be done on the |
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# lonnet client socket. |
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# |
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my $lock_file = GetLoncSocketPath().".lock"; |
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open(LOCK,">$lock_file"); |
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print LOCK "Contents not important"; |
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close(LOCK); |
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exit(0); |
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} |
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# Now figure out how we exit: |
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if($message) { |
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die $message; |
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} else { |
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exit($exit_code); |
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} |
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} |
#----------------------------- Timer management ------------------------ |
#----------------------------- Timer management ------------------------ |
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=pod |
=pod |
Line 326 sub Tick {
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Line 370 sub Tick {
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$IdleSeconds = 0; # Otherwise all connections get trimmed to fast. |
$IdleSeconds = 0; # Otherwise all connections get trimmed to fast. |
UpdateStatus(); |
UpdateStatus(); |
if(($ConnectionCount == 0) && $DieWhenIdle) { |
if(($ConnectionCount == 0) && $DieWhenIdle) { |
# |
&child_exit(0); |
# Create a lock file since there will be a time window |
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# between our exit and the parent's picking up the listen |
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# during which no listens will be done on the |
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# lonnet client socket. |
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# |
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my $lock_file = GetLoncSocketPath().".lock"; |
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open(LOCK,">$lock_file"); |
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print LOCK "Contents not important"; |
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close(LOCK); |
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exit(0); |
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} |
} |
} |
} |
} else { |
} else { |
Line 1171 sub MakeLondConnection {
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Line 1205 sub MakeLondConnection {
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# |
# |
my $Socket = $Connection->GetSocket(); |
my $Socket = $Connection->GetSocket(); |
if($Socket eq undef) { |
if($Socket eq undef) { |
die "did not get a socket from the connection"; |
&child_exit(-1, "did not get a socket from the connection"); |
} else { |
} else { |
&Debug(9,"MakeLondConnection got socket: ".$Socket); |
&Debug(9,"MakeLondConnection got socket: ".$Socket); |
} |
} |
Line 1353 sub ClientRequest {
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Line 1387 sub ClientRequest {
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} |
} |
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# |
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# Accept a connection request for a client (lonc child) and |
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# start up an event watcher to keep an eye on input from that |
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# Event. This can be called both from NewClient and from |
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# ChildProcess if we are started in DieWhenIdle mode. |
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# Parameters: |
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# $socket - The listener socket. |
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# Returns: |
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# NONE |
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# Side Effects: |
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# An event is made to watch the accepted connection. |
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# Active clients hash is updated to reflect the new connection. |
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# The client connection count is incremented. |
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# |
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sub accept_client { |
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my ($socket) = @_; |
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Debug(8, "Entering accept for lonc UNIX socket\n"); |
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my $connection = $socket->accept(); # Accept the client connection. |
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Debug(8,"Connection request accepted from " |
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.GetPeername($connection, AF_UNIX)); |
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my $description = sprintf("Connection to lonc client %d", |
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$ClientConnection); |
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Debug(9, "Creating event named: ".$description); |
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Event->io(cb => \&ClientRequest, |
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poll => 'r', |
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desc => $description, |
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data => "", |
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fd => $connection); |
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$ActiveClients{$connection} = $ClientConnection; |
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$ClientConnection++; |
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} |
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=pod |
=pod |
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Line 1371 sub NewClient {
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Line 1439 sub NewClient {
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my $event = shift; # Get the event parameters. |
my $event = shift; # Get the event parameters. |
my $watcher = $event->w; |
my $watcher = $event->w; |
my $socket = $watcher->fd; # Get the event' socket. |
my $socket = $watcher->fd; # Get the event' socket. |
my $connection = $socket->accept(); # Accept the client connection. |
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Debug(8,"Connection request accepted from " |
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.GetPeername($connection, AF_UNIX)); |
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&accept_client($socket); |
my $description = sprintf("Connection to lonc client %d", |
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$ClientConnection); |
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Debug(9, "Creating event named: ".$description); |
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Event->io(cb => \&ClientRequest, |
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poll => 'r', |
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desc => $description, |
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data => "", |
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fd => $connection); |
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$ActiveClients{$connection} = $ClientConnection; |
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$ClientConnection++; |
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} |
} |
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=pod |
=pod |
Line 1395 sub NewClient {
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Line 1450 sub NewClient {
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Returns the name of the UNIX socket on which to listen for client |
Returns the name of the UNIX socket on which to listen for client |
connections. |
connections. |
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=head2 Parameters: |
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host (optional) - Name of the host socket to return.. defaults to |
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the return from GetServerHost(). |
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=cut |
=cut |
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sub GetLoncSocketPath { |
sub GetLoncSocketPath { |
return $UnixSocketDir."/".GetServerHost(); |
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my $host = GetServerHost(); # Default host. |
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if (@_) { |
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($host) = @_; # Override if supplied. |
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} |
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return $UnixSocketDir."/".$host; |
} |
} |
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=pod |
=pod |
Line 1435 connection. The event handler establish
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Line 1500 connection. The event handler establish
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(creating a communcations channel), that int turn will establish |
(creating a communcations channel), that int turn will establish |
another event handler to subess requests. |
another event handler to subess requests. |
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=head2 Parameters: |
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host (optional) Name of the host to set up a unix socket to. |
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=cut |
=cut |
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sub SetupLoncListener { |
sub SetupLoncListener { |
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my $host = GetServerHost(); # Default host. |
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if (@_) { |
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($host) = @_ # Override host with parameter. |
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} |
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my $socket; |
my $socket; |
my $SocketName = GetLoncSocketPath(); |
my $SocketName = GetLoncSocketPath($host); |
unlink($SocketName); |
unlink($SocketName); |
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName, |
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName, |
Listen => 250, |
Listen => 250, |
Type => SOCK_STREAM)) { |
Type => SOCK_STREAM)) { |
die "Failed to create a lonc listner socket"; |
if($I_am_child) { |
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&child_exit(-1, "Failed to create a lonc listener socket"); |
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} else { |
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die "Failed to create a lonc listner socket"; |
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} |
} |
} |
Event->io(cb => \&NewClient, |
return $socket; |
poll => 'r', |
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desc => 'Lonc listener Unix Socket', |
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fd => $socket); |
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} |
} |
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# |
# |
Line 1552 sub ToggleDebug {
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Line 1627 sub ToggleDebug {
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=head2 ChildProcess |
=head2 ChildProcess |
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This sub implements a child process for a single lonc daemon. |
This sub implements a child process for a single lonc daemon. |
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Optional parameter: |
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$socket - if provided, this is a socket already open for listen |
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on the client socket. Otherwise, a new listen is set up. |
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=cut |
=cut |
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sub ChildProcess { |
sub ChildProcess { |
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# If we are in DieWhenIdle mode, we've inherited all the |
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# events of our parent and those have to be cancelled or else |
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# all holy bloody chaos will result.. trust me, I already made |
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# >that< mistake. |
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my $host = GetServerHost(); |
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foreach my $listener (keys %parent_dispatchers) { |
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my $watcher = $parent_dispatchers{$listener}; |
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my $s = $watcher->fd; |
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if ($listener ne $host) { # Close everyone but me. |
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Debug(5, "Closing listen socket for $listener"); |
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$s->close(); |
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} |
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Debug(5, "Killing watcher for $listener"); |
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$watcher->cancel(); |
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undef $parent_dispatchers{$listener}; |
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} |
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$I_am_child = 1; # Seems like in spite of it all I may still getting |
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# parent event dispatches.. flag I'm a child. |
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# |
# |
# Signals must be handled by the Event framework... |
# Signals must be handled by the Event framework... |
# |
# |
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Event->signal(signal => "QUIT", |
Event->signal(signal => "QUIT", |
cb => \&SignalledToDeath, |
cb => \&SignalledToDeath, |
Line 1577 sub ChildProcess {
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Line 1676 sub ChildProcess {
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cb => \&ToggleDebug, |
cb => \&ToggleDebug, |
data => "INT"); |
data => "INT"); |
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# Figure out if we got passed a socket or need to open one to listen for |
SetupLoncListener(); |
# client requests. |
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my ($socket) = @_; |
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if (!$socket) { |
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$socket = SetupLoncListener(); |
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} |
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# Establish an event to listen for client connection requests. |
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Event->io(cb => \&NewClient, |
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poll => 'r', |
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desc => 'Lonc Listener Unix Socket', |
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fd => $socket); |
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$Event::Debuglevel = $DebugLevel; |
$Event::Debuglevel = $DebugLevel; |
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Line 1586 sub ChildProcess {
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Line 1698 sub ChildProcess {
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# Setup the initial server connection: |
# Setup the initial server connection: |
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# &MakeLondConnection(); // let first work requirest do it. |
# &MakeLondConnection(); // let first work request do it. |
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# If We are in diwhenidle, need to accept the connection since the |
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# event may not fire. |
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if ($DieWhenIdle) { |
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&accept_client($socket); |
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} |
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Debug(9,"Entering event loop"); |
Debug(9,"Entering event loop"); |
my $ret = Event::loop(); # Start the main event loop. |
my $ret = Event::loop(); # Start the main event loop. |
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die "Main event loop exited!!!"; |
&child_exit (-1,"Main event loop exited!!!"); |
} |
} |
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# Create a new child for host passed in: |
# Create a new child for host passed in: |
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sub CreateChild { |
sub CreateChild { |
my $host = shift; |
my ($host, $socket) = @_; |
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my $sigset = POSIX::SigSet->new(SIGINT); |
my $sigset = POSIX::SigSet->new(SIGINT); |
sigprocmask(SIG_BLOCK, $sigset); |
sigprocmask(SIG_BLOCK, $sigset); |
Line 1616 sub CreateChild {
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Line 1734 sub CreateChild {
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ShowStatus("Connected to ".$RemoteHost); |
ShowStatus("Connected to ".$RemoteHost); |
$SIG{INT} = 'DEFAULT'; |
$SIG{INT} = 'DEFAULT'; |
sigprocmask(SIG_UNBLOCK, $sigset); |
sigprocmask(SIG_UNBLOCK, $sigset); |
ChildProcess; # Does not return. |
if(defined $socket) { |
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&ChildProcess($socket); |
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} else { |
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ChildProcess; # Does not return. |
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} |
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} |
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} |
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# parent_client_connection: |
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# Event handler that processes client connections for the parent process. |
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# This sub is called when the parent is listening on a socket and |
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# a connection request arrives. We must: |
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# Start a child process to accept the connection request. |
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# Kill our listen on the socket. |
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# Parameter: |
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# event - The event object that was created to monitor this socket. |
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# event->w->fd is the socket. |
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# Returns: |
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# NONE |
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# |
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sub parent_client_connection { |
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if ($I_am_child) { |
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# Should not get here, but seem to anyway: |
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&Debug(5," Child caught parent client connection event!!"); |
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my ($event) = @_; |
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my $watcher = $event->w; |
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$watcher->cancel(); # Try to kill it off again!! |
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} else { |
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&Debug(9, "parent_client_connection"); |
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my ($event) = @_; |
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my $watcher = $event->w; |
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my $socket = $watcher->fd; |
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# Lookup the host associated with this socket: |
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my $host = $listening_to{$socket}; |
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# Start the child: |
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&Debug(9,"Creating child for $host (parent_client_connection)"); |
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&CreateChild($host, $socket); |
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# Clean up the listen since now the child takes over until it exits. |
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$watcher->cancel(); # Nolonger listening to this event |
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delete($listening_to{$socket}); |
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delete($parent_dispatchers{$host}); |
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$socket->close(); |
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} |
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} |
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# parent_listen: |
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# Opens a socket and starts a listen for the parent process on a client UNIX |
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# domain socket. |
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# |
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# This involves: |
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# Creating a socket for listen. |
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# Removing any socket lock file |
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# Adding an event handler for this socket becoming readable |
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# To the parent's event dispatcher. |
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# Parameters: |
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# loncapa_host - LonCAPA cluster name of the host represented by the client |
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# socket. |
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# Returns: |
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# NONE |
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# |
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sub parent_listen { |
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my ($loncapa_host) = @_; |
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Debug(5, "parent_listen: $loncapa_host"); |
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my $socket = &SetupLoncListener($loncapa_host); |
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$listening_to{$socket} = $loncapa_host; |
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if (!$socket) { |
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die "Unable to create a listen socket for $loncapa_host"; |
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} |
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my $lock_file = &GetLoncSocketPath($loncapa_host).".lock"; |
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unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.] |
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my $watcher = Event->io(cb => \&parent_client_connection, |
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poll => 'r', |
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desc => "Parent listener unix socket ($loncapa_host)", |
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fd => $socket); |
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$parent_dispatchers{$loncapa_host} = $watcher; |
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} |
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# listen_on_all_unix_sockets: |
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# This sub initiates a listen on all unix domain lonc client sockets. |
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# This will be called in the case where we are trimming idle processes. |
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# When idle processes are trimmed, loncnew starts up with no children, |
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# and only spawns off children when a connection request occurs on the |
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# client unix socket. The spawned child continues to run until it has |
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# been idle a while at which point it eventually exits and once more |
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# the parent picks up the listen. |
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# |
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# Parameters: |
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# NONE |
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# Implicit Inputs: |
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# The configuration file that has been read in by LondConnection. |
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# Returns: |
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# NONE |
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# |
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sub listen_on_all_unix_sockets { |
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Debug(5, "listen_on_all_unix_sockets"); |
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my $host_iterator = &LondConnection::GetHostIterator(); |
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while (!$host_iterator->end()) { |
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my $host_entry_ref = $host_iterator->get(); |
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my $host_name = $host_entry_ref->[0]; |
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Debug(9, "Listen for $host_name"); |
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&parent_listen($host_name); |
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$host_iterator->next(); |
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} |
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} |
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# server_died is called whenever a child process exits. |
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# Since this is dispatched via a signal, we must process all |
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# dead children until there are no more left. The action |
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# is to: |
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# - Remove the child from the bookeeping hashes |
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# - Re-establish a listen on the unix domain socket associated |
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# with that host. |
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# Parameters: |
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# The event, but we don't actually care about it. |
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sub server_died { |
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&Debug(9, "server_died called..."); |
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while(1) { # Loop until waitpid nowait fails. |
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my $pid = waitpid(-1, WNOHANG); |
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if($pid <= 0) { |
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return; # Nothing left to wait for. |
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} |
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# need the host to restart: |
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my $host = $ChildHash{$pid}; |
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if($host) { # It's for real... |
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&Debug(9, "Caught sigchild for $host"); |
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delete($ChildHash{$pid}); |
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delete($HostToPid{$host}); |
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&parent_listen($host); |
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} else { |
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&Debug(5, "Caught sigchild for pid not in hosts hash: $pid"); |
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} |
} |
} |
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} |
} |
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# |
# |
# Parent process logic pass 1: |
# Parent process logic pass 1: |
# For each entry in the hosts table, we will |
# For each entry in the hosts table, we will |
Line 1669 Log("CRITICAL", "--------------- Startin
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Line 1934 Log("CRITICAL", "--------------- Startin
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LondConnection::ReadConfig; # Read standard config files. |
LondConnection::ReadConfig; # Read standard config files. |
my $HostIterator = LondConnection::GetHostIterator; |
my $HostIterator = LondConnection::GetHostIterator; |
while (! $HostIterator->end()) { |
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my $hostentryref = $HostIterator->get(); |
if ($DieWhenIdle) { |
CreateChild($hostentryref->[0]); |
$RemoteHost = "[parent]"; |
$HostHash{$hostentryref->[0]} = $hostentryref->[4]; |
&listen_on_all_unix_sockets(); |
$HostIterator->next(); |
} else { |
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while (! $HostIterator->end()) { |
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my $hostentryref = $HostIterator->get(); |
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CreateChild($hostentryref->[0]); |
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$HostHash{$hostentryref->[0]} = $hostentryref->[4]; |
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$HostIterator->next(); |
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} |
} |
} |
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$RemoteHost = "Parent Server"; |
$RemoteHost = "Parent Server"; |
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# Maintain the population: |
# Maintain the population: |
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ShowStatus("Parent keeping the flock"); |
ShowStatus("Parent keeping the flock"); |
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# |
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# Set up parent signals: |
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# |
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$SIG{INT} = \&Terminate; |
if ($DieWhenIdle) { |
$SIG{TERM} = \&Terminate; |
# We need to setup a SIGChild event to handle the exit (natural or otherwise) |
$SIG{HUP} = \&Restart; |
# of the children. |
$SIG{USR1} = \&CheckKids; |
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$SIG{USR2} = \&UpdateKids; # LonManage update request. |
Event->signal(cb => \&server_died, |
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desc => "Child exit handler", |
while(1) { |
signal => "CHLD"); |
my $deadchild = wait(); |
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if(exists $ChildHash{$deadchild}) { # need to restart. |
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my $deadhost = $ChildHash{$deadchild}; |
$Event::DebugLevel = $DebugLevel; |
delete($HostToPid{$deadhost}); |
Debug(9, "Parent entering event loop"); |
delete($ChildHash{$deadchild}); |
my $ret = Event::loop(); |
Log("WARNING","Lost child pid= ".$deadchild. |
die "Main Event loop exited: $ret"; |
"Connected to host ".$deadhost); |
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Log("INFO", "Restarting child procesing ".$deadhost); |
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CreateChild($deadhost); |
} else { |
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# |
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# Set up parent signals: |
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# |
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$SIG{INT} = \&Terminate; |
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$SIG{TERM} = \&Terminate; |
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$SIG{HUP} = \&Restart; |
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$SIG{USR1} = \&CheckKids; |
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$SIG{USR2} = \&UpdateKids; # LonManage update request. |
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while(1) { |
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my $deadchild = wait(); |
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if(exists $ChildHash{$deadchild}) { # need to restart. |
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my $deadhost = $ChildHash{$deadchild}; |
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delete($HostToPid{$deadhost}); |
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delete($ChildHash{$deadchild}); |
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Log("WARNING","Lost child pid= ".$deadchild. |
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"Connected to host ".$deadhost); |
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Log("INFO", "Restarting child procesing ".$deadhost); |
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CreateChild($deadhost); |
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} |
} |
} |
} |
} |
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=pod |
=pod |
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=head1 CheckKids |
=head1 CheckKids |