--- loncom/loncnew 2004/02/17 15:09:08 1.43
+++ loncom/loncnew 2004/10/04 11:30:45 1.63
@@ -2,7 +2,7 @@
# The LearningOnline Network with CAPA
# lonc maintains the connections to remote computers
#
-# $Id: loncnew,v 1.43 2004/02/17 15:09:08 albertel Exp $
+# $Id: loncnew,v 1.63 2004/10/04 11:30:45 foxr Exp $
#
# Copyright Michigan State University Board of Trustees
#
@@ -75,14 +75,16 @@ my %perlvar = %{$perlvarref};
my %ChildHash; # by pid -> host.
my %HostToPid; # By host -> pid.
my %HostHash; # by loncapaname -> IP.
-
+my %listening_to; # Socket->host table for who the parent
+ # is listening to.
+my %parent_dispatchers; # host-> listener watcher events.
my $MaxConnectionCount = 10; # Will get from config later.
my $ClientConnection = 0; # Uniquifier for client events.
my $DebugLevel = 0;
my $NextDebugLevel= 2; # So Sigint can toggle this.
-my $IdleTimeout= 3600; # Wait an hour before pruning connections.
+my $IdleTimeout= 600; # Wait 10 minutes before pruning connections.
my $LogTransactions = 0; # When True, all transactions/replies get logged.
@@ -103,6 +105,14 @@ my $RecentLogEntry = "";
my $ConnectionRetries=2; # Number of connection retries allowed.
my $ConnectionRetriesLeft=2; # Number of connection retries remaining.
my $LondVersion = "unknown"; # Version of lond we talk with.
+my $KeyMode = ""; # e.g. ssl, local, insecure from last connect.
+my $LondConnecting = 0; # True when a connection is being built.
+
+
+# DO NOT SET THE NEXT VARIABLE TO NON ZERO!!!!!!!!!!!!!!!
+
+my $DieWhenIdle = 0; # When true children die when trimmed -> 0.
+my $I_am_child = 0; # True if this is the child process.
#
# The hash below gives the HTML format for log messages
@@ -110,13 +120,27 @@ my $LondVersion = "unknown"; # Versi
#
my %LogFormats;
-$LogFormats{"CRITICAL"} = "CRITICAL: %s";
-$LogFormats{"SUCCESS"} = "SUCCESS: %s";
-$LogFormats{"INFO"} = "INFO: %s";
-$LogFormats{"WARNING"} = "WARNING: %s";
+$LogFormats{"CRITICAL"} = "CRITICAL: %s";
+$LogFormats{"SUCCESS"} = "SUCCESS: %s";
+$LogFormats{"INFO"} = "INFO: %s";
+$LogFormats{"WARNING"} = "WARNING: %s";
$LogFormats{"DEFAULT"} = " %s ";
+# UpdateStatus;
+# Update the idle status display to show how many connections
+# are left, retries and other stuff.
+#
+sub UpdateStatus {
+ if ($ConnectionRetriesLeft > 0) {
+ ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
+ ." Retries remaining: ".$ConnectionRetriesLeft
+ ." ($KeyMode)");
+ } else {
+ ShowStatus(GetServerHost()." >> DEAD <<");
+ }
+}
+
=pod
@@ -156,9 +180,9 @@ host and the time will be formatted into
=cut
sub Log {
- my $severity = shift;
- my $message = shift;
-
+
+ my ($severity, $message) = @_;
+
if(!$LogFormats{$severity}) {
$severity = "DEFAULT";
}
@@ -193,8 +217,10 @@ Returns the name of the host that a sock
=cut
sub GetPeername {
- my $connection = shift;
- my $AdrFamily = shift;
+
+
+ my ($connection, $AdrFamily) = @_;
+
my $peer = $connection->peername();
my $peerport;
my $peerip;
@@ -217,18 +243,20 @@ Invoked to issue a debug message.
=cut
sub Debug {
- my $level = shift;
- my $message = shift;
+
+ my ($level, $message) = @_;
+
if ($level <= $DebugLevel) {
Log("INFO", "-Debug- $message host = $RemoteHost");
}
}
sub SocketDump {
- my $level = shift;
- my $socket= shift;
+
+ my ($level, $socket) = @_;
+
if($level <= $DebugLevel) {
- $socket->Dump();
+ $socket->Dump(-1); # Ensure it will get dumped.
}
}
@@ -260,8 +288,8 @@ sub ShowStatus {
sub SocketTimeout {
my $Socket = shift;
Log("WARNING", "A socket timeout was detected");
- Debug(0, " SocketTimeout called: ");
- $Socket->Dump();
+ Debug(5, " SocketTimeout called: ");
+ $Socket->Dump(0);
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
}
@@ -269,7 +297,8 @@ sub SocketTimeout {
# a connection failure:
$ConnectionRetriesLeft--;
if($ConnectionRetriesLeft <= 0) {
- Log("CRITICAL", "Host marked dead: ".GetServerHost());
+ Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
+ $LondConnecting = 0;
}
}
@@ -285,13 +314,12 @@ Invoked each timer tick.
sub Tick {
+ my ($Event) = @_;
+ my $clock_watcher = $Event->w;
+
my $client;
- if($ConnectionRetriesLeft > 0) {
- ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
- ." Retries remaining: ".$ConnectionRetriesLeft);
- } else {
- ShowStatus(GetServerHost()." >> DEAD <<");
- }
+ UpdateStatus();
+
# Is it time to prune connection count:
@@ -301,6 +329,22 @@ sub Tick {
if($IdleSeconds > $IdleTimeout) { # Prune a connection...
my $Socket = $IdleConnections->pop();
KillSocket($Socket);
+ $IdleSeconds = 0; # Otherwise all connections get trimmed to fast.
+ UpdateStatus();
+ if(($ConnectionCount == 0) && $DieWhenIdle) {
+ #
+ # Create a lock file since there will be a time window
+ # between our exit and the parent's picking up the listen
+ # during which no listens will be done on the
+ # lonnet client socket.
+ #
+ my $lock_file = GetLoncSocketPath().".lock";
+ open(LOCK,">$lock_file");
+ print LOCK "Contents not important";
+ close(LOCK);
+
+ exit(0);
+ }
}
} else {
$IdleSeconds = 0; # Reset idle count if not idle.
@@ -319,23 +363,21 @@ sub Tick {
# Do we have work in the queue, but no connections to service them?
# If so, try to make some new connections to get things going again.
#
-
+ # Note this code is dead now...
+ #
my $Requests = $WorkQueue->Count();
- if (($ConnectionCount == 0) && ($Requests > 0)) {
+ if (($ConnectionCount == 0) && ($Requests > 0) && (!$LondConnecting)) {
if ($ConnectionRetriesLeft > 0) {
- my $Connections = ($Requests <= $MaxConnectionCount) ?
- $Requests : $MaxConnectionCount;
- Debug(5,"Work but no connections, start ".$Connections." of them");
- my $successCount = 0;
- for (my $i =0; $i < $Connections; $i++) {
- $successCount += MakeLondConnection();
- }
- if($successCount == 0) { # All connections failed:
+ Debug(5,"Work but no connections, Make a new one");
+ my $success;
+ $success = &MakeLondConnection;
+ if($success == 0) { # All connections failed:
Debug(5,"Work in queue failed to make any connectiouns\n");
EmptyQueue(); # Fail pending transactions with con_lost.
CloseAllLondConnections(); # Should all be closed but....
}
} else {
+ $LondConnecting = 0;
ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
Debug(5,"Work in queue, but gave up on connections..flushing\n");
EmptyQueue(); # Connections can't be established.
@@ -343,6 +385,10 @@ sub Tick {
}
}
+ if ($ConnectionCount == 0) {
+ $KeyMode = "";
+ $clock_watcher->cancel();
+ }
}
=pod
@@ -383,6 +429,7 @@ long enough, it will be shut down and re
sub ServerToIdle {
my $Socket = shift; # Get the socket.
+ $KeyMode = $Socket->{AuthenticationMode};
delete($ActiveTransactions{$Socket}); # Server has no transaction
&Debug(5, "Server to idle");
@@ -462,7 +509,7 @@ sub ClientWritable {
} else { # Partial string sent.
$Watcher->data(substr($Data, $result));
if($result == 0) { # client hung up on us!!
- Log("INFO", "lonc pipe client hung up on us!");
+ # Log("INFO", "lonc pipe client hung up on us!");
$Watcher->cancel;
$Socket->shutdown(2);
$Socket->close();
@@ -515,8 +562,8 @@ The transaction that is being completed.
sub CompleteTransaction {
&Debug(5,"Complete transaction");
- my $Socket = shift;
- my $Transaction = shift;
+
+ my ($Socket, $Transaction) = @_;
if (!$Transaction->isDeferred()) { # Normal transaction
my $data = $Socket->GetReply(); # Data to send.
@@ -550,9 +597,8 @@ sub CompleteTransaction {
=cut
sub StartClientReply {
- my $Transaction = shift;
- my $data = shift;
+ my ($Transaction, $data) = @_;
my $Client = $Transaction->getClient();
@@ -591,7 +637,13 @@ Parameters:
sub FailTransaction {
my $transaction = shift;
- Log("WARNING", "Failing transaction ".$transaction->getRequest());
+
+ # If the socket is dead, that's already logged.
+
+ if ($ConnectionRetriesLeft > 0) {
+ Log("WARNING", "Failing transaction "
+ .$transaction->getRequest());
+ }
Debug(1, "Failing transaction: ".$transaction->getRequest());
if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
my $client = $transaction->getClient();
@@ -778,6 +830,11 @@ sub LondReadable {
"Lond connection lost.");
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
+ } else {
+ # Socket is connecting and failed... need to mark
+ # no longer connecting.
+
+ $LondConnecting = 0;
}
$Watcher->cancel();
KillSocket($Socket);
@@ -852,6 +909,10 @@ sub LondReadable {
.$RemoteHost." now ready for action");
}
ServerToIdle($Socket); # Next work unit or idle.
+
+ #
+ $LondConnecting = 0; # Best spot I can think of for this.
+ #
} elsif ($State eq "SendingRequest") {
# We need to be writable for this and probably don't belong
@@ -965,6 +1026,10 @@ sub LondWritable {
" has been disconnected");
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
+ } else {
+ # In the process of conneting, so need to turn that off.
+
+ $LondConnecting = 0;
}
$Watcher->cancel();
KillSocket($Socket);
@@ -1125,7 +1190,9 @@ sub MakeLondConnection {
data => $Connection,
desc => 'Connection to lond server');
$ActiveConnections{$Connection} = $event;
-
+ if ($ConnectionCount == 0) {
+ &SetupTimer; # Need to handle timeouts with connections...
+ }
$ConnectionCount++;
Debug(4, "Connection count = ".$ConnectionCount);
if($ConnectionCount == 1) { # First Connection:
@@ -1133,6 +1200,7 @@ sub MakeLondConnection {
}
Log("SUCESS", "Created connection ".$ConnectionCount
." to host ".GetServerHost());
+ $LondConnecting = 1; # Connection in progress.
return 1; # Return success.
}
@@ -1164,8 +1232,8 @@ The text of the request to send.
=cut
sub StartRequest {
- my $Lond = shift;
- my $Request = shift; # This is a LondTransaction.
+
+ my ($Lond, $Request) = @_;
Debug(6, "StartRequest: ".$Request->getRequest());
@@ -1216,15 +1284,18 @@ sub QueueTransaction {
if(!defined $LondSocket) { # Need to queue request.
Debug(5,"Must queue...");
$WorkQueue->enqueue($requestData);
- if($ConnectionCount < $MaxConnectionCount) {
+ Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
+ if(($ConnectionCount < $MaxConnectionCount) && (! $LondConnecting)) {
+
if($ConnectionRetriesLeft > 0) {
Debug(5,"Starting additional lond connection");
- if(MakeLondConnection() == 0) {
+ if(&MakeLondConnection() == 0) {
EmptyQueue(); # Fail transactions, can't make connection.
CloseAllLondConnections; # Should all be closed but...
}
} else {
ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
+ $LondConnecting = 0;
EmptyQueue(); # It's worse than that ... he's dead Jim.
CloseAllLondConnections; # Should all be closed but..
}
@@ -1269,7 +1340,7 @@ sub ClientRequest {
Debug(8,"Data: ".$data." this read: ".$thisread);
$data = $data.$thisread; # Append new data.
$watcher->data($data);
- if($data =~ /(.*\n)/) { # Request entirely read.
+ if($data =~ /\n$/) { # Request entirely read.
if($data eq "close_connection_exit\n") {
Log("CRITICAL",
"Request Close Connection ... exiting");
@@ -1288,6 +1359,40 @@ sub ClientRequest {
}
+#
+# Accept a connection request for a client (lonc child) and
+# start up an event watcher to keep an eye on input from that
+# Event. This can be called both from NewClient and from
+# ChildProcess if we are started in DieWhenIdle mode.
+# Parameters:
+# $socket - The listener socket.
+# Returns:
+# NONE
+# Side Effects:
+# An event is made to watch the accepted connection.
+# Active clients hash is updated to reflect the new connection.
+# The client connection count is incremented.
+#
+sub accept_client {
+ my ($socket) = @_;
+
+ Debug(8, "Entering accept for lonc UNIX socket\n");
+ my $connection = $socket->accept(); # Accept the client connection.
+ Debug(8,"Connection request accepted from "
+ .GetPeername($connection, AF_UNIX));
+
+
+ my $description = sprintf("Connection to lonc client %d",
+ $ClientConnection);
+ Debug(9, "Creating event named: ".$description);
+ Event->io(cb => \&ClientRequest,
+ poll => 'r',
+ desc => $description,
+ data => "",
+ fd => $connection);
+ $ActiveClients{$connection} = $ClientConnection;
+ $ClientConnection++;
+}
=pod
@@ -1306,21 +1411,8 @@ sub NewClient {
my $event = shift; # Get the event parameters.
my $watcher = $event->w;
my $socket = $watcher->fd; # Get the event' socket.
- my $connection = $socket->accept(); # Accept the client connection.
- Debug(8,"Connection request accepted from "
- .GetPeername($connection, AF_UNIX));
-
- my $description = sprintf("Connection to lonc client %d",
- $ClientConnection);
- Debug(9, "Creating event named: ".$description);
- Event->io(cb => \&ClientRequest,
- poll => 'r',
- desc => $description,
- data => "",
- fd => $connection);
- $ActiveClients{$connection} = $ClientConnection;
- $ClientConnection++;
+ &accept_client($socket);
}
=pod
@@ -1330,10 +1422,20 @@ sub NewClient {
Returns the name of the UNIX socket on which to listen for client
connections.
+=head2 Parameters:
+
+ host (optional) - Name of the host socket to return.. defaults to
+ the return from GetServerHost().
+
=cut
sub GetLoncSocketPath {
- return $UnixSocketDir."/".GetServerHost();
+
+ my $host = GetServerHost(); # Default host.
+ if (@_) {
+ ($host) = @_; # Override if supplied.
+ }
+ return $UnixSocketDir."/".$host;
}
=pod
@@ -1370,22 +1472,28 @@ connection. The event handler establish
(creating a communcations channel), that int turn will establish
another event handler to subess requests.
+=head2 Parameters:
+
+ host (optional) Name of the host to set up a unix socket to.
+
=cut
sub SetupLoncListener {
+ my $host = GetServerHost(); # Default host.
+ if (@_) {
+ ($host) = @_ # Override host with parameter.
+ }
+
my $socket;
- my $SocketName = GetLoncSocketPath();
+ my $SocketName = GetLoncSocketPath($host);
unlink($SocketName);
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName,
- Listen => 10,
+ Listen => 250,
Type => SOCK_STREAM)) {
die "Failed to create a lonc listner socket";
}
- Event->io(cb => \&NewClient,
- poll => 'r',
- desc => 'Lonc listener Unix Socket',
- fd => $socket);
+ return $socket;
}
#
@@ -1416,6 +1524,7 @@ into the status file.
We also use this to reset the retries count in order to allow the
client to retry connections with a previously dead server.
=cut
+
sub ChildStatus {
my $event = shift;
my $watcher = $event->w;
@@ -1428,16 +1537,18 @@ sub ChildStatus {
#
# Write out information about each of the connections:
#
- print $fh "Active connection statuses: \n";
- my $i = 1;
- print STDERR "================================= Socket Status Dump:\n";
- foreach my $item (keys %ActiveConnections) {
- my $Socket = $ActiveConnections{$item}->data;
- my $state = $Socket->GetState();
- print $fh "Connection $i State: $state\n";
- print STDERR "---------------------- Connection $i \n";
- $Socket->Dump();
- $i++;
+ if ($DebugLevel > 2) {
+ print $fh "Active connection statuses: \n";
+ my $i = 1;
+ print STDERR "================================= Socket Status Dump:\n";
+ foreach my $item (keys %ActiveConnections) {
+ my $Socket = $ActiveConnections{$item}->data;
+ my $state = $Socket->GetState();
+ print $fh "Connection $i State: $state\n";
+ print STDERR "---------------------- Connection $i \n";
+ $Socket->Dump(-1); # Ensure it gets dumped..
+ $i++;
+ }
}
$ConnectionRetriesLeft = $ConnectionRetries;
}
@@ -1484,15 +1595,39 @@ sub ToggleDebug {
=head2 ChildProcess
This sub implements a child process for a single lonc daemon.
+Optional parameter:
+ $socket - if provided, this is a socket already open for listen
+ on the client socket. Otherwise, a new listen is set up.
=cut
sub ChildProcess {
+ # If we are in DieWhenIdle mode, we've inherited all the
+ # events of our parent and those have to be cancelled or else
+ # all holy bloody chaos will result.. trust me, I already made
+ # >that< mistake.
+
+ my $host = GetServerHost();
+ foreach my $listener (keys %parent_dispatchers) {
+ my $watcher = $parent_dispatchers{$listener};
+ my $s = $watcher->fd;
+ if ($listener ne $host) { # Close everyone but me.
+ Debug(5, "Closing listen socket for $listener");
+ $s->close();
+ }
+ Debug(5, "Killing watcher for $listener");
+
+ $watcher->cancel();
+ undef $parent_dispatchers{$listener};
+
+ }
+ $I_am_child = 1; # Seems like in spite of it all I'm still getting
+ # parent event dispatches.
#
# Signals must be handled by the Event framework...
-#
+ #
Event->signal(signal => "QUIT",
cb => \&SignalledToDeath,
@@ -1509,9 +1644,21 @@ sub ChildProcess {
cb => \&ToggleDebug,
data => "INT");
- SetupTimer();
-
- SetupLoncListener();
+ # Figure out if we got passed a socket or need to open one to listen for
+ # client requests.
+
+ my ($socket) = @_;
+ if (!$socket) {
+
+ $socket = SetupLoncListener();
+ }
+ # Establish an event to listen for client connection requests.
+
+
+ Event->io(cb => \&NewClient,
+ poll => 'r',
+ desc => 'Lonc Listener Unix Socket',
+ fd => $socket);
$Event::Debuglevel = $DebugLevel;
@@ -1519,8 +1666,14 @@ sub ChildProcess {
# Setup the initial server connection:
- # &MakeLondConnection(); // let first work requirest do it.
+ # &MakeLondConnection(); // let first work request do it.
+
+ # If We are in diwhenidle, need to accept the connection since the
+ # event may not fire.
+ if ($DieWhenIdle) {
+ &accept_client($socket);
+ }
Debug(9,"Entering event loop");
my $ret = Event::loop(); # Start the main event loop.
@@ -1532,9 +1685,10 @@ sub ChildProcess {
# Create a new child for host passed in:
sub CreateChild {
+ my ($host, $socket) = @_;
+
my $sigset = POSIX::SigSet->new(SIGINT);
sigprocmask(SIG_BLOCK, $sigset);
- my $host = shift;
$RemoteHost = $host;
Log("CRITICAL", "Forking server for ".$host);
my $pid = fork;
@@ -1548,10 +1702,157 @@ sub CreateChild {
ShowStatus("Connected to ".$RemoteHost);
$SIG{INT} = 'DEFAULT';
sigprocmask(SIG_UNBLOCK, $sigset);
- ChildProcess; # Does not return.
+ if(defined $socket) {
+ &ChildProcess($socket);
+ } else {
+ ChildProcess; # Does not return.
+ }
+ }
+}
+
+# parent_client_connection:
+# Event handler that processes client connections for the parent process.
+# This sub is called when the parent is listening on a socket and
+# a connection request arrives. We must:
+# Start a child process to accept the connection request.
+# Kill our listen on the socket.
+# Parameter:
+# event - The event object that was created to monitor this socket.
+# event->w->fd is the socket.
+# Returns:
+# NONE
+#
+sub parent_client_connection {
+ if ($I_am_child) {
+ # Should not get here, but seem to anyway:
+ &Debug(5," Child caught parent client connection event!!");
+ my ($event) = @_;
+ my $watcher = $event->w;
+ $watcher->cancel(); # Try to kill it off again!!
+ } else {
+ &Debug(9, "parent_client_connection");
+ my ($event) = @_;
+ my $watcher = $event->w;
+ my $socket = $watcher->fd;
+
+ # Lookup the host associated with this socket:
+
+ my $host = $listening_to{$socket};
+
+ # Start the child:
+
+
+
+ &Debug(9,"Creating child for $host (parent_client_connection)");
+ &CreateChild($host, $socket);
+
+ # Clean up the listen since now the child takes over until it exits.
+
+ $watcher->cancel(); # Nolonger listening to this event
+ delete($listening_to{$socket});
+ delete($parent_dispatchers{$host});
+ $socket->close();
+ }
+}
+
+# parent_listen:
+# Opens a socket and starts a listen for the parent process on a client UNIX
+# domain socket.
+#
+# This involves:
+# Creating a socket for listen.
+# Removing any socket lock file
+# Adding an event handler for this socket becoming readable
+# To the parent's event dispatcher.
+# Parameters:
+# loncapa_host - LonCAPA cluster name of the host represented by the client
+# socket.
+# Returns:
+# NONE
+#
+sub parent_listen {
+ my ($loncapa_host) = @_;
+ Debug(5, "parent_listen: $loncapa_host");
+
+ my $socket = &SetupLoncListener($loncapa_host);
+ $listening_to{$socket} = $loncapa_host;
+ if (!$socket) {
+ die "Unable to create a listen socket for $loncapa_host";
+ }
+
+ my $lock_file = &GetLoncSocketPath($loncapa_host).".lock";
+ unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
+
+ my $watcher = Event->io(cb => \&parent_client_connection,
+ poll => 'r',
+ desc => "Parent listener unix socket ($loncapa_host)",
+ fd => $socket);
+ $parent_dispatchers{$loncapa_host} = $watcher;
+
+}
+
+
+# listen_on_all_unix_sockets:
+# This sub initiates a listen on all unix domain lonc client sockets.
+# This will be called in the case where we are trimming idle processes.
+# When idle processes are trimmed, loncnew starts up with no children,
+# and only spawns off children when a connection request occurs on the
+# client unix socket. The spawned child continues to run until it has
+# been idle a while at which point it eventually exits and once more
+# the parent picks up the listen.
+#
+# Parameters:
+# NONE
+# Implicit Inputs:
+# The configuration file that has been read in by LondConnection.
+# Returns:
+# NONE
+#
+sub listen_on_all_unix_sockets {
+ Debug(5, "listen_on_all_unix_sockets");
+ my $host_iterator = &LondConnection::GetHostIterator();
+ while (!$host_iterator->end()) {
+ my $host_entry_ref = $host_iterator->get();
+ my $host_name = $host_entry_ref->[0];
+ Debug(9, "Listen for $host_name");
+ &parent_listen($host_name);
+ $host_iterator->next();
+ }
+}
+
+# server_died is called whenever a child process exits.
+# Since this is dispatched via a signal, we must process all
+# dead children until there are no more left. The action
+# is to:
+# - Remove the child from the bookeeping hashes
+# - Re-establish a listen on the unix domain socket associated
+# with that host.
+# Parameters:
+# The event, but we don't actually care about it.
+sub server_died {
+ &Debug(9, "server_died called...");
+
+ while(1) { # Loop until waitpid nowait fails.
+ my $pid = waitpid(-1, WNOHANG);
+ if($pid <= 0) {
+ return; # Nothing left to wait for.
+ }
+ # need the host to restart:
+
+ my $host = $ChildHash{$pid};
+ if($host) { # It's for real...
+ &Debug(9, "Caught sigchild for $host");
+ delete($ChildHash{$pid});
+ delete($HostToPid{$host});
+ &parent_listen($host);
+
+ } else {
+ &Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
+ }
}
}
+
#
# Parent process logic pass 1:
# For each entry in the hosts table, we will
@@ -1601,44 +1902,69 @@ Log("CRITICAL", "--------------- Startin
LondConnection::ReadConfig; # Read standard config files.
my $HostIterator = LondConnection::GetHostIterator;
-while (! $HostIterator->end()) {
- my $hostentryref = $HostIterator->get();
- CreateChild($hostentryref->[0]);
- $HostHash{$hostentryref->[0]} = $hostentryref->[4];
- $HostIterator->next();
+if ($DieWhenIdle) {
+ $RemoteHost = "[parent]";
+ &listen_on_all_unix_sockets();
+} else {
+
+ while (! $HostIterator->end()) {
+
+ my $hostentryref = $HostIterator->get();
+ CreateChild($hostentryref->[0]);
+ $HostHash{$hostentryref->[0]} = $hostentryref->[4];
+ $HostIterator->next();
+ }
}
+
$RemoteHost = "Parent Server";
# Maintain the population:
ShowStatus("Parent keeping the flock");
-#
-# Set up parent signals:
-#
-$SIG{INT} = \&Terminate;
-$SIG{TERM} = \&Terminate;
-$SIG{HUP} = \&Restart;
-$SIG{USR1} = \&CheckKids;
-$SIG{USR2} = \&UpdateKids; # LonManage update request.
-
-while(1) {
- my $deadchild = wait();
- if(exists $ChildHash{$deadchild}) { # need to restart.
- my $deadhost = $ChildHash{$deadchild};
- delete($HostToPid{$deadhost});
- delete($ChildHash{$deadchild});
- Log("WARNING","Lost child pid= ".$deadchild.
- "Connected to host ".$deadhost);
- Log("INFO", "Restarting child procesing ".$deadhost);
- CreateChild($deadhost);
+if ($DieWhenIdle) {
+ # We need to setup a SIGChild event to handle the exit (natural or otherwise)
+ # of the children.
+
+ Event->signal(cb => \&server_died,
+ desc => "Child exit handler",
+ signal => "CHLD");
+
+
+ $Event::DebugLevel = $DebugLevel;
+ Debug(9, "Parent entering event loop");
+ my $ret = Event::loop();
+ die "Main Event loop exited: $ret";
+
+
+} else {
+ #
+ # Set up parent signals:
+ #
+
+ $SIG{INT} = \&Terminate;
+ $SIG{TERM} = \&Terminate;
+ $SIG{HUP} = \&Restart;
+ $SIG{USR1} = \&CheckKids;
+ $SIG{USR2} = \&UpdateKids; # LonManage update request.
+
+ while(1) {
+ my $deadchild = wait();
+ if(exists $ChildHash{$deadchild}) { # need to restart.
+ my $deadhost = $ChildHash{$deadchild};
+ delete($HostToPid{$deadhost});
+ delete($ChildHash{$deadchild});
+ Log("WARNING","Lost child pid= ".$deadchild.
+ "Connected to host ".$deadhost);
+ Log("INFO", "Restarting child procesing ".$deadhost);
+ CreateChild($deadhost);
+ }
}
}
-
=pod
=head1 CheckKids
@@ -1805,17 +2131,33 @@ sub KillThemAll {
local($SIG{CHLD}) = 'IGNORE'; # Our children >will< die.
foreach my $pid (keys %ChildHash) {
my $serving = $ChildHash{$pid};
- Debug(2, "Killing lonc for $serving pid = $pid");
- ShowStatus("Killing lonc for $serving pid = $pid");
- Log("CRITICAL", "Killing lonc for $serving pid = $pid");
+ ShowStatus("Nicely Killing lonc for $serving pid = $pid");
+ Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
kill 'QUIT' => $pid;
- delete($ChildHash{$pid});
}
- my $execdir = $perlvar{'lonDaemons'};
- unlink("$execdir/logs/lonc.pid");
+
}
+
+#
+# Kill all children via KILL. Just in case the
+# first shot didn't get them.
+
+sub really_kill_them_all_dammit
+{
+ Debug(2, "Kill them all Dammit");
+ local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
+ foreach my $pid (keys %ChildHash) {
+ my $serving = $ChildHash{$pid};
+ &ShowStatus("Nastily killing lonc for $serving pid = $pid");
+ Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
+ kill 'KILL' => $pid;
+ delete($ChildHash{$pid});
+ my $execdir = $perlvar{'lonDaemons'};
+ unlink("$execdir/logs/lonc.pid");
+ }
+}
=pod
=head1 Terminate
@@ -1825,7 +2167,15 @@ Terminate the system.
=cut
sub Terminate {
- KillThemAll;
+ &Log("CRITICAL", "Asked to kill children.. first be nice...");
+ &KillThemAll;
+ #
+ # By now they really should all be dead.. but just in case
+ # send them all SIGKILL's after a bit of waiting:
+
+ sleep(4);
+ &Log("CRITICAL", "Now kill children nasty");
+ &really_kill_them_all_dammit;
Log("CRITICAL","Master process exiting");
exit 0;