--- loncom/loncnew	2003/04/24 10:56:55	1.4
+++ loncom/loncnew	2007/03/28 00:23:46	1.80
@@ -2,13 +2,12 @@
 # The LearningOnline Network with CAPA
 # lonc maintains the connections to remote computers
 #
-# $Id: loncnew,v 1.4 2003/04/24 10:56:55 foxr Exp $
+# $Id: loncnew,v 1.80 2007/03/28 00:23:46 albertel Exp $
 #
 # Copyright Michigan State University Board of Trustees
 #
 # This file is part of the LearningOnline Network with CAPA (LON-CAPA).
-#
-# LON-CAPA is free software; you can redistribute it and/or modify
+## LON-CAPA is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
 # the Free Software Foundation; either version 2 of the License, or
 # (at your option) any later version.
@@ -27,47 +26,42 @@
 # http://www.lon-capa.org/
 #
 #
-# new lonc handles n requestors spread out bver m connections to londs.
+# new lonc handles n request out bver m connections to londs.
 # This module is based on the Event class.
 #   Development iterations:
 #    - Setup basic event loop.   (done)
 #    - Add timer dispatch.       (done)
 #    - Add ability to accept lonc UNIX domain sockets.  (done)
 #    - Add ability to create/negotiate lond connections (done).
-#    - Add general logic for dispatching requests and timeouts.
-#    - Add support for the lonc/lond requests.
-#    - Add logging/status monitoring.
-#    - Add Signal handling - HUP restarts. USR1 status report.
-#    - Add Configuration file I/O
-#    - Add Pending request processing on startup.
-#    - Add management/status request interface.
+#    - Add general logic for dispatching requests and timeouts. (done).
+#    - Add support for the lonc/lond requests.          (done).
+#    - Add logging/status monitoring.                    (done)
+#    - Add Signal handling - HUP restarts. USR1 status report. (done)
+#    - Add Configuration file I/O                       (done).
+#    - Add management/status request interface.         (done)
+#    - Add deferred request capability.                  (done)
+#    - Detect transmission timeouts.                     (done)
+#
 
+use strict;
 use lib "/home/httpd/lib/perl/";
-use lib "/home/foxr/newloncapa/types";
 use Event qw(:DEFAULT );
 use POSIX qw(:signal_h);
+use POSIX;
 use IO::Socket;
 use IO::Socket::INET;
 use IO::Socket::UNIX;
+use IO::File;
+use IO::Handle;
 use Socket;
 use Crypt::IDEA;
 use LONCAPA::Queue;
 use LONCAPA::Stack;
 use LONCAPA::LondConnection;
+use LONCAPA::LondTransaction;
 use LONCAPA::Configuration;
 use LONCAPA::HashIterator;
-
-print "Loncnew starting\n";
-
-#
-#   Disable all signals we might receive from outside for now.
-#
-$SIG{QUIT}  = IGNORE;
-$SIG{HUP}   = IGNORE;
-$SIG{USR1}  = IGNORE;
-$SIG{INT}   = IGNORE;
-$SIG{CHLD}  = IGNORE;
-$SIG{__DIE__}  = IGNORE;
+use Fcntl qw(:flock);
 
 
 # Read the httpd configuration file to get perl variables
@@ -80,29 +74,141 @@ my %perlvar    = %{$perlvarref};
 #  parent and shared variables.
 
 my %ChildHash;			# by pid -> host.
+my %listening_to;		# Socket->host table for who the parent
+                                # is listening to.
+my %parent_dispatchers;         # host-> listener watcher events. 
 
+my %parent_handlers;		# Parent signal handlers...
 
-my $MaxConnectionCount = 5;	# Will get from config later.
+my $MaxConnectionCount = 10;	# Will get from config later.
 my $ClientConnection = 0;	# Uniquifier for client events.
 
-my $DebugLevel = 5;
-my $IdleTimeout= 3600;		# Wait an hour before pruning connections.
+my $DebugLevel = 0;
+my $NextDebugLevel= 2;		# So Sigint can toggle this.
+my $IdleTimeout= 600;		# Wait 10 minutes before pruning connections.
+
+my $LogTransactions = 0;	# When True, all transactions/replies get logged.
+my $executable      = $0;	# Get the full path to me.
 
 #
 #  The variables below are only used by the child processes.
 #
 my $RemoteHost;			# Name of host child is talking to.
-my $UnixSocketDir= "/home/httpd/sockets"; 
+my $UnixSocketDir= $perlvar{'lonSockDir'};
 my $IdleConnections = Stack->new(); # Set of idle connections
 my %ActiveConnections;		# Connections to the remote lond.
-my %ActiveTransactions;		# Transactions in flight.
+my %ActiveTransactions;		# LondTransactions in flight.
 my %ActiveClients;		# Serial numbers of active clients by socket.
 my $WorkQueue       = Queue->new(); # Queue of pending transactions.
-my $ClientQueue     = Queue->new(); # Queue of clients causing xactinos.
 my $ConnectionCount = 0;
 my $IdleSeconds     = 0;	# Number of seconds idle.
+my $Status          = "";	# Current status string.
+my $RecentLogEntry  = "";
+my $ConnectionRetries=5;	# Number of connection retries allowed.
+my $ConnectionRetriesLeft=5;	# Number of connection retries remaining.
+my $LondVersion     = "unknown"; # Version of lond we talk with.
+my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.
+my $LondConnecting  = 0;       # True when a connection is being built.
+
+
 
+my $hosts_tab       = 0;        # True if we are using a static hosts.tab
+my $I_am_child      = 0;	# True if this is the child process.
+
+#
+#   The hash below gives the HTML format for log messages
+#   given a severity.
+#    
+my %LogFormats;
+
+$LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>";
+$LogFormats{"SUCCESS"}  = "<font color='green'>SUCCESS: %s</font>";
+$LogFormats{"INFO"}     = "<font color='yellow'>INFO: %s</font>";
+$LogFormats{"WARNING"}  = "<font color='blue'>WARNING: %s</font>";
+$LogFormats{"DEFAULT"}  = " %s ";
+
+
+#  UpdateStatus;
+#    Update the idle status display to show how many connections
+#    are left, retries and other stuff.
 #
+sub UpdateStatus {
+    if ($ConnectionRetriesLeft > 0) {
+	ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
+		   ." Retries remaining: ".$ConnectionRetriesLeft
+		   ." ($KeyMode)");
+    } else {
+	ShowStatus(GetServerHost()." >> DEAD <<");
+    }
+}
+
+
+=pod
+
+=head2 LogPerm
+
+Makes an entry into the permanent log file.
+
+=cut
+
+sub LogPerm {
+    my $message=shift;
+    my $execdir=$perlvar{'lonDaemons'};
+    my $now=time;
+    my $local=localtime($now);
+    my $fh=IO::File->new(">>$execdir/logs/lonnet.perm.log");
+    print $fh "$now:$message:$local\n";
+}
+
+=pod
+
+=head2 Log
+
+Logs a message to the log file.
+Parameters:
+
+=item severity
+
+One of CRITICAL, WARNING, INFO, SUCCESS used to select the
+format string used to format the message.  if the severity is
+not a defined severity the Default format string is used.
+
+=item message
+
+The base message.  In addtion to the format string, the message
+will be appended to a string containing the name of our remote
+host and the time will be formatted into the message.
+
+=cut
+
+sub Log {
+
+    my ($severity, $message) = @_;
+
+    if(!$LogFormats{$severity}) {
+	$severity = "DEFAULT";
+    }
+
+    my $format = $LogFormats{$severity};
+    
+    #  Put the window dressing in in front of the message format:
+
+    my $now   = time;
+    my $local = localtime($now);
+    my $finalformat = "$local ($$) [$RemoteHost] [$Status] ";
+    $finalformat = $finalformat.$format."\n";
+
+    # open the file and put the result.
+
+    my $execdir = $perlvar{'lonDaemons'};
+    my $fh      = IO::File->new(">>$execdir/logs/lonc.log");
+    my $msg = sprintf($finalformat, $message);
+    $RecentLogEntry = $msg;
+    print $fh $msg;
+    
+    
+}
+
 
 =pod
 
@@ -113,14 +219,16 @@ Returns the name of the host that a sock
 =cut
 
 sub GetPeername {
-    my $connection = shift;
-    my $AdrFamily  = shift;
+
+
+    my ($connection, $AdrFamily) = @_;
+
     my $peer       = $connection->peername();
     my $peerport;
     my $peerip;
     if($AdrFamily == AF_INET) {
 	($peerport, $peerip) = sockaddr_in($peer);
-	my $peername    = gethostbyaddr($iaddr, $AdrFamily);
+	my $peername    = gethostbyaddr($peerip, $AdrFamily);
 	return $peername;
     } elsif ($AdrFamily == AF_UNIX) {
 	my $peerfile;
@@ -128,7 +236,6 @@ sub GetPeername {
 	return $peerfile;
     }
 }
-#----------------------------- Timer management ------------------------
 =pod
 
 =head2 Debug
@@ -138,20 +245,105 @@ Invoked to issue a debug message.
 =cut
 
 sub Debug {
-    my $level   = shift;
-    my $message = shift;
+
+    my ($level, $message) = @_;
+
     if ($level <= $DebugLevel) {
-	print $message." host = ".$RemoteHost."\n";
+	Log("INFO", "-Debug- $message host = $RemoteHost");
     }
 }
 
 sub SocketDump {
-    my $level = shift;
-    my $socket= shift;
+
+    my ($level, $socket) = @_;
+
     if($level <= $DebugLevel) {
-	$socket->Dump();
+	$socket->Dump(-1);	# Ensure it will get dumped.
+    }
+}
+
+=pod
+
+=head2 ShowStatus
+
+ Place some text as our pid status.
+ and as what we return in a SIGUSR1
+
+=cut
+
+sub ShowStatus {
+    my $state = shift;
+    my $now = time;
+    my $local = localtime($now);
+    $Status   = $local.": ".$state;
+    $0='lonc: '.$state.' '.$local;
+}
+
+=pod
+
+=head2 SocketTimeout
+
+    Called when an action on the socket times out.  The socket is 
+   destroyed and any active transaction is failed.
+
+
+=cut
+
+sub SocketTimeout {
+    my $Socket = shift;
+    Log("WARNING", "A socket timeout was detected");
+    Debug(5, " SocketTimeout called: ");
+    $Socket->Dump(0);
+    if(exists($ActiveTransactions{$Socket})) {
+	FailTransaction($ActiveTransactions{$Socket});
+    }
+    KillSocket($Socket);	# A transaction timeout also counts as
+                                # a connection failure:
+    $ConnectionRetriesLeft--;
+    if($ConnectionRetriesLeft <= 0) {
+	Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
+	$LondConnecting = 0;
+    }
+
+}
+
+#
+#   This function should be called by the child in all cases where it must
+#   exit.  The child process must create a lock file for the AF_UNIX socket
+#   in order to prevent connection requests from lonnet in the time between
+#   process exit and the parent picking up the listen again.
+#
+# Parameters:
+#     exit_code           - Exit status value, however see the next parameter.
+#     message             - If this optional parameter is supplied, the exit
+#                           is via a die with this message.
+#
+sub child_exit {
+    my ($exit_code, $message) = @_;
+
+    # Regardless of how we exit, we may need to do the lock thing:
+
+    #
+    #  Create a lock file since there will be a time window
+    #  between our exit and the parent's picking up the listen
+    #  during which no listens will be done on the
+    #  lonnet client socket.
+    #
+    my $lock_file = &GetLoncSocketPath().".lock";
+    open(LOCK,">$lock_file");
+    print LOCK "Contents not important";
+    close(LOCK);
+    if ($hosts_tab) {
+	unlink(&GetLoncSocketPath());
+    }
+
+    if ($message) {
+	die($message);
+    } else {
+	exit($exit_code);
     }
 }
+#----------------------------- Timer management ------------------------
 
 =pod
 
@@ -161,14 +353,14 @@ Invoked  each timer tick.
 
 =cut
 
+
 sub Tick {
+    my ($Event)       = @_;
+    my $clock_watcher = $Event->w;
+
     my $client;
-    $0 = 'lonc: '.GetServerHost()." Connection count: ".$ConnectionCount;
-    Debug(6, "Tick");
-    Debug(6, "    Current connection count: ".$ConnectionCount);
-    foreach $client (keys %ActiveClients) {
-	Debug(7, "    Have client:  with id: ".$ActiveClients{$client});
-    }
+    UpdateStatus();
+
     # Is it time to prune connection count:
 
 
@@ -176,12 +368,59 @@ sub Tick {
        ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?
 	$IdleSeconds++;
 	if($IdleSeconds > $IdleTimeout) { # Prune a connection...
-	    $Socket = $IdleConnections->pop();
-	    KillSocket($Socket, 0);
+	    my $Socket = $IdleConnections->pop();
+	    KillSocket($Socket);
+	    $IdleSeconds = 0;	# Otherwise all connections get trimmed to fast.
+	    UpdateStatus();
+	    if(($ConnectionCount == 0)) {
+		&child_exit(0);
+
+	    }
 	}
     } else {
 	$IdleSeconds = 0;	# Reset idle count if not idle.
     }
+    #
+    #  For each inflight transaction, tick down its timeout counter.
+    #
+
+    foreach my $item (keys %ActiveConnections) {
+	my $State = $ActiveConnections{$item}->data->GetState();
+	if ($State ne 'Idle') {
+	    Debug(5,"Ticking Socket $State $item");
+	    $ActiveConnections{$item}->data->Tick();
+	}
+    }
+    # Do we have work in the queue, but no connections to service them?
+    # If so, try to make some new connections to get things going again.
+    #
+    #   Note this code is dead now...
+    #
+    my $Requests = $WorkQueue->Count();
+    if (($ConnectionCount == 0)  && ($Requests > 0) && (!$LondConnecting)) { 
+	if ($ConnectionRetriesLeft > 0) {
+	    Debug(5,"Work but no connections, Make a new one");
+	    my $success;
+	    $success    = &MakeLondConnection;
+	    if($success == 0) { # All connections failed:
+		Debug(5,"Work in queue failed to make any connectiouns\n");
+		EmptyQueue();	# Fail pending transactions with con_lost.
+		CloseAllLondConnections(); # Should all be closed but....
+	    }
+	} else {
+	    $LondConnecting = 0;
+	    ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
+	    Debug(5,"Work in queue, but gave up on connections..flushing\n");
+	    EmptyQueue();	# Connections can't be established.
+	    CloseAllLondConnections(); # Should all already be closed but...
+	}
+       
+    }
+    if ($ConnectionCount == 0) {
+	$KeyMode = ""; 
+	$clock_watcher->cancel();
+    }
+    &UpdateStatus();
 }
 
 =pod
@@ -202,7 +441,7 @@ Trigger disconnections of idle sockets.
 
 sub SetupTimer {
     Debug(6, "SetupTimer");
-    Event->timer(interval => 1, debug => 1, cb => \&Tick );
+    Event->timer(interval => 1, cb => \&Tick );
 }
 
 =pod
@@ -222,24 +461,22 @@ long enough, it will be shut down and re
 
 sub ServerToIdle {
     my $Socket   = shift;	# Get the socket.
+    $KeyMode = $Socket->{AuthenticationMode};
+    delete($ActiveTransactions{$Socket}); # Server has no transaction
 
-    &Debug(6, "Server to idle");
+    &Debug(5, "Server to idle");
 
     #  If there's work to do, start the transaction:
 
-    $reqdata = $WorkQueue->dequeue();
-    Debug(9, "Queue gave request data: ".$reqdata);
-    unless($reqdata eq undef)  {
-	my $unixSocket = $ClientQueue->dequeue();
-	&Debug(6, "Starting new work request");
-	&Debug(7, "Request: ".$reqdata);
-	
-	&StartRequest($Socket, $unixSocket, $reqdata);
+    my $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction
+    if ($reqdata ne undef)  {
+	Debug(5, "Queue gave request data: ".$reqdata->getRequest());
+	&StartRequest($Socket,  $reqdata);
+
     } else {
 	
     #  There's no work waiting, so push the server to idle list.
-	&Debug(8, "No new work requests, server connection going idle");
-	delete($ActiveTransactions{$Socket});
+	&Debug(5, "No new work requests, server connection going idle");
 	$IdleConnections->push($Socket);
     }
 }
@@ -274,51 +511,61 @@ sub ClientWritable {
     &Debug(6, "ClientWritable writing".$Data);
     &Debug(9, "Socket is: ".$Socket);
 
-    my $result = $Socket->send($Data, 0);
-
-    # $result undefined: the write failed.
-    # otherwise $result is the number of bytes written.
-    # Remove that preceding string from the data.
-    # If the resulting data is empty, destroy the watcher
-    # and set up a read event handler to accept the next
-    # request.
-
-    &Debug(9,"Send result is ".$result." Defined: ".defined($result));
-    if(defined($result)) {
-	&Debug(9, "send result was defined");
-	if($result == length($Data)) { # Entire string sent.
-	    &Debug(9, "ClientWritable data all written");
-	    $Watcher->cancel();
-	    #
-	    #  Set up to read next request from socket:
-	    
-	    my $descr     = sprintf("Connection to lonc client %d",
-				    $ActiveClients{$Socket});
-	    Event->io(cb    => \&ClientRequest,
-		      poll  => 'r',
-		      desc  => $descr,
-		      data  => "",
-		      fd    => $Socket);
-
-	} else {		# Partial string sent.
-	    $Watcher->data(substr($Data, $result));
-	}
+    if($Socket->connected) {
+	my $result = $Socket->send($Data, 0);
 	
-    } else {			# Error of some sort...
-
-	# Some errnos are possible:
-	my $errno = $!;
-	if($errno == POSIX::EWOULDBLOCK   ||
-	   $errno == POSIX::EAGAIN        ||
-	   $errno == POSIX::EINTR) {
-	    # No action taken?
-	} else {		# Unanticipated errno.
-	    &Debug(5,"ClientWritable error or peer shutdown".$RemoteHost);
-	    $Watcher->cancel;	# Stop the watcher.
-	    $Socket->shutdown(2); # Kill connection
-	    $Socket->close();	# Close the socket.
-	}
+	# $result undefined: the write failed.
+	# otherwise $result is the number of bytes written.
+	# Remove that preceding string from the data.
+	# If the resulting data is empty, destroy the watcher
+	# and set up a read event handler to accept the next
+	# request.
 	
+	&Debug(9,"Send result is ".$result." Defined: ".defined($result));
+	if($result ne undef) {
+	    &Debug(9, "send result was defined");
+	    if($result == length($Data)) { # Entire string sent.
+		&Debug(9, "ClientWritable data all written");
+		$Watcher->cancel();
+		#
+		#  Set up to read next request from socket:
+		
+		my $descr     = sprintf("Connection to lonc client %d",
+					$ActiveClients{$Socket});
+		Event->io(cb    => \&ClientRequest,
+			  poll  => 'r',
+			  desc  => $descr,
+			  data  => "",
+			  fd    => $Socket);
+		
+	    } else {		# Partial string sent.
+		$Watcher->data(substr($Data, $result));
+		if($result == 0) {    # client hung up on us!!
+		    # Log("INFO", "lonc pipe client hung up on us!");
+		    $Watcher->cancel;
+		    $Socket->shutdown(2);
+		    $Socket->close();
+		}
+	    }
+	    
+	} else {			# Error of some sort...
+	    
+	    # Some errnos are possible:
+	    my $errno = $!;
+	    if($errno == POSIX::EWOULDBLOCK   ||
+	       $errno == POSIX::EAGAIN        ||
+	       $errno == POSIX::EINTR) {
+		# No action taken?
+	    } else {		# Unanticipated errno.
+		&Debug(5,"ClientWritable error or peer shutdown".$RemoteHost);
+		$Watcher->cancel;	# Stop the watcher.
+		$Socket->shutdown(2); # Kill connection
+		$Socket->close();	# Close the socket.
+	    }
+	    
+	}
+    } else {
+	$Watcher->cancel();	# A delayed request...just cancel.
     }
 }
 
@@ -339,18 +586,53 @@ Parameters:
 Socket on which the lond transaction occured.  This is a
 LondConnection. The data received is in the TransactionReply member.
 
-=item Client
+=item Transaction
 
-Unix domain socket open on the ultimate client.
+The transaction that is being completed.
 
 =cut
 
 sub CompleteTransaction {
-    &Debug(6,"Complete transaction");
-    my $Socket = shift;
-    my $Client = shift;
+    &Debug(5,"Complete transaction");
+
+    my ($Socket, $Transaction) = @_;
+
+    if (!$Transaction->isDeferred()) { # Normal transaction
+	my $data   = $Socket->GetReply(); # Data to send.
+	if($LogTransactions) {
+	    Log("SUCCESS", "Reply from lond: '$data'");
+	}
+	StartClientReply($Transaction, $data);
+    } else {			# Delete deferred transaction file.
+	Log("SUCCESS", "A delayed transaction was completed");
+	LogPerm("S:$Transaction->getClient() :".$Transaction->getRequest());
+	unlink $Transaction->getFile();
+    }
+}
+
+=pod
+
+=head1 StartClientReply
+
+   Initiates a reply to a client where the reply data is a parameter.
+
+=head2  parameters:
 
-    my $data   = $Socket->GetReply(); # Data to send.
+=item Transaction
+
+    The transaction for which we are responding to the client.
+
+=item data
+
+    The data to send to apached client.
+
+=cut
+
+sub StartClientReply {
+
+    my ($Transaction, $data) = @_;
+
+    my $Client   = $Transaction->getClient();
 
     &Debug(8," Reply was: ".$data);
     my $Serial         = $ActiveClients{$Client};
@@ -362,34 +644,79 @@ sub CompleteTransaction {
 	      cb       => \&ClientWritable,
 	      data     => $data);
 }
+
 =pod
+
 =head2 FailTransaction
 
   Finishes a transaction with failure because the associated lond socket
-  disconnected.  It is up to our client to retry if desired.  
+  disconnected.  There are two possibilities:
+  - The transaction is deferred: in which case we just quietly
+    delete the transaction since there is no client connection.
+  - The transaction is 'live' in which case we initiate the sending
+    of "con_lost" to the client.
+
+Deleting the transaction means killing it from the %ActiveTransactions hash.
 
 Parameters:
 
 =item client  
  
-   The UNIX domain socket open on our client.
+   The LondTransaction we are failing.
+ 
 
 =cut
 
 sub FailTransaction {
-    my $client = shift;
+    my $transaction = shift;
+    
+    #  If the socket is dead, that's already logged.
+
+    if ($ConnectionRetriesLeft > 0) {
+	Log("WARNING", "Failing transaction "
+	    .$transaction->getLoggableRequest());
+    }
+    Debug(1, "Failing transaction: ".$transaction->getLoggableRequest());
+    if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
+	my $client  = $transaction->getClient();
+	Debug(1," Replying con_lost to ".$transaction->getRequest());
+	StartClientReply($transaction, "con_lost\n");
+    }
+
+}
+
+=pod
 
-    &Debug(8, "Failing transaction due to disconnect");
-    my $Serial = $ActiveClients{$client};
-    my $desc   = sprintf("Connection to lonc client %d", $Serial);
-    my $data   = "error: Connection to lond lost\n";
-
-    Event->io(fd     => $client,
-	      poll   => "w",
-	      desc   => $desc,
-	      cb     => \&ClientWritable,
-	      data   => $data);
+=head1  EmptyQueue
 
+  Fails all items in the work queue with con_lost.
+  Note that each item in the work queue is a transaction.
+
+=cut
+
+sub EmptyQueue {
+    $ConnectionRetriesLeft--;	# Counts as connection failure too.
+    while($WorkQueue->Count()) {
+	my $request = $WorkQueue->dequeue(); # This is a transaction
+	FailTransaction($request);
+    }
+}
+
+=pod
+
+=head2 CloseAllLondConnections
+
+Close all connections open on lond prior to exit e.g.
+
+=cut
+
+sub CloseAllLondConnections {
+    foreach my $Socket (keys %ActiveConnections) {
+      if(exists($ActiveTransactions{$Socket})) {
+	FailTransaction($ActiveTransactions{$Socket});
+      }
+      KillSocket($Socket);
+    }
 }
 
 =pod
@@ -412,26 +739,35 @@ Parameters:
 
 nonzero if we are allowed to create a new connection.
 
-
 =cut
+
 sub KillSocket {
     my $Socket = shift;
-    my $Restart= shift;
 
-    #  If the socket came from the active connection set, delete it.
-    # otherwise it came from the idle set and has already been destroyed:
+    Log("WARNING", "Shutting down a socket");
+    $Socket->Shutdown();
+
+    #  If the socket came from the active connection set,
+    #  delete its transaction... note that FailTransaction should
+    #  already have been called!!!
+    #  otherwise it came from the idle set.
+    #  
     
     if(exists($ActiveTransactions{$Socket})) {
 	delete ($ActiveTransactions{$Socket});
     }
     if(exists($ActiveConnections{$Socket})) {
 	delete($ActiveConnections{$Socket});
+	$ConnectionCount--;
+	if ($ConnectionCount < 0) { $ConnectionCount = 0; }
     }
-    $ConnectionCount--;
-    if( ($ConnectionCount = 0) && ($Restart)) {
-	MakeLondConnection();
+    #  If the connection count has gone to zero and there is work in the
+    #  work queue, the work all gets failed with con_lost.
+    #
+    if($ConnectionCount == 0) {
+	EmptyQueue();
+	CloseAllLondConnections; # Should all already be closed but...
     }
-
 }
 
 =pod
@@ -456,6 +792,17 @@ The connection must echo the challenge b
 The challenge has been replied to.  The we are receiveing the 
 'ok' from the partner.
 
+=head3  State=ReadingVersionString
+
+We have requested the lond version and are reading the
+version back.  Upon completion, we'll store the version away
+for future use(?).
+
+=head3 State=HostSet
+
+We have selected the domain name of our peer (multhomed hosts)
+and are getting the reply (presumably ok) back.
+
 =head3 State=RequestingKey
 
 The ok has been received and we need to send the request for
@@ -493,27 +840,39 @@ transaction is in progress, the socket a
 =cut
 
 sub LondReadable {
+
     my $Event      = shift;
     my $Watcher    = $Event->w;
     my $Socket     = $Watcher->data;
     my $client     = undef;
 
+    &Debug(6,"LondReadable called state = ".$Socket->GetState());
+
 
     my $State = $Socket->GetState(); # All action depends on the state.
 
-    &Debug(6,"LondReadable called state = ".$State);
     SocketDump(6, $Socket);
+    my $status = $Socket->Readable();
+
+    &Debug(2, "Socket->Readable returned: $status");
 
-    if($Socket->Readable() != 0) {
-	 # bad return from socket read. Currently this means that
+    if($status != 0) {
+	# bad return from socket read. Currently this means that
 	# The socket has become disconnected. We fail the transaction.
 
+	Log("WARNING",
+	    "Lond connection lost.");
 	if(exists($ActiveTransactions{$Socket})) {
-	    Debug(3,"Lond connection lost failing transaction");
 	    FailTransaction($ActiveTransactions{$Socket});
+	} else {
+	    #  Socket is connecting and failed... need to mark
+	    #  no longer connecting.
+	   
+	    $LondConnecting = 0;
 	}
 	$Watcher->cancel();
-	KillSocket($Socket, 1);
+	KillSocket($Socket);
+	$ConnectionRetriesLeft--;       # Counts as connection failure
 	return;
     }
     SocketDump(6,$Socket);
@@ -521,45 +880,79 @@ sub LondReadable {
     $State = $Socket->GetState(); # Update in case of transition.
     &Debug(6, "After read, state is ".$State);
 
-   if($State eq "Initialized") {
+    if($State eq "Initialized") {
 
 
     } elsif ($State eq "ChallengeReceived") {
 	#  The challenge must be echoed back;  The state machine
 	# in the connection takes care of setting that up.  Just
 	# need to transition to writable:
-
-	$Watcher->poll("w");
+	
 	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
 
     } elsif ($State eq "ChallengeReplied") {
 
+    } elsif ($State eq "RequestingVersion") {
+	# Need to ask for the version... that is writiability:
+
+	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
+
+    } elsif ($State eq "ReadingVersionString") {
+	# Read the rest of the version string... 
+    } elsif ($State eq "SetHost") {
+	# Need to request the actual domain get set...
+
+	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
+    } elsif ($State eq "HostSet") {
+	# Reading the 'ok' from the peer.
 
     } elsif ($State eq "RequestingKey") {
 	#  The ok was received.  Now we need to request the key
 	#  That requires us to be writable:
 
-	$Watcher->poll("w");
 	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
 
     } elsif ($State eq "ReceivingKey") {
 
     } elsif ($State eq "Idle") {
+   
+	# This is as good a spot as any to get the peer version
+	# string:
+   
+	if($LondVersion eq "unknown") {
+	    $LondVersion = $Socket->PeerVersion();
+	    Log("INFO", "Connected to lond version: $LondVersion");
+	}
 	# If necessary, complete a transaction and then go into the
 	# idle queue.
+	#  Note that a trasition to idle indicates a live lond
+	# on the other end so reset the connection retries.
+	#
+	$ConnectionRetriesLeft = $ConnectionRetries; # success resets the count
+	$Watcher->cancel();
 	if(exists($ActiveTransactions{$Socket})) {
-	    Debug(8,"Completing transaction!!");
+	    Debug(5,"Completing transaction!!");
 	    CompleteTransaction($Socket, 
 				$ActiveTransactions{$Socket});
+	} else {
+	    Log("SUCCESS", "Connection ".$ConnectionCount." to "
+		.$RemoteHost." now ready for action");
 	}
-	$Watcher->cancel();
 	ServerToIdle($Socket);	# Next work unit or idle.
 
+	#
+	$LondConnecting = 0;	# Best spot I can think of for this.
+	# 
+	
     } elsif ($State eq "SendingRequest") {
 	#  We need to be writable for this and probably don't belong
 	#  here inthe first place.
 
-	Deubg(6, "SendingRequest state encountered in readable");
+	Debug(6, "SendingRequest state encountered in readable");
 	$Watcher->poll("w");
 	$Watcher->cb(\&LondWritable);
 
@@ -567,7 +960,7 @@ sub LondReadable {
 
 
     } else {
-	 # Invalid state.
+	# Invalid state.
 	Debug(4, "Invalid state in LondReadable");
     }
 }
@@ -636,91 +1029,116 @@ is the socket on which to return a reply
 sub LondWritable {
     my $Event   = shift;
     my $Watcher = $Event->w;
-    my @data    = $Watcher->data;
-    Debug(6,"LondWritable State = ".$State." data has ".@data." elts.\n");
+    my $Socket  = $Watcher->data;
+    my $State   = $Socket->GetState();
 
-    my $Socket  = $data[0];	# I know there's at least a socket.
+    Debug(6,"LondWritable State = ".$State."\n");
 
+ 
     #  Figure out what to do depending on the state of the socket:
     
 
-    my $State   = $Socket->GetState();
 
 
     SocketDump(6,$Socket);
 
+    #  If the socket is writable, we must always write.
+    # Only by writing will we undergo state transitions.
+    # Old logic wrote in state specific code below, however
+    # That forces us at least through another invocation of
+    # this function after writability is possible again.
+    # This logic also factors out common code for handling
+    # write failures... in all cases, write failures 
+    # Kill the socket.
+    #  This logic makes the branches of the >big< if below
+    # so that the writing states are actually NO-OPs.
+
+    if ($Socket->Writable() != 0) {
+	#  The write resulted in an error.
+	# We'll treat this as if the socket got disconnected:
+	Log("WARNING", "Connection to ".$RemoteHost.
+	    " has been disconnected");
+	if(exists($ActiveTransactions{$Socket})) {
+	    FailTransaction($ActiveTransactions{$Socket});
+	} else {
+	    #  In the process of conneting, so need to turn that off.
+	    
+	    $LondConnecting = 0;
+	}
+	$Watcher->cancel();
+	KillSocket($Socket);
+	return;
+    }
+
+
+
     if      ($State eq "Connected")         {
 
-	if ($Socket->Writable() != 0) {
-	    #  The write resulted in an error.
-	    # We'll treat this as if the socket got disconnected:
-	    if(exists($ActiveTransactions{$Socket})) {
-		Debug(3, "Lond connection lost, failing transactions");
-		FailTransaction($ActiveTransactions{$Socket});
-	    }
-	    $Watcher->cancel();
-	    KillSocket($Socket, 1);
-	    return;
-	}
 	#  "init" is being sent...
-
-	
+ 
     } elsif ($State eq "Initialized")       {
 
 	# Now that init was sent, we switch 
 	# to watching for readability:
 
-	$Watcher->poll("r");
 	$Watcher->cb(\&LondReadable);
-
+	$Watcher->poll("r");
+	
     } elsif ($State eq "ChallengeReceived") {
 	# We received the challenge, now we 
 	# are echoing it back. This is a no-op,
 	# we're waiting for the state to change
 	
-	if($Socket->Writable() != 0) {
-	    # Write of the next chunk resulted in an error.
-	}
-	
     } elsif ($State eq "ChallengeReplied")  {
 	# The echo was sent back, so we switch
 	# to watching readability.
 
+	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
+    } elsif ($State eq "RequestingVersion") {
+	# Sending the peer a version request...
+
+    } elsif ($State eq "ReadingVersionString") {
+	# Transition to read since we have sent the
+	# version command and now just need to read the
+	# version string from the peer:
+      
+	$Watcher->cb(\&LondReadable);
 	$Watcher->poll("r");
+      
+    } elsif ($State eq "SetHost") {
+	#  Setting the remote domain...
+
+    } elsif ($State eq "HostSet") {
+	# Back to readable to get the ok.
+      
 	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
+      
 
     } elsif ($State eq "RequestingKey")     {
 	# At this time we're requesting the key.
 	# again, this is essentially a no-op.
-	# we'll write the next chunk until the
-	# state changes.
-
-	if($Socket->Writable() != 0) {
-	    # Write resulted in an error.
-	}
 
     } elsif ($State eq "ReceivingKey")      {
 	# Now we need to wait for the key
 	# to come back from the peer:
 
-	$Watcher->poll("r");
 	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
 
     } elsif ($State eq "SendingRequest")    {
+ 
 	# At this time we are sending a request to the
 	# peer... write the next chunk:
 
-	if($Socket->Writable() != 0) {
-	    # Write resulted in an error.
-
-	}
 
     } elsif ($State eq "ReceivingReply")    {
 	# The send has completed.  Wait for the
 	# data to come in for a reply.
 	Debug(8,"Writable sent request/receiving reply");
-	$Watcher->poll("r");
 	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
 
     } else {
 	#  Control only passes here on an error: 
@@ -732,6 +1150,44 @@ sub LondWritable {
     }
     
 }
+=pod
+    
+=cut
+
+sub QueueDelayed {
+    Debug(3,"QueueDelayed called");
+
+    my $path = "$perlvar{'lonSockDir'}/delayed";
+
+    Debug(4, "Delayed path: ".$path);
+    opendir(DIRHANDLE, $path);
+
+    my @all_host_ids;
+    my $host_iterator =   &LondConnection::GetHostIterator();
+    while (!$host_iterator->end()) {
+	my ($host_id,$host_name) = @{$host_iterator->get()}[0,3];
+	if ($host_name eq $RemoteHost) {
+	    push(@all_host_ids, $host_id);
+	}
+	$host_iterator->next();
+    }
+    my $host_id_re = '(?:'.join('|',@all_host_ids).')';
+    my @alldelayed = grep(/\.$host_id_re$/, readdir(DIRHANDLE));
+    closedir(DIRHANDLE);
+    foreach my $dfname (sort(@alldelayed)) {
+	my $reqfile = "$path/$dfname";
+	my ($host_id) = ($dfname =~ /\.([^.]*)$/);
+	Debug(4, "queueing ".$reqfile." for $host_id");
+	my $Handle = IO::File->new($reqfile);
+	my $cmd    = <$Handle>;
+	chomp $cmd;		# There may or may not be a newline...
+	$cmd = $cmd."\n";	# now for sure there's exactly one newline.
+	my $Transaction = LondTransaction->new("sethost:$host_id:$cmd");
+	$Transaction->SetDeferred($reqfile);
+	QueueTransaction($Transaction);
+    }
+    
+}
 
 =pod
 
@@ -752,32 +1208,45 @@ sub MakeLondConnection {
     my $Connection = LondConnection->new(&GetServerHost(),
 					 &GetServerPort());
 
-    if($Connection == undef) {	# Needs to be more robust later.
-	die "Failed to make a connection!!".$!."\n";
+    if($Connection eq undef) {	# Needs to be more robust later.
+	Log("CRITICAL","Failed to make a connection with lond.");
+	$ConnectionRetriesLeft--;
+	return 0;		# Failure.
+    }  else {
+
+	# The connection needs to have writability 
+	# monitored in order to send the init sequence
+	# that starts the whole authentication/key
+	# exchange underway.
+	#
+	my $Socket = $Connection->GetSocket();
+	if($Socket eq undef) {
+	    &child_exit(-1, "did not get a socket from the connection");
+	} else {
+	    &Debug(9,"MakeLondConnection got socket: ".$Socket);
+	}
 	
-    } 
-    # The connection needs to have writability 
-    # monitored in order to send the init sequence
-    # that starts the whole authentication/key
-    # exchange underway.
-    #
-    my $Socket = $Connection->GetSocket();
-    if($Socket == undef) {
-	die "did not get a socket from the connection";
-    } else {
-	&Debug(9,"MakeLondConnection got socket: ".$Socket);
-    }
-
-    
-    $event = Event->io(fd       => $Socket,
-		       poll     => 'w',
-		       cb       => \&LondWritable,
-		       data     => ($Connection, undef),
-		       desc => 'Connection to lond server');
-    $ActiveConnections{$Connection} = $event;
+	$Connection->SetTimeoutCallback(\&SocketTimeout);
 
-    $ConnectionCount++;
-   
+	my $event = Event->io(fd       => $Socket,
+			   poll     => 'w',
+			   cb       => \&LondWritable,
+			   data     => $Connection,
+			   desc => 'Connection to lond server');
+	$ActiveConnections{$Connection} = $event;
+	if ($ConnectionCount == 0) {
+	    &SetupTimer;	# Need to handle timeouts with connections...
+	}
+	$ConnectionCount++;
+	Debug(4, "Connection count = ".$ConnectionCount);
+	if($ConnectionCount == 1) { # First Connection:
+	    QueueDelayed;
+	}
+	Log("SUCESS", "Created connection ".$ConnectionCount
+	    ." to host ".GetServerHost());
+	$LondConnecting = 1;	# Connection in progress.
+	return 1;		# Return success.
+    }
     
 }
 
@@ -807,18 +1276,18 @@ The text of the request to send.
 =cut
 
 sub StartRequest {
-    my $Lond     = shift;
-    my $Client   = shift;
-    my $Request  = shift;
+
+    my ($Lond, $Request) = @_;
     
-    Debug(6, "StartRequest: ".$Request);
+    Debug(6, "StartRequest: ".$Request->getRequest());
 
     my $Socket = $Lond->GetSocket();
     
-    $ActiveTransactions{$Lond} = $Client; # Socket to relay to client.
+    $Request->Activate($Lond);
+    $ActiveTransactions{$Lond} = $Request;
 
-    $Lond->InitiateTransaction($Request);
-    $event = Event->io(fd      => $Lond->GetSocket(),
+    $Lond->InitiateTransaction($Request->getRequest());
+    my $event = Event->io(fd      => $Socket,
 		       poll    => "w",
 		       cb      => \&LondWritable,
 		       data    => $Lond,
@@ -849,23 +1318,35 @@ data to send to the lond.
 =cut
 
 sub QueueTransaction {
-    my $requestSocket = shift;
-    my $requestData   = shift;
 
-    Debug(6,"QueueTransaction: ".$requestData);
+    my $requestData   = shift;	# This is a LondTransaction.
+    my $cmd           = $requestData->getRequest();
+
+    Debug(6,"QueueTransaction: ".$cmd);
 
     my $LondSocket    = $IdleConnections->pop();
     if(!defined $LondSocket) {	# Need to queue request.
-	Debug(8,"Must queue...");
-	$ClientQueue->enqueue($requestSocket);
+	Debug(5,"Must queue...");
 	$WorkQueue->enqueue($requestData);
-	if($ConnectionCount < $MaxConnectionCount) {
-	    Debug(4,"Starting additional lond connection");
-	    MakeLondConnection();
+	Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
+	if(($ConnectionCount < $MaxConnectionCount)   && (! $LondConnecting)) {
+
+	    if($ConnectionRetriesLeft > 0) {
+		Debug(5,"Starting additional lond connection");
+		if(&MakeLondConnection() == 0) {
+		    EmptyQueue();	# Fail transactions, can't make connection.
+		    CloseAllLondConnections; # Should all be closed but...
+		}
+	    } else {
+		ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
+		$LondConnecting = 0;
+		EmptyQueue();	# It's worse than that ... he's dead Jim.
+		CloseAllLondConnections; # Should all be closed but..
+	    }
 	}
     } else {			# Can start the request:
 	Debug(8,"Can start...");
-	StartRequest($LondSocket, $requestSocket, $requestData);
+	StartRequest($LondSocket,  $requestData);
     }
 }
 
@@ -874,7 +1355,6 @@ sub QueueTransaction {
 =pod
 
 =head2 ClientRequest
-
 Callback that is called when data can be read from the UNIX domain
 socket connecting us with an apache server process.
 
@@ -893,24 +1373,70 @@ sub ClientRequest {
     my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
     Debug(8, "rcv:  data length = ".length($thisread)
 	  ." read =".$thisread);
-    unless (defined $rv && length($thisread)) {
+    unless (defined $rv  && length($thisread)) {
 	 # Likely eof on socket.
 	Debug(5,"Client Socket closed on lonc for ".$RemoteHost);
 	close($socket);
 	$watcher->cancel();
 	delete($ActiveClients{$socket});
+	return;
     }
     Debug(8,"Data: ".$data." this read: ".$thisread);
     $data = $data.$thisread;	# Append new data.
     $watcher->data($data);
-    if($data =~ /(.*\n)/) {	# Request entirely read.
+    if($data =~ /\n$/) {	# Request entirely read.
+	if($data eq "close_connection_exit\n") {
+	    Log("CRITICAL",
+		"Request Close Connection ... exiting");
+	    CloseAllLondConnections();
+	    exit;
+	}
 	Debug(8, "Complete transaction received: ".$data);
-	QueueTransaction($socket, $data);
+	if($LogTransactions) {
+	    Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n.
+	}
+	my $Transaction = LondTransaction->new($data);
+	$Transaction->SetClient($socket);
+	QueueTransaction($Transaction);
 	$watcher->cancel();	# Done looking for input data.
     }
 
 }
 
+#
+#     Accept a connection request for a client (lonc child) and
+#    start up an event watcher to keep an eye on input from that 
+#    Event.  This can be called both from NewClient and from
+#    ChildProcess.
+# Parameters:
+#    $socket       - The listener socket.
+# Returns:
+#   NONE
+# Side Effects:
+#    An event is made to watch the accepted connection.
+#    Active clients hash is updated to reflect the new connection.
+#    The client connection count is incremented.
+#
+sub accept_client {
+    my ($socket) = @_;
+
+    Debug(8, "Entering accept for lonc UNIX socket\n");
+    my $connection = $socket->accept();	# Accept the client connection.
+    Debug(8,"Connection request accepted from "
+	  .GetPeername($connection, AF_UNIX));
+
+
+    my $description = sprintf("Connection to lonc client %d",
+			      $ClientConnection);
+    Debug(9, "Creating event named: ".$description);
+    Event->io(cb      => \&ClientRequest,
+	      poll    => 'r',
+	      desc    => $description,
+	      data    => "",
+	      fd      => $connection);
+    $ActiveClients{$connection} = $ClientConnection;
+    $ClientConnection++;
+}
 
 =pod
 
@@ -929,21 +1455,8 @@ sub NewClient {
     my $event      = shift;		# Get the event parameters.
     my $watcher    = $event->w; 
     my $socket     = $watcher->fd;	# Get the event' socket.
-    my $connection = $socket->accept();	# Accept the client connection.
-    Debug(8,"Connection request accepted from "
-	  .GetPeername($connection, AF_UNIX));
 
-
-    my $description = sprintf("Connection to lonc client %d",
-			      $ClientConnection);
-    Debug(9, "Creating event named: ".$description);
-    Event->io(cb      => \&ClientRequest,
-	      poll    => 'r',
-	      desc    => $description,
-	      data    => "",
-	      fd      => $connection);
-    $ActiveClients{$connection} = $ClientConnection;
-    $ClientConnection++;
+    &accept_client($socket);
 }
 
 =pod
@@ -953,10 +1466,20 @@ sub NewClient {
 Returns the name of the UNIX socket on which to listen for client
 connections.
 
+=head2 Parameters:
+
+    host (optional)  - Name of the host socket to return.. defaults to
+                       the return from GetServerHost().
+
 =cut
 
 sub GetLoncSocketPath {
-    return $UnixSocketDir."/".GetServerHost();
+
+    my $host = GetServerHost();	# Default host.
+    if (@_) {
+	($host)  = @_;		# Override if supplied.
+    }
+    return $UnixSocketDir."/".$host;
 }
 
 =pod
@@ -967,7 +1490,7 @@ Returns the host whose lond we talk with
 
 =cut
 
-sub GetServerHost {		# Stub - get this from config.
+sub GetServerHost {
     return $RemoteHost;		# Setup by the fork.
 }
 
@@ -979,7 +1502,7 @@ Returns the lond port number.
 
 =cut
 
-sub GetServerPort {		# Stub - get this from config.
+sub GetServerPort {
     return $perlvar{londPort};
 }
 
@@ -993,22 +1516,135 @@ connection.  The event handler establish
 (creating a communcations channel), that int turn will establish
 another event handler to subess requests.
 
+=head2  Parameters:
+
+   host (optional)   Name of the host to set up a unix socket to.
+
 =cut
 
 sub SetupLoncListener {
+    my ($host,$SocketName) = @_;
+    if (!$host) { $host = &GetServerHost(); }
+    if (!$SocketName) { $SocketName = &GetLoncSocketPath($host); }
+
 
-    my $socket;
-    my $SocketName = GetLoncSocketPath();
     unlink($SocketName);
-    unless ($socket = IO::Socket::UNIX->new(Local  => $SocketName,
-					    Listen => 10, 
+
+    my $socket;
+    unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,
+					    Listen => 250, 
 					    Type   => SOCK_STREAM)) {
-	die "Failed to create a lonc listner socket";
+	if($I_am_child) {
+	    &child_exit(-1, "Failed to create a lonc listener socket");
+	} else {
+	    die "Failed to create a lonc listner socket";
+	}
+    }
+    return $socket;
+}
+
+#
+#   Toggle transaction logging.
+#  Implicit inputs:  
+#     LogTransactions
+#  Implicit Outputs:
+#     LogTransactions
+sub ToggleTransactionLogging {
+    print STDERR "Toggle transaction logging...\n";
+    if(!$LogTransactions) {
+	$LogTransactions = 1;
+    } else {
+	$LogTransactions = 0;
     }
-    Event->io(cb     => \&NewClient,
-	      poll   => 'r',
-	      desc   => 'Lonc listener Unix Socket',
-	      fd     => $socket);
+
+
+    Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n");
+}
+
+=pod 
+
+=head2 ChildStatus
+ 
+Child USR1 signal handler to report the most recent status
+into the status file.
+
+We also use this to reset the retries count in order to allow the
+client to retry connections with a previously dead server.
+
+=cut
+
+sub ChildStatus {
+    my $event = shift;
+    my $watcher = $event->w;
+
+    Debug(2, "Reporting child status because : ".$watcher->data);
+    my $docdir = $perlvar{'lonDocRoot'};
+    
+    open(LOG,">>$docdir/lon-status/loncstatus.txt");
+    flock(LOG,LOCK_EX);
+    print LOG $$."\t".$RemoteHost."\t".$Status."\t".
+	$RecentLogEntry."\n";
+    #
+    #  Write out information about each of the connections:
+    #
+    if ($DebugLevel > 2) {
+	print LOG "Active connection statuses: \n";
+	my $i = 1;
+	print STDERR  "================================= Socket Status Dump:\n";
+	foreach my $item (keys %ActiveConnections) {
+	    my $Socket = $ActiveConnections{$item}->data;
+	    my $state  = $Socket->GetState();
+	    print LOG "Connection $i State: $state\n";
+	    print STDERR "---------------------- Connection $i \n";
+	    $Socket->Dump(-1);	# Ensure it gets dumped..
+	    $i++;	
+	}
+    }
+    flock(LOG,LOCK_UN);
+    close(LOG);
+    $ConnectionRetriesLeft = $ConnectionRetries;
+    UpdateStatus();
+}
+
+=pod
+
+=head2 SignalledToDeath
+
+Called in response to a signal that causes a chid process to die.
+
+=cut
+
+
+sub SignalledToDeath {
+    my $event  = shift;
+    my $watcher= $event->w;
+
+    Debug(2,"Signalled to death! via ".$watcher->data);
+    my ($signal) = $watcher->data;
+    chomp($signal);
+    Log("CRITICAL", "Abnormal exit.  Child $$ for $RemoteHost "
+	."died through "."\"$signal\"");
+    #LogPerm("F:lonc: $$ on $RemoteHost signalled to death: "
+#	    ."\"$signal\"");
+    exit 0;
+
+}
+
+=pod
+
+=head2 ToggleDebug
+
+This sub toggles trace debugging on and off.
+
+=cut
+
+sub ToggleDebug {
+    my $Current    = $DebugLevel;
+       $DebugLevel = $NextDebugLevel;
+       $NextDebugLevel = $Current;
+
+    Log("SUCCESS", "New debugging level for $RemoteHost now $DebugLevel");
+
 }
 
 =pod
@@ -1016,56 +1652,340 @@ sub SetupLoncListener {
 =head2 ChildProcess
 
 This sub implements a child process for a single lonc daemon.
+Optional parameter:
+   $socket  - if provided, this is a socket already open for listen
+              on the client socket. Otherwise, a new listen is set up.
 
 =cut
 
 sub ChildProcess {
+    #  We've inherited all the
+    #  events of our parent and those have to be cancelled or else
+    #  all holy bloody chaos will result.. trust me, I already made
+    #  >that< mistake.
+
+    my $host = GetServerHost();
+    foreach my $listener (keys %parent_dispatchers) {
+	my $watcher = $parent_dispatchers{$listener};
+	my $s       = $watcher->fd;
+	if ($listener ne $host) { # Close everyone but me.
+	    Debug(5, "Closing listen socket for $listener");
+	    $s->close();
+	}
+	Debug(5, "Killing watcher for $listener");
 
-    print "Loncnew\n";
+	$watcher->cancel();
+	delete($parent_dispatchers{$listener});
 
-    # For now turn off signals.
-    
-    $SIG{QUIT}  = IGNORE;
-    $SIG{HUP}   = IGNORE;
-    $SIG{USR1}  = IGNORE;
-    $SIG{INT}   = IGNORE;
-    $SIG{CHLD}  = IGNORE;
-    $SIG{__DIE__}  = IGNORE;
+    }
 
-    SetupTimer();
-    
-    SetupLoncListener();
+    #  kill off the parent's signal handlers too!  
+    #
+
+    for my $handler (keys %parent_handlers) {
+	my $watcher = $parent_handlers{$handler};
+	$watcher->cancel();
+	delete($parent_handlers{$handler});
+    }
+
+    $I_am_child    = 1;		# Seems like in spite of it all I may still getting
+                                # parent event dispatches.. flag I'm a child.
+
+
+    #
+    #  Signals must be handled by the Event framework...
+    #
+
+    Event->signal(signal   => "QUIT",
+		  cb       => \&SignalledToDeath,
+		  data     => "QUIT");
+    Event->signal(signal   => "HUP",
+		  cb       => \&ChildStatus,
+		  data     => "HUP");
+    Event->signal(signal   => "USR1",
+		  cb       => \&ChildStatus,
+		  data     => "USR1");
+    Event->signal(signal   => "USR2",
+		  cb       => \&ToggleTransactionLogging);
+    Event->signal(signal   => "INT",
+		  cb       => \&ToggleDebug,
+		  data     => "INT");
+
+    #  Figure out if we got passed a socket or need to open one to listen for
+    #  client requests.
+
+    my ($socket) = @_;
+    if (!$socket) {
+
+	$socket =  SetupLoncListener();
+    }
+    #  Establish an event to listen for client connection requests.
+
+
+    Event->io(cb   => \&NewClient,
+	      poll => 'r',
+	      desc => 'Lonc Listener Unix Socket',
+	      fd   => $socket);
     
-    $Event::Debuglevel = $DebugLevel;
+    $Event::DebugLevel = $DebugLevel;
     
     Debug(9, "Making initial lond connection for ".$RemoteHost);
 
 # Setup the initial server connection:
     
-    &MakeLondConnection();
-    
+     # &MakeLondConnection(); // let first work request do it.
+
+    #  need to accept the connection since the event may  not fire.
+
+    &accept_client($socket);
+
     Debug(9,"Entering event loop");
     my $ret = Event::loop();		#  Start the main event loop.
     
     
-    die "Main event loop exited!!!";
+    &child_exit (-1,"Main event loop exited!!!");
 }
 
 #  Create a new child for host passed in:
 
 sub CreateChild {
-    my $host = shift;
+    my ($host, $socket) = @_;
+
+    my $sigset = POSIX::SigSet->new(SIGINT);
+    sigprocmask(SIG_BLOCK, $sigset);
     $RemoteHost = $host;
-    Debug(3, "Forking off child for ".$RemoteHost);
-    sleep(5);
-    $pid          = fork;
+    Log("CRITICAL", "Forking server for ".$host);
+    my $pid          = fork;
     if($pid) {			# Parent
-	$ChildHash{$pid} = $RemoteHost;
+	$RemoteHost = "Parent";
+	$ChildHash{$pid} = $host;
+	sigprocmask(SIG_UNBLOCK, $sigset);
+
     } else {			# child.
-	ChildProcess;
+	ShowStatus("Connected to ".$RemoteHost);
+	$SIG{INT} = 'DEFAULT';
+	sigprocmask(SIG_UNBLOCK, $sigset);
+	if(defined $socket) {
+	    &ChildProcess($socket);
+	} else {
+	    ChildProcess;		# Does not return.
+	}
+    }
+}
+
+# parent_client_connection:
+#    Event handler that processes client connections for the parent process.
+#    This sub is called when the parent is listening on a socket and
+#    a connection request arrives.  We must:
+#     Start a child process to accept the connection request.
+#     Kill our listen on the socket.
+# Parameter:
+#    event       - The event object that was created to monitor this socket.
+#                  event->w->fd is the socket.
+# Returns:
+#    NONE
+#
+sub parent_client_connection {
+    if ($I_am_child) {
+	#  Should not get here, but seem to anyway:
+	&Debug(5," Child caught parent client connection event!!");
+	my ($event) = @_;
+	my $watcher = $event->w;
+	$watcher->cancel();	# Try to kill it off again!!
+    } else {
+	&Debug(9, "parent_client_connection");
+	my ($event)   = @_;
+	my $watcher   = $event->w;
+	my $socket    = $watcher->fd;
+	if ($hosts_tab) {
+	
+	    # Lookup the host associated with this socket:
+
+	    my $host = $listening_to{$socket};
+	
+	    # Start the child:
+
+
+
+	    &Debug(9,"Creating child for $host (parent_client_connection)");
+	    &CreateChild($host, $socket);
+	    	
+	    # Clean up the listen since now the child takes over until it exits.
+	
+	    $watcher->cancel();		# Nolonger listening to this event
+	    delete($listening_to{$socket});
+	    delete($parent_dispatchers{$host});
+	    $socket->close();
+
+	} else {
+	    my $connection = $socket->accept();	# Accept the client connection.
+	    Event->io(cb      => \&get_remote_hostname,
+		      poll    => 'r',
+		      data    => "",
+		      fd      => $connection);
+	}
+    }
+}
+
+sub get_remote_hostname {
+	my ($event)   = @_;
+	my $watcher   = $event->w;
+	my $socket    = $watcher->fd;
+	
+	my $thisread;
+	my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
+	Debug(8, "rcv:  data length = ".length($thisread)." read =".$thisread);
+	if (!defined($rv) || length($thisread) == 0) {
+	    # Likely eof on socket.
+	    Debug(5,"Client Socket closed on lonc for p_c_c");
+	    close($socket);
+	    $watcher->cancel();
+	    return;
+	}
+
+	my $data    = $watcher->data().$thisread;
+	$watcher->data($data);
+	if($data =~ /\n$/) {	# Request entirely read.
+	    chomp($data);
+	} else {
+	    return;
+	}
+	
+	&Debug(5,"Creating child for $data (parent_client_connection)");
+	&CreateChild($data);
+	
+	# Clean up the listen since now the child takes over until it exits.
+	$watcher->cancel();		# Nolonger listening to this event
+	$socket->send("done\n");
+	$socket->close();
+}
+
+# parent_listen:
+#    Opens a socket and starts a listen for the parent process on a client UNIX
+#    domain socket.
+#
+#    This involves:
+#       Creating a socket for listen.
+#       Removing any socket lock file
+#       Adding an event handler for this socket becoming readable
+#         To the parent's event dispatcher.
+# Parameters:
+#    loncapa_host    - LonCAPA cluster name of the host represented by the client
+#                      socket.
+# Returns:
+#    NONE
+#
+sub parent_listen {
+    my ($loncapa_host) = @_;
+    Debug(5, "parent_listen: $loncapa_host");
+
+    my ($socket,$file);
+    if (!$loncapa_host) {
+	$loncapa_host = 'common_parent';
+	$file         = $perlvar{'lonSockCreate'};
+    } else {
+	$file         = &GetLoncSocketPath($loncapa_host);
+    }
+    $socket = &SetupLoncListener($loncapa_host,$file);
+
+    $listening_to{$socket} = $loncapa_host;
+    if (!$socket) {
+	die "Unable to create a listen socket for $loncapa_host";
+    }
+    
+    my $lock_file = $file.".lock";
+    unlink($lock_file);		# No problem if it doesn't exist yet [startup e.g.]
+
+    my $watcher = 
+	Event->io(cb    => \&parent_client_connection,
+		  poll  => 'r',
+		  desc  => "Parent listener unix socket ($loncapa_host)",
+		  data => "",
+		  fd    => $socket);
+    $parent_dispatchers{$loncapa_host} = $watcher;
+
+}
+
+sub parent_clean_up {
+    my ($loncapa_host) = @_;
+    Debug(5, "parent_clean_up: $loncapa_host");
+
+    my $socket_file = &GetLoncSocketPath($loncapa_host);
+    unlink($socket_file);	# No problem if it doesn't exist yet [startup e.g.]
+    my $lock_file   = $socket_file.".lock";
+    unlink($lock_file);		# No problem if it doesn't exist yet [startup e.g.]
+}
+
+
+# listen_on_all_unix_sockets:
+#    This sub initiates a listen on all unix domain lonc client sockets.
+#    This will be called in the case where we are trimming idle processes.
+#    When idle processes are trimmed, loncnew starts up with no children,
+#    and only spawns off children when a connection request occurs on the
+#    client unix socket.  The spawned child continues to run until it has
+#    been idle a while at which point it eventually exits and once more
+#    the parent picks up the listen.
+#
+#  Parameters:
+#      NONE
+#  Implicit Inputs:
+#    The configuration file that has been read in by LondConnection.
+#  Returns:
+#     NONE
+#
+sub listen_on_all_unix_sockets {
+    Debug(5, "listen_on_all_unix_sockets");
+    my $host_iterator      =   &LondConnection::GetHostIterator();
+    while (!$host_iterator->end()) {
+	my $host_entry_ref =   $host_iterator->get();
+	my $host_name      = $host_entry_ref->[3];
+	Debug(9, "Listen for $host_name");
+	&parent_listen($host_name);
+	$host_iterator->next();
+    }
+}
+
+sub listen_on_common_socket {
+    Debug(5, "listen_on_common_socket");
+    &parent_listen();
+}
+
+#   server_died is called whenever a child process exits.
+#   Since this is dispatched via a signal, we must process all
+#   dead children until there are no more left.  The action
+#   is to:
+#      - Remove the child from the bookeeping hashes
+#      - Re-establish a listen on the unix domain socket associated
+#        with that host.
+# Parameters:
+#    The event, but we don't actually care about it.
+sub server_died {
+    &Debug(9, "server_died called...");
+    
+    while(1) {			# Loop until waitpid nowait fails.
+	my $pid = waitpid(-1, WNOHANG);
+	if($pid <= 0) {
+	    return;		# Nothing left to wait for.
+	}
+	# need the host to restart:
+
+	my $host = $ChildHash{$pid};
+	if($host) {		# It's for real...
+	    &Debug(9, "Caught sigchild for $host");
+	    delete($ChildHash{$pid});
+	    if ($hosts_tab) {
+		&parent_listen($host);
+	    } else {
+		&parent_clean_up($host);
+	    }
+	    
+	} else {
+	    &Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
+	}
     }
 
 }
+
 #
 #  Parent process logic pass 1:
 #   For each entry in the hosts table, we will
@@ -1076,27 +1996,254 @@ sub CreateChild {
 #  Each exit gets logged and the child gets restarted.
 #
 
-my $HostIterator = LondConnection::GetHostIterator;
-while (! $HostIterator->end()) {
+#
+#   Fork and start in new session so hang-up isn't going to 
+#   happen without intent.
+#
+
+
+
 
-    $hostentryref = $HostIterator->get();
-    CreateChild($hostentryref->[0]);
-    $HostIterator->next();
+
+
+ShowStatus("Forming new session");
+my $childpid = fork;
+if ($childpid != 0) {
+    sleep 4;			# Give child a chacne to break to
+    exit 0;			# a new sesion.
 }
+#
+#   Write my pid into the pid file so I can be located
+#
+
+ShowStatus("Parent writing pid file:");
+my $execdir = $perlvar{'lonDaemons'};
+open (PIDSAVE, ">$execdir/logs/lonc.pid");
+print PIDSAVE "$$\n";
+close(PIDSAVE);
+
+
+
+if (POSIX::setsid() < 0) {
+    print "Could not create new session\n";
+    exit -1;
+}
+
+ShowStatus("Forking node servers");
+
+Log("CRITICAL", "--------------- Starting children ---------------");
+
+LondConnection::ReadConfig;               # Read standard config files.
+
+$RemoteHost = "[parent]";
+if ($hosts_tab) {
+    &listen_on_all_unix_sockets();
+} else {
+    &listen_on_common_socket();
+}
+
+$RemoteHost = "Parent Server";
 
 # Maintain the population:
 
-while(1) {
-    $deadchild = wait();
-    if(exists $ChildHash{$deadchild}) {	# need to restart.
-	$deadhost = $ChildHash{$deadchild};
-	delete($ChildHash{$deadchild});
-	Debug(4,"Lost child pid= ".$deadchild.
-	      "Connected to host ".$deadhost);
-	CreateChild($deadhost);
+ShowStatus("Parent keeping the flock");
+
+
+# We need to setup a SIGChild event to handle the exit (natural or otherwise)
+# of the children.
+
+Event->signal(cb       => \&server_died,
+	      desc     => "Child exit handler",
+	      signal   => "CHLD");
+
+
+# Set up all the other signals we set up.
+
+$parent_handlers{INT} = Event->signal(cb       => \&Terminate,
+				      desc     => "Parent INT handler",
+				      signal   => "INT");
+$parent_handlers{TERM} = Event->signal(cb       => \&Terminate,
+				       desc     => "Parent TERM handler",
+				       signal   => "TERM");
+if ($hosts_tab) {
+    $parent_handlers{HUP}  = Event->signal(cb       => \&Restart,
+					   desc     => "Parent HUP handler.",
+					   signal   => "HUP");
+} else {
+    $parent_handlers{HUP}  = Event->signal(cb       => \&KillThemAll,
+					   desc     => "Parent HUP handler.",
+					   signal   => "HUP");
+}
+$parent_handlers{USR1} = Event->signal(cb       => \&CheckKids,
+				       desc     => "Parent USR1 handler",
+				       signal   => "USR1");
+$parent_handlers{USR2} = Event->signal(cb       => \&UpdateKids,
+				       desc     => "Parent USR2 handler.",
+				       signal   => "USR2");
+
+#  Start procdesing events.
+
+$Event::DebugLevel = $DebugLevel;
+Debug(9, "Parent entering event loop");
+my $ret = Event::loop();
+die "Main Event loop exited: $ret";
+
+=pod
+
+=head1 CheckKids
+
+  Since kids do not die as easily in this implementation
+as the previous one, there  is no need to restart the
+dead ones (all dead kids get restarted when they die!!)
+The only thing this function does is to pass USR1 to the
+kids so that they report their status.
+
+=cut
+
+sub CheckKids {
+    Debug(2, "Checking status of children");
+    my $docdir = $perlvar{'lonDocRoot'};
+    my $fh = IO::File->new(">$docdir/lon-status/loncstatus.txt");
+    my $now=time;
+    my $local=localtime($now);
+    print $fh "LONC status $local - parent $$ \n\n";
+    foreach my $host (keys %parent_dispatchers) {
+	print $fh "LONC Parent process listening for $host\n";
+    }
+    foreach my $pid (keys %ChildHash) {
+	Debug(2, "Sending USR1 -> $pid");
+	kill 'USR1' => $pid;	# Tell Child to report status.
+    }
+
+}
+
+=pod
+
+=head1  UpdateKids
+
+parent's SIGUSR2 handler.  This handler:
+
+=item
+
+Rereads the hosts file.
+
+=item
+ 
+Kills off (via sigint) children for hosts that have disappeared.
+
+=item
+
+QUITs  children for hosts that already exist (this just forces a status display
+and resets the connection retry count for that host.
+
+=item
+
+Starts new children for hosts that have been added to the hosts.tab file since
+the start of the master program and maintains them.
+
+=cut
+
+sub UpdateKids {
+
+    Log("INFO", "Updating connections via SIGUSR2");
+
+    #  I'm not sure what I was thinking in the first implementation.
+    # someone will have to work hard to convince me the effect is any
+    # different than Restart, especially now that we don't start up 
+    # per host servers automatically, may as well just restart.
+    # The down side is transactions that are in flight will get timed out
+    # (lost unless they are critical).
+
+    if ($hosts_tab) {
+	&Restart();
+    } else {
+	&KillThemAll();
+    }
+}
+
+
+=pod
+
+=head1 Restart
+
+Signal handler for HUP... all children are killed and
+we self restart.  This is an el-cheapo way to re read
+the config file.
+
+=cut
+
+sub Restart {
+    &KillThemAll;		# First kill all the children.
+    Log("CRITICAL", "Restarting");
+    my $execdir = $perlvar{'lonDaemons'};
+    unlink("$execdir/logs/lonc.pid");
+    exec("$executable");
+}
+
+=pod
+
+=head1 KillThemAll
+
+Signal handler that kills all children by sending them a 
+SIGHUP.  Responds to sigint and sigterm.
+
+=cut
+
+sub KillThemAll {
+    Debug(2, "Kill them all!!");
+    local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.
+    foreach my $pid (keys %ChildHash) {
+	my $serving = $ChildHash{$pid};
+	ShowStatus("Nicely Killing lonc for $serving pid = $pid");
+	Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
+	kill 'QUIT' => $pid;
     }
 }
 
+
+#
+#  Kill all children via KILL.  Just in case the
+#  first shot didn't get them.
+
+sub really_kill_them_all_dammit
+{
+    Debug(2, "Kill them all Dammit");
+    local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
+    foreach my $pid (keys %ChildHash) {
+	my $serving = $ChildHash{$pid};
+	&ShowStatus("Nastily killing lonc for $serving pid = $pid");
+	Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
+	kill 'KILL' => $pid;
+	delete($ChildHash{$pid});
+	my $execdir = $perlvar{'lonDaemons'};
+	unlink("$execdir/logs/lonc.pid");
+    }
+}
+
+=pod
+
+=head1 Terminate
+ 
+Terminate the system.
+
+=cut
+
+sub Terminate {
+    &Log("CRITICAL", "Asked to kill children.. first be nice...");
+    &KillThemAll;
+    #
+    #  By now they really should all be dead.. but just in case 
+    #  send them all SIGKILL's after a bit of waiting:
+
+    sleep(4);
+    &Log("CRITICAL", "Now kill children nasty");
+    &really_kill_them_all_dammit;
+    Log("CRITICAL","Master process exiting");
+    exit 0;
+
+}
+=pod
+
 =head1 Theory
 
 The event class is used to build this as a single process with an