--- loncom/loncnew	2003/11/25 10:14:40	1.33
+++ loncom/loncnew	2004/10/05 10:10:31	1.64
@@ -2,7 +2,7 @@
 # The LearningOnline Network with CAPA
 # lonc maintains the connections to remote computers
 #
-# $Id: loncnew,v 1.33 2003/11/25 10:14:40 foxr Exp $
+# $Id: loncnew,v 1.64 2004/10/05 10:10:31 foxr Exp $
 #
 # Copyright Michigan State University Board of Trustees
 #
@@ -35,12 +35,12 @@
 #    - Add ability to create/negotiate lond connections (done).
 #    - Add general logic for dispatching requests and timeouts. (done).
 #    - Add support for the lonc/lond requests.          (done).
-#    - Add logging/status monitoring.
-#    - Add Signal handling - HUP restarts. USR1 status report.
+#    - Add logging/status monitoring.                    (done)
+#    - Add Signal handling - HUP restarts. USR1 status report. (done)
 #    - Add Configuration file I/O                       (done).
-#    - Add management/status request interface.
+#    - Add management/status request interface.         (done)
 #    - Add deferred request capability.                  (done)
-#    - Detect transmission timeouts.
+#    - Detect transmission timeouts.                     (done)
 #
 
 use strict;
@@ -63,11 +63,6 @@ use LONCAPA::Configuration;
 use LONCAPA::HashIterator;
 
 
-#
-#   Disable all signals we might receive from outside for now.
-#
-
-
 # Read the httpd configuration file to get perl variables
 # normally set in apache modules:
 
@@ -80,14 +75,18 @@ my %perlvar    = %{$perlvarref};
 my %ChildHash;			# by pid -> host.
 my %HostToPid;			# By host -> pid.
 my %HostHash;			# by loncapaname -> IP.
-
+my %listening_to;		# Socket->host table for who the parent
+                                # is listening to.
+my %parent_dispatchers;         # host-> listener watcher events. 
 
 my $MaxConnectionCount = 10;	# Will get from config later.
 my $ClientConnection = 0;	# Uniquifier for client events.
 
 my $DebugLevel = 0;
 my $NextDebugLevel= 2;		# So Sigint can toggle this.
-my $IdleTimeout= 3600;		# Wait an hour before pruning connections.
+my $IdleTimeout= 600;		# Wait 10 minutes before pruning connections.
+
+my $LogTransactions = 0;	# When True, all transactions/replies get logged.
 
 #
 #  The variables below are only used by the child processes.
@@ -105,6 +104,15 @@ my $Status          = "";	# Current stat
 my $RecentLogEntry  = "";
 my $ConnectionRetries=2;	# Number of connection retries allowed.
 my $ConnectionRetriesLeft=2;	# Number of connection retries remaining.
+my $LondVersion     = "unknown"; # Version of lond we talk with.
+my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.
+my $LondConnecting  = 0;       # True when a connection is being built.
+
+
+# DO NOT SET THE NEXT VARIABLE TO NON ZERO!!!!!!!!!!!!!!!
+
+my $DieWhenIdle     = 0;	# When true children die when trimmed -> 0.
+my $I_am_child      = 0;	# True if this is the child process.
 
 #
 #   The hash below gives the HTML format for log messages
@@ -112,13 +120,27 @@ my $ConnectionRetriesLeft=2;	# Number of
 #    
 my %LogFormats;
 
-$LogFormats{"CRITICAL"} = "<font color=red>CRITICAL: %s</font>";
-$LogFormats{"SUCCESS"}  = "<font color=green>SUCCESS: %s</font>";
-$LogFormats{"INFO"}     = "<font color=yellow>INFO: %s</font>";
-$LogFormats{"WARNING"}  = "<font color=blue>WARNING: %s</font>";
+$LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>";
+$LogFormats{"SUCCESS"}  = "<font color='green'>SUCCESS: %s</font>";
+$LogFormats{"INFO"}     = "<font color='yellow'>INFO: %s</font>";
+$LogFormats{"WARNING"}  = "<font color='blue'>WARNING: %s</font>";
 $LogFormats{"DEFAULT"}  = " %s ";
 
 
+#  UpdateStatus;
+#    Update the idle status display to show how many connections
+#    are left, retries and other stuff.
+#
+sub UpdateStatus {
+    if ($ConnectionRetriesLeft > 0) {
+	ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
+		   ." Retries remaining: ".$ConnectionRetriesLeft
+		   ." ($KeyMode)");
+    } else {
+	ShowStatus(GetServerHost()." >> DEAD <<");
+    }
+}
+
 
 =pod
 
@@ -158,9 +180,9 @@ host and the time will be formatted into
 =cut
 
 sub Log {
-    my $severity = shift;
-    my $message  = shift;
-   
+
+    my ($severity, $message) = @_;
+
     if(!$LogFormats{$severity}) {
 	$severity = "DEFAULT";
     }
@@ -195,8 +217,10 @@ Returns the name of the host that a sock
 =cut
 
 sub GetPeername {
-    my $connection = shift;
-    my $AdrFamily  = shift;
+
+
+    my ($connection, $AdrFamily) = @_;
+
     my $peer       = $connection->peername();
     my $peerport;
     my $peerip;
@@ -210,7 +234,6 @@ sub GetPeername {
 	return $peerfile;
     }
 }
-#----------------------------- Timer management ------------------------
 =pod
 
 =head2 Debug
@@ -220,18 +243,20 @@ Invoked to issue a debug message.
 =cut
 
 sub Debug {
-    my $level   = shift;
-    my $message = shift;
+
+    my ($level, $message) = @_;
+
     if ($level <= $DebugLevel) {
 	Log("INFO", "-Debug- $message host = $RemoteHost");
     }
 }
 
 sub SocketDump {
-    my $level = shift;
-    my $socket= shift;
+
+    my ($level, $socket) = @_;
+
     if($level <= $DebugLevel) {
-	$socket->Dump();
+	$socket->Dump(-1);	# Ensure it will get dumped.
     }
 }
 
@@ -262,11 +287,60 @@ sub ShowStatus {
 =cut
 sub SocketTimeout {
     my $Socket = shift;
-    
+    Log("WARNING", "A socket timeout was detected");
+    Debug(5, " SocketTimeout called: ");
+    $Socket->Dump(0);
+    if(exists($ActiveTransactions{$Socket})) {
+	FailTransaction($ActiveTransactions{$Socket});
+    }
     KillSocket($Socket);	# A transaction timeout also counts as
                                 # a connection failure:
     $ConnectionRetriesLeft--;
+    if($ConnectionRetriesLeft <= 0) {
+	Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
+	$LondConnecting = 0;
+    }
+
 }
+#
+#   This function should be called by the child in all cases where it must
+#   exit.  If the child process is running with the DieWhenIdle turned on
+#   it must create a lock file for the AF_UNIX socket in order to prevent
+#   connection requests from lonnet in the time between process exit
+#   and the parent picking up the listen again.
+# Parameters:
+#     exit_code           - Exit status value, however see the next parameter.
+#     message             - If this optional parameter is supplied, the exit
+#                           is via a die with this message.
+#
+sub child_exit {
+    my ($exit_code, $message) = @_;
+
+    # Regardless of how we exit, we may need to do the lock thing:
+
+    if($DieWhenIdle) {
+	#
+	#  Create a lock file since there will be a time window
+	#  between our exit and the parent's picking up the listen
+	#  during which no listens will be done on the
+	#  lonnet client socket.
+	#
+	my $lock_file = GetLoncSocketPath().".lock";
+	open(LOCK,">$lock_file");
+	print LOCK "Contents not important";
+	close(LOCK);
+	
+	exit(0);
+    }
+    #  Now figure out how we exit:
+
+    if($message) {
+	die $message;
+    } else {
+	exit($exit_code);
+    }
+}
+#----------------------------- Timer management ------------------------
 
 =pod
 
@@ -278,13 +352,12 @@ Invoked  each timer tick.
 
 
 sub Tick {
+    my ($Event)       = @_;
+    my $clock_watcher = $Event->w;
+
     my $client;
-    if($ConnectionRetriesLeft > 0) {
-	ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
-		   ." Retries remaining: ".$ConnectionRetriesLeft);
-    } else {
-	ShowStatus(GetServerHost()." >> DEAD <<");
-    }
+    UpdateStatus();
+
     # Is it time to prune connection count:
 
 
@@ -294,6 +367,12 @@ sub Tick {
 	if($IdleSeconds > $IdleTimeout) { # Prune a connection...
 	    my $Socket = $IdleConnections->pop();
 	    KillSocket($Socket);
+	    $IdleSeconds = 0;	# Otherwise all connections get trimmed to fast.
+	    UpdateStatus();
+	    if(($ConnectionCount == 0) && $DieWhenIdle) {
+		&child_exit(0);
+
+	    }
 	}
     } else {
 	$IdleSeconds = 0;	# Reset idle count if not idle.
@@ -301,35 +380,43 @@ sub Tick {
     #
     #  For each inflight transaction, tick down its timeout counter.
     #
-    foreach my $item (keys %ActiveTransactions) {
-	my $Socket = $ActiveTransactions{$item}->getServer();
-	$Socket->Tick();
+
+    foreach my $item (keys %ActiveConnections) {
+	my $State = $ActiveConnections{$item}->data->GetState();
+	if ($State ne 'Idle') {
+	    Debug(5,"Ticking Socket $State $item");
+	    $ActiveConnections{$item}->data->Tick();
+	}
     }
     # Do we have work in the queue, but no connections to service them?
     # If so, try to make some new connections to get things going again.
     #
-    
+    #   Note this code is dead now...
+    #
     my $Requests = $WorkQueue->Count();
-    if (($ConnectionCount == 0)  && ($Requests > 0)) { 
+    if (($ConnectionCount == 0)  && ($Requests > 0) && (!$LondConnecting)) { 
 	if ($ConnectionRetriesLeft > 0) {
-	    my $Connections = ($Requests <= $MaxConnectionCount) ?
-		$Requests : $MaxConnectionCount;
-	    Debug(5,"Work but no connections, start ".$Connections." of them");
-	    my $successCount = 0;
-	    for (my $i =0; $i < $Connections; $i++) {
-		$successCount += MakeLondConnection();
-	    }
-	    if($successCount == 0) { # All connections failed:
+	    Debug(5,"Work but no connections, Make a new one");
+	    my $success;
+	    $success    = &MakeLondConnection;
+	    if($success == 0) { # All connections failed:
 		Debug(5,"Work in queue failed to make any connectiouns\n");
 		EmptyQueue();	# Fail pending transactions with con_lost.
+		CloseAllLondConnections(); # Should all be closed but....
 	    }
 	} else {
+	    $LondConnecting = 0;
 	    ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
 	    Debug(5,"Work in queue, but gave up on connections..flushing\n");
 	    EmptyQueue();	# Connections can't be established.
+	    CloseAllLondConnections(); # Should all already be closed but...
 	}
        
     }
+    if ($ConnectionCount == 0) {
+	$KeyMode = ""; 
+	$clock_watcher->cancel();
+    }
 }
 
 =pod
@@ -370,6 +457,7 @@ long enough, it will be shut down and re
 
 sub ServerToIdle {
     my $Socket   = shift;	# Get the socket.
+    $KeyMode = $Socket->{AuthenticationMode};
     delete($ActiveTransactions{$Socket}); # Server has no transaction
 
     &Debug(5, "Server to idle");
@@ -449,7 +537,7 @@ sub ClientWritable {
 	    } else {		# Partial string sent.
 		$Watcher->data(substr($Data, $result));
 		if($result == 0) {    # client hung up on us!!
-		    Log("INFO", "lonc pipe client hung up on us!");
+		    # Log("INFO", "lonc pipe client hung up on us!");
 		    $Watcher->cancel;
 		    $Socket->shutdown(2);
 		    $Socket->close();
@@ -502,11 +590,14 @@ The transaction that is being completed.
 
 sub CompleteTransaction {
     &Debug(5,"Complete transaction");
-    my $Socket = shift;
-    my $Transaction = shift;
+
+    my ($Socket, $Transaction) = @_;
 
     if (!$Transaction->isDeferred()) { # Normal transaction
 	my $data   = $Socket->GetReply(); # Data to send.
+	if($LogTransactions) {
+	    Log("SUCCESS", "Reply from lond: '$data'");
+	}
 	StartClientReply($Transaction, $data);
     } else {			# Delete deferred transaction file.
 	Log("SUCCESS", "A delayed transaction was completed");
@@ -514,7 +605,9 @@ sub CompleteTransaction {
 	unlink $Transaction->getFile();
     }
 }
+
 =pod
+
 =head1 StartClientReply
 
    Initiates a reply to a client where the reply data is a parameter.
@@ -530,10 +623,10 @@ sub CompleteTransaction {
     The data to send to apached client.
 
 =cut
+
 sub StartClientReply {
-    my $Transaction   = shift;
-    my $data     = shift;
 
+    my ($Transaction, $data) = @_;
 
     my $Client   = $Transaction->getClient();
 
@@ -547,7 +640,9 @@ sub StartClientReply {
 	      cb       => \&ClientWritable,
 	      data     => $data);
 }
+
 =pod
+
 =head2 FailTransaction
 
   Finishes a transaction with failure because the associated lond socket
@@ -557,8 +652,7 @@ sub StartClientReply {
   - The transaction is 'live' in which case we initiate the sending
     of "con_lost" to the client.
 
-Deleting the transaction means killing it from the 
-%ActiveTransactions hash.
+Deleting the transaction means killing it from the %ActiveTransactions hash.
 
 Parameters:
 
@@ -566,20 +660,24 @@ Parameters:
  
    The LondTransaction we are failing.
  
+
 =cut
 
 sub FailTransaction {
     my $transaction = shift;
-    Log("WARNING", "Failing transaction ".$transaction->getRequest());
+    
+    #  If the socket is dead, that's already logged.
+
+    if ($ConnectionRetriesLeft > 0) {
+	Log("WARNING", "Failing transaction "
+	    .$transaction->getRequest());
+    }
     Debug(1, "Failing transaction: ".$transaction->getRequest());
     if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
 	my $client  = $transaction->getClient();
 	Debug(1," Replying con_lost to ".$transaction->getRequest());
 	StartClientReply($transaction, "con_lost\n");
     }
-    if($ConnectionRetriesLeft <= 0) {
-	Log("CRITICAL", "Host marked dead: ".GetServerHost());
-    }
 
 }
 
@@ -607,7 +705,10 @@ Close all connections open on lond prior
 =cut
 sub CloseAllLondConnections {
     foreach my $Socket (keys %ActiveConnections) {
-	KillSocket($Socket);
+      if(exists($ActiveTransactions{$Socket})) {
+	FailTransaction($ActiveTransactions{$Socket});
+      }
+      KillSocket($Socket);
     }
 }
 =cut
@@ -651,14 +752,15 @@ sub KillSocket {
     }
     if(exists($ActiveConnections{$Socket})) {
 	delete($ActiveConnections{$Socket});
+	$ConnectionCount--;
+	if ($ConnectionCount < 0) { $ConnectionCount = 0; }
     }
-    $ConnectionCount--;
-
     #  If the connection count has gone to zero and there is work in the
     #  work queue, the work all gets failed with con_lost.
     #
     if($ConnectionCount == 0) {
 	EmptyQueue();
+	CloseAllLondConnections; # Should all already be closed but...
     }
 }
 
@@ -684,6 +786,17 @@ The connection must echo the challenge b
 The challenge has been replied to.  The we are receiveing the 
 'ok' from the partner.
 
+=head3  State=ReadingVersionString
+
+We have requested the lond version and are reading the
+version back.  Upon completion, we'll store the version away
+for future use(?).
+
+=head3 State=HostSet
+
+We have selected the domain name of our peer (multhomed hosts)
+and are getting the reply (presumably ok) back.
+
 =head3 State=RequestingKey
 
 The ok has been received and we need to send the request for
@@ -738,13 +851,18 @@ sub LondReadable {
     &Debug(2, "Socket->Readable returned: $status");
 
     if($status != 0) {
-	 # bad return from socket read. Currently this means that
+	# bad return from socket read. Currently this means that
 	# The socket has become disconnected. We fail the transaction.
 
 	Log("WARNING",
 	    "Lond connection lost.");
 	if(exists($ActiveTransactions{$Socket})) {
 	    FailTransaction($ActiveTransactions{$Socket});
+	} else {
+	    #  Socket is connecting and failed... need to mark
+	    #  no longer connecting.
+	   
+	    $LondConnecting = 0;
 	}
 	$Watcher->cancel();
 	KillSocket($Socket);
@@ -756,19 +874,34 @@ sub LondReadable {
     $State = $Socket->GetState(); # Update in case of transition.
     &Debug(6, "After read, state is ".$State);
 
-   if($State eq "Initialized") {
+    if($State eq "Initialized") {
 
 
     } elsif ($State eq "ChallengeReceived") {
 	#  The challenge must be echoed back;  The state machine
 	# in the connection takes care of setting that up.  Just
 	# need to transition to writable:
-
+	
 	$Watcher->cb(\&LondWritable);
 	$Watcher->poll("w");
 
     } elsif ($State eq "ChallengeReplied") {
 
+    } elsif ($State eq "RequestingVersion") {
+	# Need to ask for the version... that is writiability:
+
+	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
+
+    } elsif ($State eq "ReadingVersionString") {
+	# Read the rest of the version string... 
+    } elsif ($State eq "SetHost") {
+	# Need to request the actual domain get set...
+
+	$Watcher->cb(\&LondWritable);
+	$Watcher->poll("w");
+    } elsif ($State eq "HostSet") {
+	# Reading the 'ok' from the peer.
 
     } elsif ($State eq "RequestingKey") {
 	#  The ok was received.  Now we need to request the key
@@ -780,6 +913,14 @@ sub LondReadable {
     } elsif ($State eq "ReceivingKey") {
 
     } elsif ($State eq "Idle") {
+   
+	# This is as good a spot as any to get the peer version
+	# string:
+   
+	if($LondVersion eq "unknown") {
+	    $LondVersion = $Socket->PeerVersion();
+	    Log("INFO", "Connected to lond version: $LondVersion");
+	}
 	# If necessary, complete a transaction and then go into the
 	# idle queue.
 	#  Note that a trasition to idle indicates a live lond
@@ -796,6 +937,10 @@ sub LondReadable {
 		.$RemoteHost." now ready for action");
 	}
 	ServerToIdle($Socket);	# Next work unit or idle.
+
+	#
+	$LondConnecting = 0;	# Best spot I can think of for this.
+	# 
 	
     } elsif ($State eq "SendingRequest") {
 	#  We need to be writable for this and probably don't belong
@@ -809,7 +954,7 @@ sub LondReadable {
 
 
     } else {
-	 # Invalid state.
+	# Invalid state.
 	Debug(4, "Invalid state in LondReadable");
     }
 }
@@ -891,21 +1036,40 @@ sub LondWritable {
 
     SocketDump(6,$Socket);
 
-    if      ($State eq "Connected")         {
-
-	if ($Socket->Writable() != 0) {
-	    #  The write resulted in an error.
-	    # We'll treat this as if the socket got disconnected:
-	    Log("WARNING", "Connection to ".$RemoteHost.
-		" has been disconnected");
+    #  If the socket is writable, we must always write.
+    # Only by writing will we undergo state transitions.
+    # Old logic wrote in state specific code below, however
+    # That forces us at least through another invocation of
+    # this function after writability is possible again.
+    # This logic also factors out common code for handling
+    # write failures... in all cases, write failures 
+    # Kill the socket.
+    #  This logic makes the branches of the >big< if below
+    # so that the writing states are actually NO-OPs.
+
+    if ($Socket->Writable() != 0) {
+	#  The write resulted in an error.
+	# We'll treat this as if the socket got disconnected:
+	Log("WARNING", "Connection to ".$RemoteHost.
+	    " has been disconnected");
+	if(exists($ActiveTransactions{$Socket})) {
 	    FailTransaction($ActiveTransactions{$Socket});
-	    $Watcher->cancel();
-	    KillSocket($Socket);
-	    return;
+	} else {
+	    #  In the process of conneting, so need to turn that off.
+	    
+	    $LondConnecting = 0;
 	}
-	#  "init" is being sent...
+	$Watcher->cancel();
+	KillSocket($Socket);
+	return;
+    }
 
-	
+
+
+    if      ($State eq "Connected")         {
+
+	#  "init" is being sent...
+ 
     } elsif ($State eq "Initialized")       {
 
 	# Now that init was sent, we switch 
@@ -913,40 +1077,43 @@ sub LondWritable {
 
 	$Watcher->cb(\&LondReadable);
 	$Watcher->poll("r");
-
+	
     } elsif ($State eq "ChallengeReceived") {
 	# We received the challenge, now we 
 	# are echoing it back. This is a no-op,
 	# we're waiting for the state to change
 	
-	if($Socket->Writable() != 0) {
-
-	    $Watcher->cancel();
-	    KillSocket($Socket);
-	    return;
-	}
-	
     } elsif ($State eq "ChallengeReplied")  {
 	# The echo was sent back, so we switch
 	# to watching readability.
 
 	$Watcher->cb(\&LondReadable);
 	$Watcher->poll("r");
+    } elsif ($State eq "RequestingVersion") {
+	# Sending the peer a version request...
+
+    } elsif ($State eq "ReadingVersionString") {
+	# Transition to read since we have sent the
+	# version command and now just need to read the
+	# version string from the peer:
+      
+	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
+      
+    } elsif ($State eq "SetHost") {
+	#  Setting the remote domain...
+
+    } elsif ($State eq "HostSet") {
+	# Back to readable to get the ok.
+      
+	$Watcher->cb(\&LondReadable);
+	$Watcher->poll("r");
+      
 
     } elsif ($State eq "RequestingKey")     {
 	# At this time we're requesting the key.
 	# again, this is essentially a no-op.
-	# we'll write the next chunk until the
-	# state changes.
-
-	if($Socket->Writable() != 0) {
-	    # Write resulted in an error.
-
-	    $Watcher->cancel();
-	    KillSocket($Socket);
-	    return;
 
-	}
     } elsif ($State eq "ReceivingKey")      {
 	# Now we need to wait for the key
 	# to come back from the peer:
@@ -955,20 +1122,10 @@ sub LondWritable {
 	$Watcher->poll("r");
 
     } elsif ($State eq "SendingRequest")    {
+ 
 	# At this time we are sending a request to the
 	# peer... write the next chunk:
 
-	if($Socket->Writable() != 0) {
-
-	    if(exists($ActiveTransactions{$Socket})) {
-		Debug(3, "Lond connection lost, failing transactions");
-		FailTransaction($ActiveTransactions{$Socket});
-	    }
-	    $Watcher->cancel();
-	    KillSocket($Socket);
-	    return;
-	    
-	}
 
     } elsif ($State eq "ReceivingReply")    {
 	# The send has completed.  Wait for the
@@ -1048,7 +1205,7 @@ sub MakeLondConnection {
 	#
 	my $Socket = $Connection->GetSocket();
 	if($Socket eq undef) {
-	    die "did not get a socket from the connection";
+	    &child_exit(-1, "did not get a socket from the connection");
 	} else {
 	    &Debug(9,"MakeLondConnection got socket: ".$Socket);
 	}
@@ -1061,7 +1218,9 @@ sub MakeLondConnection {
 			   data     => $Connection,
 			   desc => 'Connection to lond server');
 	$ActiveConnections{$Connection} = $event;
-	
+	if ($ConnectionCount == 0) {
+	    &SetupTimer;	# Need to handle timeouts with connections...
+	}
 	$ConnectionCount++;
 	Debug(4, "Connection count = ".$ConnectionCount);
 	if($ConnectionCount == 1) { # First Connection:
@@ -1069,6 +1228,7 @@ sub MakeLondConnection {
 	}
 	Log("SUCESS", "Created connection ".$ConnectionCount
 	    ." to host ".GetServerHost());
+	$LondConnecting = 1;	# Connection in progress.
 	return 1;		# Return success.
     }
     
@@ -1100,8 +1260,8 @@ The text of the request to send.
 =cut
 
 sub StartRequest {
-    my $Lond     = shift;
-    my $Request  = shift;	# This is a LondTransaction.
+
+    my ($Lond, $Request) = @_;
     
     Debug(6, "StartRequest: ".$Request->getRequest());
 
@@ -1152,15 +1312,20 @@ sub QueueTransaction {
     if(!defined $LondSocket) {	# Need to queue request.
 	Debug(5,"Must queue...");
 	$WorkQueue->enqueue($requestData);
-	if($ConnectionCount < $MaxConnectionCount) {
+	Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
+	if(($ConnectionCount < $MaxConnectionCount)   && (! $LondConnecting)) {
+
 	    if($ConnectionRetriesLeft > 0) {
 		Debug(5,"Starting additional lond connection");
-		if(MakeLondConnection() == 0) {
+		if(&MakeLondConnection() == 0) {
 		    EmptyQueue();	# Fail transactions, can't make connection.
+		    CloseAllLondConnections; # Should all be closed but...
 		}
 	    } else {
 		ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
+		$LondConnecting = 0;
 		EmptyQueue();	# It's worse than that ... he's dead Jim.
+		CloseAllLondConnections; # Should all be closed but..
 	    }
 	}
     } else {			# Can start the request:
@@ -1203,7 +1368,7 @@ sub ClientRequest {
     Debug(8,"Data: ".$data." this read: ".$thisread);
     $data = $data.$thisread;	# Append new data.
     $watcher->data($data);
-    if($data =~ /(.*\n)/) {	# Request entirely read.
+    if($data =~ /\n$/) {	# Request entirely read.
 	if($data eq "close_connection_exit\n") {
 	    Log("CRITICAL",
 		"Request Close Connection ... exiting");
@@ -1211,6 +1376,9 @@ sub ClientRequest {
 	    exit;
 	}
 	Debug(8, "Complete transaction received: ".$data);
+	if($LogTransactions) {
+	    Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n.
+	}
 	my $Transaction = LondTransaction->new($data);
 	$Transaction->SetClient($socket);
 	QueueTransaction($Transaction);
@@ -1219,6 +1387,40 @@ sub ClientRequest {
 
 }
 
+#
+#     Accept a connection request for a client (lonc child) and
+#    start up an event watcher to keep an eye on input from that 
+#    Event.  This can be called both from NewClient and from
+#    ChildProcess if we are started in DieWhenIdle mode.
+# Parameters:
+#    $socket       - The listener socket.
+# Returns:
+#   NONE
+# Side Effects:
+#    An event is made to watch the accepted connection.
+#    Active clients hash is updated to reflect the new connection.
+#    The client connection count is incremented.
+#
+sub accept_client {
+    my ($socket) = @_;
+
+    Debug(8, "Entering accept for lonc UNIX socket\n");
+    my $connection = $socket->accept();	# Accept the client connection.
+    Debug(8,"Connection request accepted from "
+	  .GetPeername($connection, AF_UNIX));
+
+
+    my $description = sprintf("Connection to lonc client %d",
+			      $ClientConnection);
+    Debug(9, "Creating event named: ".$description);
+    Event->io(cb      => \&ClientRequest,
+	      poll    => 'r',
+	      desc    => $description,
+	      data    => "",
+	      fd      => $connection);
+    $ActiveClients{$connection} = $ClientConnection;
+    $ClientConnection++;
+}
 
 =pod
 
@@ -1237,21 +1439,8 @@ sub NewClient {
     my $event      = shift;		# Get the event parameters.
     my $watcher    = $event->w; 
     my $socket     = $watcher->fd;	# Get the event' socket.
-    my $connection = $socket->accept();	# Accept the client connection.
-    Debug(8,"Connection request accepted from "
-	  .GetPeername($connection, AF_UNIX));
 
-
-    my $description = sprintf("Connection to lonc client %d",
-			      $ClientConnection);
-    Debug(9, "Creating event named: ".$description);
-    Event->io(cb      => \&ClientRequest,
-	      poll    => 'r',
-	      desc    => $description,
-	      data    => "",
-	      fd      => $connection);
-    $ActiveClients{$connection} = $ClientConnection;
-    $ClientConnection++;
+    &accept_client($socket);
 }
 
 =pod
@@ -1261,10 +1450,20 @@ sub NewClient {
 Returns the name of the UNIX socket on which to listen for client
 connections.
 
+=head2 Parameters:
+
+    host (optional)  - Name of the host socket to return.. defaults to
+                       the return from GetServerHost().
+
 =cut
 
 sub GetLoncSocketPath {
-    return $UnixSocketDir."/".GetServerHost();
+
+    my $host = GetServerHost();	# Default host.
+    if (@_) {
+	($host)  = @_;		# Override if supplied.
+    }
+    return $UnixSocketDir."/".$host;
 }
 
 =pod
@@ -1301,22 +1500,50 @@ connection.  The event handler establish
 (creating a communcations channel), that int turn will establish
 another event handler to subess requests.
 
+=head2  Parameters:
+
+   host (optional)   Name of the host to set up a unix socket to.
+
 =cut
 
 sub SetupLoncListener {
 
+    my $host       = GetServerHost(); # Default host.
+    if (@_) {
+	($host)    = @_		# Override host with parameter.
+    }
+
     my $socket;
-    my $SocketName = GetLoncSocketPath();
+    my $SocketName = GetLoncSocketPath($host);
     unlink($SocketName);
     unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,
-					    Listen => 10, 
+					    Listen => 250, 
 					    Type   => SOCK_STREAM)) {
-	die "Failed to create a lonc listner socket";
+	if($I_am_child) {
+	    &child_exit(-1, "Failed to create a lonc listener socket");
+	} else {
+	    die "Failed to create a lonc listner socket";
+	}
+    }
+    return $socket;
+}
+
+#
+#   Toggle transaction logging.
+#  Implicit inputs:  
+#     LogTransactions
+#  Implicit Outputs:
+#     LogTransactions
+sub ToggleTransactionLogging {
+    print STDERR "Toggle transaction logging...\n";
+    if(!$LogTransactions) {
+	$LogTransactions = 1;
+    } else {
+	$LogTransactions = 0;
     }
-    Event->io(cb     => \&NewClient,
-	      poll   => 'r',
-	      desc   => 'Lonc listener Unix Socket',
-	      fd     => $socket);
+
+
+    Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n");
 }
 
 =pod 
@@ -1329,6 +1556,7 @@ into the status file.
 We also use this to reset the retries count in order to allow the
 client to retry connections with a previously dead server.
 =cut
+
 sub ChildStatus {
     my $event = shift;
     my $watcher = $event->w;
@@ -1338,6 +1566,22 @@ sub ChildStatus {
     my $fh = IO::File->new(">>$docdir/lon-status/loncstatus.txt");
     print $fh $$."\t".$RemoteHost."\t".$Status."\t".
 	$RecentLogEntry."\n";
+    #
+    #  Write out information about each of the connections:
+    #
+    if ($DebugLevel > 2) {
+	print $fh "Active connection statuses: \n";
+	my $i = 1;
+	print STDERR  "================================= Socket Status Dump:\n";
+	foreach my $item (keys %ActiveConnections) {
+	    my $Socket = $ActiveConnections{$item}->data;
+	    my $state  = $Socket->GetState();
+	    print $fh "Connection $i State: $state\n";
+	    print STDERR "---------------------- Connection $i \n";
+	    $Socket->Dump(-1);	# Ensure it gets dumped..
+	    $i++;	
+	}
+    }
     $ConnectionRetriesLeft = $ConnectionRetries;
 }
 
@@ -1383,15 +1627,39 @@ sub ToggleDebug {
 =head2 ChildProcess
 
 This sub implements a child process for a single lonc daemon.
+Optional parameter:
+   $socket  - if provided, this is a socket already open for listen
+              on the client socket. Otherwise, a new listen is set up.
 
 =cut
 
 sub ChildProcess {
+    #  If we are in DieWhenIdle mode, we've inherited all the
+    #  events of our parent and those have to be cancelled or else
+    #  all holy bloody chaos will result.. trust me, I already made
+    #  >that< mistake.
+
+    my $host = GetServerHost();
+    foreach my $listener (keys %parent_dispatchers) {
+	my $watcher = $parent_dispatchers{$listener};
+	my $s       = $watcher->fd;
+	if ($listener ne $host) { # Close everyone but me.
+	    Debug(5, "Closing listen socket for $listener");
+	    $s->close();
+	}
+	Debug(5, "Killing watcher for $listener");
+
+	$watcher->cancel();
+	undef         $parent_dispatchers{$listener};
+
+    }
+    $I_am_child    = 1;		# Seems like in spite of it all I may still getting
+                                # parent event dispatches.. flag I'm a child.
 
 
     #
     #  Signals must be handled by the Event framework...
-#
+    #
 
     Event->signal(signal   => "QUIT",
 		  cb       => \&SignalledToDeath,
@@ -1402,13 +1670,27 @@ sub ChildProcess {
     Event->signal(signal   => "USR1",
 		  cb       => \&ChildStatus,
 		  data     => "USR1");
+    Event->signal(signal   => "USR2",
+		  cb       => \&ToggleTransactionLogging);
     Event->signal(signal   => "INT",
 		  cb       => \&ToggleDebug,
 		  data     => "INT");
 
-    SetupTimer();
-    
-    SetupLoncListener();
+    #  Figure out if we got passed a socket or need to open one to listen for
+    #  client requests.
+
+    my ($socket) = @_;
+    if (!$socket) {
+
+	$socket =  SetupLoncListener();
+    }
+    #  Establish an event to listen for client connection requests.
+
+
+    Event->io(cb   => \&NewClient,
+	      poll => 'r',
+	      desc => 'Lonc Listener Unix Socket',
+	      fd   => $socket);
     
     $Event::Debuglevel = $DebugLevel;
     
@@ -1416,22 +1698,29 @@ sub ChildProcess {
 
 # Setup the initial server connection:
     
-     # &MakeLondConnection(); // let first work requirest do� it.
+     # &MakeLondConnection(); // let first work request do it.
+
+    #  If We are in diwhenidle, need to accept the connection since the
+    #  event may  not fire.
 
+    if ($DieWhenIdle) {
+	&accept_client($socket);
+    }
 
     Debug(9,"Entering event loop");
     my $ret = Event::loop();		#  Start the main event loop.
     
     
-    die "Main event loop exited!!!";
+    &child_exit (-1,"Main event loop exited!!!");
 }
 
 #  Create a new child for host passed in:
 
 sub CreateChild {
+    my ($host, $socket) = @_;
+
     my $sigset = POSIX::SigSet->new(SIGINT);
     sigprocmask(SIG_BLOCK, $sigset);
-    my $host = shift;
     $RemoteHost = $host;
     Log("CRITICAL", "Forking server for ".$host);
     my $pid          = fork;
@@ -1445,10 +1734,157 @@ sub CreateChild {
 	ShowStatus("Connected to ".$RemoteHost);
 	$SIG{INT} = 'DEFAULT';
 	sigprocmask(SIG_UNBLOCK, $sigset);
-	ChildProcess;		# Does not return.
+	if(defined $socket) {
+	    &ChildProcess($socket);
+	} else {
+	    ChildProcess;		# Does not return.
+	}
+    }
+}
+
+# parent_client_connection:
+#    Event handler that processes client connections for the parent process.
+#    This sub is called when the parent is listening on a socket and
+#    a connection request arrives.  We must:
+#     Start a child process to accept the connection request.
+#     Kill our listen on the socket.
+# Parameter:
+#    event       - The event object that was created to monitor this socket.
+#                  event->w->fd is the socket.
+# Returns:
+#    NONE
+#
+sub parent_client_connection {
+    if ($I_am_child) {
+	#  Should not get here, but seem to anyway:
+	&Debug(5," Child caught parent client connection event!!");
+	my ($event) = @_;
+	my $watcher = $event->w;
+	$watcher->cancel();	# Try to kill it off again!!
+    } else {
+	&Debug(9, "parent_client_connection");
+	my ($event)   = @_;
+	my $watcher   = $event->w;
+	my $socket    = $watcher->fd;
+	
+	# Lookup the host associated with this socket:
+	
+	my $host = $listening_to{$socket};
+	
+	# Start the child:
+	
+	
+	
+	&Debug(9,"Creating child for $host (parent_client_connection)");
+	&CreateChild($host, $socket);
+	
+	# Clean up the listen since now the child takes over until it exits.
+	
+	$watcher->cancel();		# Nolonger listening to this event
+	delete($listening_to{$socket});
+	delete($parent_dispatchers{$host});
+	$socket->close();
+    }
+}
+
+# parent_listen:
+#    Opens a socket and starts a listen for the parent process on a client UNIX
+#    domain socket.
+#
+#    This involves:
+#       Creating a socket for listen.
+#       Removing any socket lock file
+#       Adding an event handler for this socket becoming readable
+#         To the parent's event dispatcher.
+# Parameters:
+#    loncapa_host    - LonCAPA cluster name of the host represented by the client
+#                      socket.
+# Returns:
+#    NONE
+#
+sub parent_listen {
+    my ($loncapa_host) = @_;
+    Debug(5, "parent_listen: $loncapa_host");
+
+    my $socket    = &SetupLoncListener($loncapa_host);
+    $listening_to{$socket} = $loncapa_host;
+    if (!$socket) {
+	die "Unable to create a listen socket for $loncapa_host";
+    }
+    
+    my $lock_file = &GetLoncSocketPath($loncapa_host).".lock";
+    unlink($lock_file);		# No problem if it doesn't exist yet [startup e.g.]
+
+    my $watcher = Event->io(cb    => \&parent_client_connection,
+	      poll  => 'r',
+	      desc  => "Parent listener unix socket ($loncapa_host)",
+	      fd    => $socket);
+    $parent_dispatchers{$loncapa_host} = $watcher;
+
+}
+
+
+# listen_on_all_unix_sockets:
+#    This sub initiates a listen on all unix domain lonc client sockets.
+#    This will be called in the case where we are trimming idle processes.
+#    When idle processes are trimmed, loncnew starts up with no children,
+#    and only spawns off children when a connection request occurs on the
+#    client unix socket.  The spawned child continues to run until it has
+#    been idle a while at which point it eventually exits and once more
+#    the parent picks up the listen.
+#
+#  Parameters:
+#      NONE
+#  Implicit Inputs:
+#    The configuration file that has been read in by LondConnection.
+#  Returns:
+#     NONE
+#
+sub listen_on_all_unix_sockets {
+    Debug(5, "listen_on_all_unix_sockets");
+    my $host_iterator      =   &LondConnection::GetHostIterator();
+    while (!$host_iterator->end()) {
+	my $host_entry_ref =   $host_iterator->get();
+	my $host_name      = $host_entry_ref->[0];
+	Debug(9, "Listen for $host_name");
+	&parent_listen($host_name);
+	$host_iterator->next();
+    }
+}
+
+#   server_died is called whenever a child process exits.
+#   Since this is dispatched via a signal, we must process all
+#   dead children until there are no more left.  The action
+#   is to:
+#      - Remove the child from the bookeeping hashes
+#      - Re-establish a listen on the unix domain socket associated
+#        with that host.
+# Parameters:
+#    The event, but we don't actually care about it.
+sub server_died {
+    &Debug(9, "server_died called...");
+    
+    while(1) {			# Loop until waitpid nowait fails.
+	my $pid = waitpid(-1, WNOHANG);
+	if($pid <= 0) {
+	    return;		# Nothing left to wait for.
+	}
+	# need the host to restart:
+
+	my $host = $ChildHash{$pid};
+	if($host) {		# It's for real...
+	    &Debug(9, "Caught sigchild for $host");
+	    delete($ChildHash{$pid});
+	    delete($HostToPid{$host});
+	    &parent_listen($host);
+
+	} else {
+	    &Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
+	}
     }
 
 }
+
 #
 #  Parent process logic pass 1:
 #   For each entry in the hosts table, we will
@@ -1498,44 +1934,69 @@ Log("CRITICAL", "--------------- Startin
 
 LondConnection::ReadConfig;               # Read standard config files.
 my $HostIterator = LondConnection::GetHostIterator;
-while (! $HostIterator->end()) {
 
-    my $hostentryref = $HostIterator->get();
-    CreateChild($hostentryref->[0]);
-    $HostHash{$hostentryref->[0]} = $hostentryref->[4];
-    $HostIterator->next();
+if ($DieWhenIdle) {
+    $RemoteHost = "[parent]";
+    &listen_on_all_unix_sockets();
+} else {
+    
+    while (! $HostIterator->end()) {
+	
+	my $hostentryref = $HostIterator->get();
+	CreateChild($hostentryref->[0]);
+	$HostHash{$hostentryref->[0]} = $hostentryref->[4];
+	$HostIterator->next();
+    }
 }
+
 $RemoteHost = "Parent Server";
 
 # Maintain the population:
 
 ShowStatus("Parent keeping the flock");
 
-#
-#   Set up parent signals:
-#
 
-$SIG{INT}  = \&Terminate;
-$SIG{TERM} = \&Terminate; 
-$SIG{HUP}  = \&Restart;
-$SIG{USR1} = \&CheckKids; 
-$SIG{USR2} = \&UpdateKids;	# LonManage update request.
-
-while(1) {
-    my $deadchild = wait();
-    if(exists $ChildHash{$deadchild}) {	# need to restart.
-	my $deadhost = $ChildHash{$deadchild};
-	delete($HostToPid{$deadhost});
-	delete($ChildHash{$deadchild});
-	Log("WARNING","Lost child pid= ".$deadchild.
-	      "Connected to host ".$deadhost);
-	Log("INFO", "Restarting child procesing ".$deadhost);
-	CreateChild($deadhost);
+if ($DieWhenIdle) {
+    # We need to setup a SIGChild event to handle the exit (natural or otherwise)
+    # of the children.
+
+    Event->signal(cb       => \&server_died,
+		   desc     => "Child exit handler",
+		   signal   => "CHLD");
+
+
+    $Event::DebugLevel = $DebugLevel;
+    Debug(9, "Parent entering event loop");
+    my $ret = Event::loop();
+    die "Main Event loop exited: $ret";
+
+
+} else {
+    #
+    #   Set up parent signals:
+    #
+    
+    $SIG{INT}  = \&Terminate;
+    $SIG{TERM} = \&Terminate; 
+    $SIG{HUP}  = \&Restart;
+    $SIG{USR1} = \&CheckKids; 
+    $SIG{USR2} = \&UpdateKids;	# LonManage update request.
+    
+    while(1) {
+	my $deadchild = wait();
+	if(exists $ChildHash{$deadchild}) {	# need to restart.
+	    my $deadhost = $ChildHash{$deadchild};
+	    delete($HostToPid{$deadhost});
+	    delete($ChildHash{$deadchild});
+	    Log("WARNING","Lost child pid= ".$deadchild.
+		"Connected to host ".$deadhost);
+	    Log("INFO", "Restarting child procesing ".$deadhost);
+	    CreateChild($deadhost);
+	}
     }
 }
 
 
-
 =pod
 
 =head1 CheckKids
@@ -1702,17 +2163,33 @@ sub KillThemAll {
     local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.
     foreach my $pid (keys %ChildHash) {
 	my $serving = $ChildHash{$pid};
-	Debug(2, "Killing lonc for $serving pid = $pid");
-	ShowStatus("Killing lonc for $serving pid = $pid");
-	Log("CRITICAL", "Killing lonc for $serving pid = $pid");
+	ShowStatus("Nicely Killing lonc for $serving pid = $pid");
+	Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
 	kill 'QUIT' => $pid;
-	delete($ChildHash{$pid});
     }
-    my $execdir = $perlvar{'lonDaemons'};
-    unlink("$execdir/logs/lonc.pid");
+
 
 }
 
+
+#
+#  Kill all children via KILL.  Just in case the
+#  first shot didn't get them.
+
+sub really_kill_them_all_dammit
+{
+    Debug(2, "Kill them all Dammit");
+    local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
+    foreach my $pid (keys %ChildHash) {
+	my $serving = $ChildHash{$pid};
+	&ShowStatus("Nastily killing lonc for $serving pid = $pid");
+	Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
+	kill 'KILL' => $pid;
+	delete($ChildHash{$pid});
+	my $execdir = $perlvar{'lonDaemons'};
+	unlink("$execdir/logs/lonc.pid");
+    }
+}
 =pod
 
 =head1 Terminate
@@ -1722,7 +2199,15 @@ Terminate the system.
 =cut
 
 sub Terminate {
-    KillThemAll;
+    &Log("CRITICAL", "Asked to kill children.. first be nice...");
+    &KillThemAll;
+    #
+    #  By now they really should all be dead.. but just in case 
+    #  send them all SIGKILL's after a bit of waiting:
+
+    sleep(4);
+    &Log("CRITICAL", "Now kill children nasty");
+    &really_kill_them_all_dammit;
     Log("CRITICAL","Master process exiting");
     exit 0;