File:
[LON-CAPA] /
loncom /
loncnew
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1.101:
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Tue Feb 28 05:42:06 2017 UTC (7 years, 5 months ago) by
raeburn
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MAIN
CVS tags:
HEAD
- Use of LON-CAPA SSL certificates to create secure channel for exchange of
encryption key between LON-CAPA nodes can be set to: "no", "yes", "req"
(i.e., required) separately for outbound (i.e., lonc) and inbound connections
(i.e., lond) in domain config (default domain only on a multi-domain server).
- Can differentiate between connections between nodes in same domain, nodes
in same "internet" domain. and nodes in neither.
- Supercedes use of loncAllowInsecure and londAllowInsecure from loncapa.conf
on each node.
- Run /home/httpd/perl/loncron --justreload (as www) after changing domain config
#!/usr/bin/perl
# The LearningOnline Network with CAPA
# lonc maintains the connections to remote computers
#
# $Id: loncnew,v 1.101 2017/02/28 05:42:06 raeburn Exp $
#
# Copyright Michigan State University Board of Trustees
#
# This file is part of the LearningOnline Network with CAPA (LON-CAPA).
## LON-CAPA is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# LON-CAPA is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with LON-CAPA; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# /home/httpd/html/adm/gpl.txt
#
# http://www.lon-capa.org/
#
#
# new lonc handles n request out over m connections to londs.
# This module is based on the Event class.
# Development iterations:
# - Setup basic event loop. (done)
# - Add timer dispatch. (done)
# - Add ability to accept lonc UNIX domain sockets. (done)
# - Add ability to create/negotiate lond connections (done).
# - Add general logic for dispatching requests and timeouts. (done).
# - Add support for the lonc/lond requests. (done).
# - Add logging/status monitoring. (done)
# - Add Signal handling - HUP restarts. USR1 status report. (done)
# - Add Configuration file I/O (done).
# - Add management/status request interface. (done)
# - Add deferred request capability. (done)
# - Detect transmission timeouts. (done)
#
use strict;
use lib "/home/httpd/lib/perl/";
use Event qw(:DEFAULT );
use POSIX qw(:signal_h);
use POSIX;
use IO::Socket;
use IO::Socket::INET;
use IO::Socket::UNIX;
use IO::File;
use IO::Handle;
use Socket;
use Crypt::IDEA;
use LONCAPA::Queue;
use LONCAPA::Stack;
use LONCAPA::LondConnection;
use LONCAPA::LondTransaction;
use LONCAPA::Configuration;
use Fcntl qw(:flock);
# Read the httpd configuration file to get perl variables
# normally set in apache modules:
my $perlvarref = LONCAPA::Configuration::read_conf('loncapa.conf');
my %perlvar = %{$perlvarref};
#
# parent and shared variables.
my %ChildPid; # by pid -> host.
my %ChildHost; # by host.
my %listening_to; # Socket->host table for who the parent
# is listening to.
my %parent_dispatchers; # host-> listener watcher events.
my %parent_handlers; # Parent signal handlers...
my $MaxConnectionCount = 10; # Will get from config later.
my $ClientConnection = 0; # Uniquifier for client events.
my $DebugLevel = 0;
my $NextDebugLevel= 2; # So Sigint can toggle this.
my $IdleTimeout= 5*60; # Seconds to wait prior to pruning connections.
my $LogTransactions = 0; # When True, all transactions/replies get logged.
my $executable = $0; # Get the full path to me.
#
# The variables below are only used by the child processes.
#
my $RemoteHost; # Name of host child is talking to.
my $RemoteHostId; # default lonid of host child is talking to.
my @all_host_ids;
my $UnixSocketDir= $perlvar{'lonSockDir'};
my $IdleConnections = Stack->new(); # Set of idle connections
my %ActiveConnections; # Connections to the remote lond.
my %ActiveTransactions; # LondTransactions in flight.
my %ActiveClients; # Serial numbers of active clients by socket.
my $WorkQueue = Queue->new(); # Queue of pending transactions.
my $ConnectionCount = 0;
my $IdleSeconds = 0; # Number of seconds idle.
my $Status = ""; # Current status string.
my $RecentLogEntry = "";
my $ConnectionRetries=5; # Number of connection retries allowed.
my $ConnectionRetriesLeft=5; # Number of connection retries remaining.
my $LondVersion = "unknown"; # Version of lond we talk with.
my $KeyMode = ""; # e.g. ssl, local, insecure from last connect.
my $LondConnecting = 0; # True when a connection is being built.
my $I_am_child = 0; # True if this is the child process.
#
# The hash below gives the HTML format for log messages
# given a severity.
#
my %LogFormats;
$LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>";
$LogFormats{"SUCCESS"} = "<font color='green'>SUCCESS: %s</font>";
$LogFormats{"INFO"} = "<font color='yellow'>INFO: %s</font>";
$LogFormats{"WARNING"} = "<font color='blue'>WARNING: %s</font>";
$LogFormats{"DEFAULT"} = " %s ";
# UpdateStatus;
# Update the idle status display to show how many connections
# are left, retries and other stuff.
#
sub UpdateStatus {
if ($ConnectionRetriesLeft > 0) {
ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
." Retries remaining: ".$ConnectionRetriesLeft
." ($KeyMode)");
} else {
ShowStatus(GetServerHost()." >> DEAD <<");
}
}
=pod
=head2 LogPerm
Makes an entry into the permanent log file.
=cut
sub LogPerm {
my $message=shift;
my $execdir=$perlvar{'lonDaemons'};
my $now=time;
my $local=localtime($now);
my $fh=IO::File->new(">>$execdir/logs/lonnet.perm.log");
chomp($message);
print $fh "$now:$message:$local\n";
}
=pod
=head2 Log
Logs a message to the log file.
Parameters:
=item severity
One of CRITICAL, WARNING, INFO, SUCCESS used to select the
format string used to format the message. if the severity is
not a defined severity the Default format string is used.
=item message
The base message. In addtion to the format string, the message
will be appended to a string containing the name of our remote
host and the time will be formatted into the message.
=cut
sub Log {
my ($severity, $message) = @_;
if(!$LogFormats{$severity}) {
$severity = "DEFAULT";
}
my $format = $LogFormats{$severity};
# Put the window dressing in in front of the message format:
my $now = time;
my $local = localtime($now);
my $finalformat = "$local ($$) [$RemoteHost] [$Status] ";
$finalformat = $finalformat.$format."\n";
# open the file and put the result.
my $execdir = $perlvar{'lonDaemons'};
my $fh = IO::File->new(">>$execdir/logs/lonc.log");
my $msg = sprintf($finalformat, $message);
$RecentLogEntry = $msg;
print $fh $msg;
}
=pod
=head2 GetPeerName
Returns the name of the host that a socket object is connected to.
=cut
sub GetPeername {
my ($connection, $AdrFamily) = @_;
my $peer = $connection->peername();
my $peerport;
my $peerip;
if($AdrFamily == AF_INET) {
($peerport, $peerip) = sockaddr_in($peer);
my $peername = gethostbyaddr($peerip, $AdrFamily);
return $peername;
} elsif ($AdrFamily == AF_UNIX) {
my $peerfile;
($peerfile) = sockaddr_un($peer);
return $peerfile;
}
}
=pod
=head2 Debug
Invoked to issue a debug message.
=cut
sub Debug {
my ($level, $message) = @_;
if ($level <= $DebugLevel) {
Log("INFO", "-Debug- $message host = $RemoteHost");
}
}
sub SocketDump {
my ($level, $socket) = @_;
if($level <= $DebugLevel) {
$socket->Dump(-1); # Ensure it will get dumped.
}
}
=pod
=head2 ShowStatus
Place some text as our pid status.
and as what we return in a SIGUSR1
=cut
sub ShowStatus {
my $state = shift;
my $now = time;
my $local = localtime($now);
$Status = $local.": ".$state;
$0='lonc: '.$state.' '.$local;
}
=pod
=head2 SocketTimeout
Called when an action on the socket times out. The socket is
destroyed and any active transaction is failed.
=cut
sub SocketTimeout {
my $Socket = shift;
Log("WARNING", "A socket timeout was detected");
Debug(5, " SocketTimeout called: ");
$Socket->Dump(0);
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
}
KillSocket($Socket); # A transaction timeout also counts as
# a connection failure:
$ConnectionRetriesLeft--;
if($ConnectionRetriesLeft <= 0) {
Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
$LondConnecting = 0;
}
}
#
# This function should be called by the child in all cases where it must
# exit. The child process must create a lock file for the AF_UNIX socket
# in order to prevent connection requests from lonnet in the time between
# process exit and the parent picking up the listen again.
#
# Parameters:
# exit_code - Exit status value, however see the next parameter.
# message - If this optional parameter is supplied, the exit
# is via a die with this message.
#
sub child_exit {
my ($exit_code, $message) = @_;
# Regardless of how we exit, we may need to do the lock thing:
#
# Create a lock file since there will be a time window
# between our exit and the parent's picking up the listen
# during which no listens will be done on the
# lonnet client socket.
#
my $lock_file = &GetLoncSocketPath().".lock";
open(LOCK,">$lock_file");
print LOCK "Contents not important";
close(LOCK);
unlink(&GetLoncSocketPath());
if ($message) {
die($message);
} else {
exit($exit_code);
}
}
#----------------------------- Timer management ------------------------
=pod
=head2 Tick
Invoked each timer tick.
=cut
sub Tick {
my ($Event) = @_;
my $clock_watcher = $Event->w;
my $client;
UpdateStatus();
# Is it time to prune connection count:
if($IdleConnections->Count() &&
($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?
$IdleSeconds++;
if($IdleSeconds > $IdleTimeout) { # Prune a connection...
my $Socket = $IdleConnections->pop();
KillSocket($Socket);
$IdleSeconds = 0; # Otherwise all connections get trimmed to fast.
UpdateStatus();
if(($ConnectionCount == 0)) {
&child_exit(0);
}
}
} else {
$IdleSeconds = 0; # Reset idle count if not idle.
}
#
# For each inflight transaction, tick down its timeout counter.
#
foreach my $item (keys %ActiveConnections) {
my $State = $ActiveConnections{$item}->data->GetState();
if ($State ne 'Idle') {
Debug(5,"Ticking Socket $State $item");
$ActiveConnections{$item}->data->Tick();
}
}
# Do we have work in the queue, but no connections to service them?
# If so, try to make some new connections to get things going again.
#
# Note this code is dead now...
#
my $Requests = $WorkQueue->Count();
if (($ConnectionCount == 0) && ($Requests > 0) && (!$LondConnecting)) {
if ($ConnectionRetriesLeft > 0) {
Debug(5,"Work but no connections, Make a new one");
my $success;
$success = &MakeLondConnection;
if($success == 0) { # All connections failed:
Debug(5,"Work in queue failed to make any connectiouns\n");
EmptyQueue(); # Fail pending transactions with con_lost.
CloseAllLondConnections(); # Should all be closed but....
}
} else {
$LondConnecting = 0;
ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
Debug(5,"Work in queue, but gave up on connections..flushing\n");
EmptyQueue(); # Connections can't be established.
CloseAllLondConnections(); # Should all already be closed but...
}
}
if ($ConnectionCount == 0) {
$KeyMode = "";
$clock_watcher->cancel();
}
&UpdateStatus();
}
=pod
=head2 SetupTimer
Sets up a 1 per sec recurring timer event. The event handler is used to:
=item
Trigger timeouts on communications along active sockets.
=item
Trigger disconnections of idle sockets.
=cut
sub SetupTimer {
Debug(6, "SetupTimer");
Event->timer(interval => 1, cb => \&Tick,
hard => 1);
}
=pod
=head2 ServerToIdle
This function is called when a connection to the server is
ready for more work.
If there is work in the Work queue the top element is dequeued
and the connection will start to work on it. If the work queue is
empty, the connection is pushed on the idle connection stack where
it will either get another work unit, or alternatively, if it sits there
long enough, it will be shut down and released.
=cut
sub ServerToIdle {
my $Socket = shift; # Get the socket.
$KeyMode = $Socket->{AuthenticationMode};
delete($ActiveTransactions{$Socket}); # Server has no transaction
&Debug(5, "Server to idle");
# If there's work to do, start the transaction:
my $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction
if ($reqdata ne undef) {
Debug(5, "Queue gave request data: ".$reqdata->getRequest());
&StartRequest($Socket, $reqdata);
} else {
# There's no work waiting, so push the server to idle list.
&Debug(5, "No new work requests, server connection going idle");
$IdleConnections->push($Socket);
}
}
=pod
=head2 ClientWritable
Event callback for when a client socket is writable.
This callback is established when a transaction response is
available from lond. The response is forwarded to the unix socket
as it becomes writable in this sub.
Parameters:
=item Event
The event that has been triggered. Event->w->data is
the data and Event->w->fd is the socket to write.
=cut
sub ClientWritable {
my $Event = shift;
my $Watcher = $Event->w;
if (!defined($Watcher)) {
&child_exit(-1,'No watcher for event in ClientWritable');
}
my $Data = $Watcher->data;
my $Socket = $Watcher->fd;
# Try to send the data:
&Debug(6, "ClientWritable writing".$Data);
&Debug(9, "Socket is: ".$Socket);
if($Socket->connected) {
my $result = $Socket->send($Data, 0);
# $result undefined: the write failed.
# otherwise $result is the number of bytes written.
# Remove that preceding string from the data.
# If the resulting data is empty, destroy the watcher
# and set up a read event handler to accept the next
# request.
&Debug(9,"Send result is ".$result." Defined: ".defined($result));
if($result ne undef) {
&Debug(9, "send result was defined");
if($result == length($Data)) { # Entire string sent.
&Debug(9, "ClientWritable data all written");
$Watcher->cancel();
#
# Set up to read next request from socket:
my $descr = sprintf("Connection to lonc client %d",
$ActiveClients{$Socket});
Event->io(cb => \&ClientRequest,
poll => 'r',
desc => $descr,
data => "",
fd => $Socket);
} else { # Partial string sent.
$Watcher->data(substr($Data, $result));
if($result == 0) { # client hung up on us!!
# Log("INFO", "lonc pipe client hung up on us!");
$Watcher->cancel;
$Socket->shutdown(2);
$Socket->close();
}
}
} else { # Error of some sort...
# Some errnos are possible:
my $errno = $!;
if($errno == POSIX::EWOULDBLOCK ||
$errno == POSIX::EAGAIN ||
$errno == POSIX::EINTR) {
# No action taken...the socket will be writable firing the event again
# which will result in a retry of the write.
} else { # Unanticipated errno.
&Debug(5,"ClientWritable error or peer shutdown".$RemoteHost);
$Watcher->cancel; # Stop the watcher.
$Socket->shutdown(2); # Kill connection
$Socket->close(); # Close the socket.
}
}
} else {
$Watcher->cancel(); # A delayed request...just cancel.
return;
}
}
=pod
=head2 CompleteTransaction
Called when the reply data has been received for a lond
transaction. The reply data must now be sent to the
ultimate client on the other end of the Unix socket. This is
done by setting up a writable event for the socket with the
data the reply data.
Parameters:
=item Socket
Socket on which the lond transaction occurred. This is a
LondConnection. The data received are in the TransactionReply member.
=item Transaction
The transaction that is being completed.
=cut
sub CompleteTransaction {
&Debug(5,"Complete transaction");
my ($Socket, $Transaction) = @_;
if (!$Transaction->isDeferred()) { # Normal transaction
my $data = $Socket->GetReply(); # Data to send.
if($LogTransactions) {
Log("SUCCESS", "Reply from lond: '$data'");
}
StartClientReply($Transaction, $data);
} else { # Delete deferred transaction file.
Log("SUCCESS", "A delayed transaction was completed");
LogPerm("S:".$Transaction->getClient().":".$Transaction->getRequest());
unlink($Transaction->getFile());
}
}
=pod
=head1 StartClientReply
Initiates a reply to a client where the reply data is a parameter.
=head2 parameters:
=item Transaction
The transaction for which we are responding to the client.
=item data
The data to send to apache client.
=cut
sub StartClientReply {
my ($Transaction, $data) = @_;
my $Client = $Transaction->getClient();
&Debug(8," Reply was: ".$data);
my $Serial = $ActiveClients{$Client};
my $desc = sprintf("Connection to lonc client %d",
$Serial);
Event->io(fd => $Client,
poll => "w",
desc => $desc,
cb => \&ClientWritable,
data => $data);
}
=pod
=head2 FailTransaction
Finishes a transaction with failure because the associated lond socket
disconnected. There are two possibilities:
- The transaction is deferred: in which case we just quietly
delete the transaction since there is no client connection.
- The transaction is 'live' in which case we initiate the sending
of "con_lost" to the client.
Deleting the transaction means killing it from the %ActiveTransactions hash.
Parameters:
=item client
The LondTransaction we are failing.
=cut
sub FailTransaction {
my $transaction = shift;
# If the socket is dead, that's already logged.
if ($ConnectionRetriesLeft > 0) {
Log("WARNING", "Failing transaction "
.$transaction->getLoggableRequest());
}
Debug(1, "Failing transaction: ".$transaction->getLoggableRequest());
if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
my $client = $transaction->getClient();
Debug(1," Replying con_lost to ".$transaction->getRequest());
StartClientReply($transaction, "con_lost\n");
}
}
=pod
=head1 EmptyQueue
Fails all items in the work queue with con_lost.
Note that each item in the work queue is a transaction.
=cut
sub EmptyQueue {
$ConnectionRetriesLeft--; # Counts as connection failure too.
while($WorkQueue->Count()) {
my $request = $WorkQueue->dequeue(); # This is a transaction
FailTransaction($request);
}
}
=pod
=head2 CloseAllLondConnections
Close all connections open on lond prior to exit e.g.
=cut
sub CloseAllLondConnections {
foreach my $Socket (keys %ActiveConnections) {
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
}
KillSocket($Socket);
}
}
=pod
=head2 KillSocket
Destroys a socket. This function can be called either when a socket
has died of 'natural' causes or because a socket needs to be pruned due to
idleness. If the socket has died naturally, if there are no longer any
live connections a new connection is created (in case there are transactions
in the queue). If the socket has been pruned, it is never re-created.
Parameters:
=item Socket
The socket to kill off.
=item Restart
non-zero if we are allowed to create a new connection.
=cut
sub KillSocket {
my $Socket = shift;
Log("WARNING", "Shutting down a socket");
$Socket->Shutdown();
# If the socket came from the active connection set,
# delete its transaction... note that FailTransaction should
# already have been called!!!
# otherwise it came from the idle set.
#
if(exists($ActiveTransactions{$Socket})) {
delete ($ActiveTransactions{$Socket});
}
if(exists($ActiveConnections{$Socket})) {
$ActiveConnections{$Socket}->cancel;
delete($ActiveConnections{$Socket});
$ConnectionCount--;
if ($ConnectionCount < 0) { $ConnectionCount = 0; }
}
# If the connection count has gone to zero and there is work in the
# work queue, the work all gets failed with con_lost.
#
if($ConnectionCount == 0) {
$LondConnecting = 0; # No connections so also not connecting.
EmptyQueue();
CloseAllLondConnections; # Should all already be closed but...
}
UpdateStatus();
}
=pod
=head2 LondReadable
This function is called whenever a lond connection
is readable. The action is state dependent:
=head3 State=Initialized
We are waiting for the challenge, this is a no-op until the
state changes.
=head3 State=Challenged
The challenge has arrived we need to transition to Writable.
The connection must echo the challenge back.
=head3 State=ChallengeReplied
The challenge has been replied to. Then we are receiving the
'ok' from the partner.
=head3 State=ReadingVersionString
We have requested the lond version and are reading the
version back. Upon completion, we'll store the version away
for future use(?).
=head3 State=HostSet
We have selected the domain name of our peer (multhomed hosts)
and are getting the reply (presumably ok) back.
=head3 State=RequestingKey
The ok has been received and we need to send the request for
an encryption key. Transition to writable for that.
=head3 State=ReceivingKey
The the key has been requested, now we are reading the new key.
=head3 State=Idle
The encryption key has been negotiated or we have finished
reading data from the a transaction. If the callback data have
a client as well as the socket information, then we are
doing a transaction and the data received are relayed to the client
before the socket is put on the idle list.
=head3 State=SendingRequest
I do not think this state can be received here, but if it is,
the appropriate thing to do is to transition to writable, and send
the request.
=head3 State=ReceivingReply
We finished sending the request to the server and now transition
to readable to receive the reply.
The parameter to this function are:
The event. Implicit in this is the watcher and its data. The data
contain at least the lond connection object and, if a
transaction is in progress, the socket attached to the local client.
=cut
sub LondReadable {
my $Event = shift;
my $Watcher = $Event->w;
my $Socket = $Watcher->data;
my $client = undef;
&Debug(6,"LondReadable called state = ".$Socket->GetState());
my $State = $Socket->GetState(); # All action depends on the state.
SocketDump(6, $Socket);
my $status = $Socket->Readable();
&Debug(2, "Socket->Readable returned: $status");
if($status != 0) {
# bad return from socket read. Currently this means that
# The socket has become disconnected. We fail the transaction.
Log("WARNING",
"Lond connection lost.");
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
} else {
# Socket is connecting and failed... need to mark
# no longer connecting.
$LondConnecting = 0;
}
$Watcher->cancel();
KillSocket($Socket);
$ConnectionRetriesLeft--; # Counts as connection failure
return;
}
SocketDump(6,$Socket);
$State = $Socket->GetState(); # Update in case of transition.
&Debug(6, "After read, state is ".$State);
if($State eq "Initialized") {
} elsif ($State eq "ChallengeReceived") {
# The challenge must be echoed back; The state machine
# in the connection takes care of setting that up. Just
# need to transition to writable:
$Watcher->cb(\&LondWritable);
$Watcher->poll("w");
} elsif ($State eq "ChallengeReplied") {
} elsif ($State eq "RequestingVersion") {
# Need to ask for the version... that is writiability:
$Watcher->cb(\&LondWritable);
$Watcher->poll("w");
} elsif ($State eq "ReadingVersionString") {
# Read the rest of the version string...
} elsif ($State eq "SetHost") {
# Need to request the actual domain get set...
$Watcher->cb(\&LondWritable);
$Watcher->poll("w");
} elsif ($State eq "HostSet") {
# Reading the 'ok' from the peer.
} elsif ($State eq "RequestingKey") {
# The ok was received. Now we need to request the key
# That requires us to be writable:
$Watcher->cb(\&LondWritable);
$Watcher->poll("w");
} elsif ($State eq "ReceivingKey") {
} elsif ($State eq "Idle") {
# This is as good a spot as any to get the peer version
# string:
if($LondVersion eq "unknown") {
$LondVersion = $Socket->PeerVersion();
Log("INFO", "Connected to lond version: $LondVersion");
}
# If necessary, complete a transaction and then go into the
# idle queue.
# Note that a trasition to idle indicates a live lond
# on the other end so reset the connection retries.
#
$ConnectionRetriesLeft = $ConnectionRetries; # success resets the count
$Watcher->cancel();
if(exists($ActiveTransactions{$Socket})) {
Debug(5,"Completing transaction!!");
CompleteTransaction($Socket,
$ActiveTransactions{$Socket});
} else {
my $count = $Socket->GetClientData();
Log("SUCCESS", "Connection ".$count." to "
.$RemoteHost." now ready for action");
}
ServerToIdle($Socket); # Next work unit or idle.
#
$LondConnecting = 0; # Best spot I can think of for this.
#
} elsif ($State eq "SendingRequest") {
# We need to be writable for this and probably don't belong
# here inthe first place.
Debug(6, "SendingRequest state encountered in readable");
$Watcher->poll("w");
$Watcher->cb(\&LondWritable);
} elsif ($State eq "ReceivingReply") {
} else {
# Invalid state.
Debug(4, "Invalid state in LondReadable");
}
}
=pod
=head2 LondWritable
This function is called whenever a lond connection
becomes writable while there is a writeable monitoring
event. The action taken is very state dependent:
=head3 State = Connected
The connection is in the process of sending the 'init' hailing to the
lond on the remote end. The Writable member of the connection object
is called. On error, call ConnectionError to destroy the connection
and remove it from the ActiveConnections hash.
=head3 Initialized
'init' has been sent, writability monitoring is removed and
readability monitoring is started with LondReadable as the callback.
=head3 ChallengeReceived
The connection has received the who are you challenge from the remote
system, and is in the process of sending the challenge
response. Writable is called.
=head3 ChallengeReplied
The connection has replied to the initial challenge The we switch to
monitoring readability looking for the server to reply with 'ok'.
=head3 RequestingKey
The connection is in the process of requesting its encryption key.
Writable is called.
=head3 ReceivingKey
The connection has sent the request for a key. Switch to readability
monitoring to accept the key
=head3 SendingRequest
The connection is in the process of sending a request to the server.
This request is part of a client transaction. All the states until
now represent the client setup protocol. Writable is called.
=head3 ReceivingReply
The connection has sent a request. Now it must receive a reply.
Readability monitoring is requested.
This function is an event handler and therefore receives as
a parameter the event that has fired. The data for the watcher
of this event is a reference to a list of one or two elements,
depending on state. The first (and possibly only) element is the
socket. The second (present only if a request is in progress)
is the socket on which to return a reply to the caller.
=cut
sub LondWritable {
my $Event = shift;
my $Watcher = $Event->w;
my $Socket = $Watcher->data;
my $State = $Socket->GetState();
Debug(6,"LondWritable State = ".$State."\n");
# Figure out what to do depending on the state of the socket:
SocketDump(6,$Socket);
# If the socket is writable, we must always write.
# Only by writing will we undergo state transitions.
# Old logic wrote in state specific code below, however
# That forces us at least through another invocation of
# this function after writability is possible again.
# This logic also factors out common code for handling
# write failures... in all cases, write failures
# Kill the socket.
# This logic makes the branches of the >big< if below
# so that the writing states are actually NO-OPs.
if ($Socket->Writable() != 0) {
# The write resulted in an error.
# We'll treat this as if the socket got disconnected:
Log("WARNING", "Connection to ".$RemoteHost.
" has been disconnected");
if(exists($ActiveTransactions{$Socket})) {
FailTransaction($ActiveTransactions{$Socket});
} else {
# In the process of conneting, so need to turn that off.
$LondConnecting = 0;
}
$Watcher->cancel();
KillSocket($Socket);
return;
}
if ($State eq "Connected") {
# "init" is being sent...
} elsif ($State eq "Initialized") {
# Now that init was sent, we switch
# to watching for readability:
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} elsif ($State eq "ChallengeReceived") {
# We received the challenge, now we
# are echoing it back. This is a no-op,
# we're waiting for the state to change
} elsif ($State eq "ChallengeReplied") {
# The echo was sent back, so we switch
# to watching readability.
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} elsif ($State eq "RequestingVersion") {
# Sending the peer a version request...
} elsif ($State eq "ReadingVersionString") {
# Transition to read since we have sent the
# version command and now just need to read the
# version string from the peer:
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} elsif ($State eq "SetHost") {
# Setting the remote domain...
} elsif ($State eq "HostSet") {
# Back to readable to get the ok.
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} elsif ($State eq "RequestingKey") {
# At this time we're requesting the key.
# again, this is essentially a no-op.
} elsif ($State eq "ReceivingKey") {
# Now we need to wait for the key
# to come back from the peer:
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} elsif ($State eq "SendingRequest") {
# At this time we are sending a request to the
# peer... write the next chunk:
} elsif ($State eq "ReceivingReply") {
# The send has completed. Wait for the
# data to come in for a reply.
Debug(8,"Writable sent request/receiving reply");
$Watcher->cb(\&LondReadable);
$Watcher->poll("r");
} else {
# Control only passes here on an error:
# the socket state does not match any
# of the known states... so an error
# must be logged.
&Debug(4, "Invalid socket state ".$State."\n");
}
}
=pod
=cut
sub QueueDelayed {
Debug(3,"QueueDelayed called");
my $path = "$perlvar{'lonSockDir'}/delayed";
Debug(4, "Delayed path: ".$path);
opendir(DIRHANDLE, $path);
my $host_id_re = '(?:'.join('|',map {quotemeta($_)} (@all_host_ids)).')';
my @alldelayed = grep(/\.$host_id_re$/, readdir(DIRHANDLE));
closedir(DIRHANDLE);
foreach my $dfname (sort(@alldelayed)) {
my $reqfile = "$path/$dfname";
my ($host_id) = ($dfname =~ /\.([^.]*)$/);
Debug(4, "queueing ".$reqfile." for $host_id");
my $Handle = IO::File->new($reqfile);
my $cmd = <$Handle>;
chomp $cmd; # There may or may not be a newline...
$cmd = $cmd."\n"; # now for sure there's exactly one newline.
my $Transaction = LondTransaction->new("sethost:$host_id:$cmd");
$Transaction->SetDeferred($reqfile);
QueueTransaction($Transaction);
}
}
=pod
=head2 MakeLondConnection
Create a new lond connection object, and start it towards its initial
idleness. Once idle, it becomes eligible to receive transactions
from the work queue. If the work queue is not empty when the
connection is completed and becomes idle, it will dequeue an entry and
start off on it.
=cut
sub MakeLondConnection {
Debug(4,"MakeLondConnection to ".GetServerHost()." on port "
.GetServerPort());
my $Connection = LondConnection->new(&GetServerHost(),
&GetServerPort(),
&GetHostId());
if($Connection eq undef) {
Log("CRITICAL","Failed to make a connection with lond.");
$ConnectionRetriesLeft--;
return 0; # Failure.
} else {
$LondConnecting = 1; # Connection in progress.
# The connection needs to have writability
# monitored in order to send the init sequence
# that starts the whole authentication/key
# exchange underway.
#
my $Socket = $Connection->GetSocket();
if($Socket eq undef) {
&child_exit(-1, "did not get a socket from the connection");
} else {
&Debug(9,"MakeLondConnection got socket: ".$Socket);
}
$Connection->SetTimeoutCallback(\&SocketTimeout);
my $event = Event->io(fd => $Socket,
poll => 'w',
cb => \&LondWritable,
data => $Connection,
desc => 'Connection to lond server');
$ActiveConnections{$Connection} = $event;
if ($ConnectionCount == 0) {
&SetupTimer; # Need to handle timeouts with connections...
}
$ConnectionCount++;
$Connection->SetClientData($ConnectionCount);
Debug(4, "Connection count = ".$ConnectionCount);
if($ConnectionCount == 1) { # First Connection:
QueueDelayed;
}
Log("SUCCESS", "Created connection ".$ConnectionCount
." to host ".GetServerHost());
return 1; # Return success.
}
}
=pod
=head2 StartRequest
Starts a lond request going on a specified lond connection.
parameters are:
=item $Lond
Connection to the lond that will send the transaction and receive the
reply.
=item $Client
Connection to the client that is making this request. We got the
request from this socket, and when the request has been relayed to
lond and we get a reply back from lond it will get sent to this
socket.
=item $Request
The text of the request to send.
=cut
sub StartRequest {
my ($Lond, $Request) = @_;
Debug(6, "StartRequest: ".$Request->getRequest());
my $Socket = $Lond->GetSocket();
$Request->Activate($Lond);
$ActiveTransactions{$Lond} = $Request;
$Lond->InitiateTransaction($Request->getRequest());
my $event = Event->io(fd => $Socket,
poll => "w",
cb => \&LondWritable,
data => $Lond,
desc => "lond transaction connection");
$ActiveConnections{$Lond} = $event;
Debug(8," Start Request made watcher data with ".$event->data."\n");
}
=pod
=head2 QueueTransaction
If there is an idle lond connection, it is put to work doing this
transaction. Otherwise, the transaction is placed in the work queue.
If placed in the work queue and the maximum number of connections has
not yet been created, a new connection will be started. Our goal is
to eventually have a sufficient number of connections that the work
queue will typically be empty. parameters are:
=item Socket
open on the lonc client.
=item Request
data to send to the lond.
=cut
sub QueueTransaction {
my $requestData = shift; # This is a LondTransaction.
my $cmd = $requestData->getRequest();
Debug(6,"QueueTransaction: ".$cmd);
my $LondSocket = $IdleConnections->pop();
if(!defined $LondSocket) { # Need to queue request.
Debug(5,"Must queue...");
$WorkQueue->enqueue($requestData);
Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
if(($ConnectionCount < $MaxConnectionCount) && (! $LondConnecting)) {
if($ConnectionRetriesLeft > 0) {
Debug(5,"Starting additional lond connection");
if(&MakeLondConnection() == 0) {
EmptyQueue(); # Fail transactions, can't make connection.
CloseAllLondConnections; # Should all be closed but...
}
} else {
ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
$LondConnecting = 0;
EmptyQueue(); # It's worse than that ... he's dead Jim.
CloseAllLondConnections; # Should all be closed but..
}
}
} else { # Can start the request:
Debug(8,"Can start...");
StartRequest($LondSocket, $requestData);
}
}
#-------------------------- Lonc UNIX socket handling -------------------
=pod
=head2 ClientRequest
Callback that is called when data can be read from the UNIX domain
socket connecting us with an apache server process.
=cut
sub ClientRequest {
Debug(6, "ClientRequest");
my $event = shift;
my $watcher = $event->w;
my $socket = $watcher->fd;
my $data = $watcher->data;
my $thisread;
Debug(9, " Watcher named: ".$watcher->desc);
my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
Debug(8, "rcv: data length = ".length($thisread)
." read =".$thisread);
unless (defined $rv && length($thisread)) {
# Likely eof on socket.
Debug(5,"Client Socket closed on lonc for ".$RemoteHost);
close($socket);
$watcher->cancel();
delete($ActiveClients{$socket});
return;
}
Debug(8,"Data: ".$data." this read: ".$thisread);
$data = $data.$thisread; # Append new data.
$watcher->data($data);
if($data =~ /\n$/) { # Request entirely read.
if ($data eq "close_connection_exit\n") {
Log("CRITICAL",
"Request Close Connection ... exiting");
CloseAllLondConnections();
exit;
} elsif ($data eq "reset_retries\n") {
Log("INFO", "Resetting Connection Retries.");
$ConnectionRetriesLeft = $ConnectionRetries;
&UpdateStatus();
my $Transaction = LondTransaction->new($data);
$Transaction->SetClient($socket);
StartClientReply($Transaction, "ok\n");
$watcher->cancel();
return;
}
Debug(8, "Complete transaction received: ".$data);
if ($LogTransactions) {
Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n.
}
my $Transaction = LondTransaction->new($data);
$Transaction->SetClient($socket);
QueueTransaction($Transaction);
$watcher->cancel(); # Done looking for input data.
}
}
#
# Accept a connection request for a client (lonc child) and
# start up an event watcher to keep an eye on input from that
# Event. This can be called both from NewClient and from
# ChildProcess.
# Parameters:
# $socket - The listener socket.
# Returns:
# NONE
# Side Effects:
# An event is made to watch the accepted connection.
# Active clients hash is updated to reflect the new connection.
# The client connection count is incremented.
#
sub accept_client {
my ($socket) = @_;
Debug(8, "Entering accept for lonc UNIX socket\n");
my $connection = $socket->accept(); # Accept the client connection.
Debug(8,"Connection request accepted from "
.GetPeername($connection, AF_UNIX));
my $description = sprintf("Connection to lonc client %d",
$ClientConnection);
Debug(9, "Creating event named: ".$description);
Event->io(cb => \&ClientRequest,
poll => 'r',
desc => $description,
data => "",
fd => $connection);
$ActiveClients{$connection} = $ClientConnection;
$ClientConnection++;
}
=pod
=head2 NewClient
Callback that is called when a connection is received on the unix
socket for a new client of lonc. The callback is parameterized by the
event.. which is a-priori assumed to be an io event, and therefore has
an fd member that is the Listener socket. We accept the connection
and register a new event on the readability of that socket:
=cut
sub NewClient {
Debug(6, "NewClient");
my $event = shift; # Get the event parameters.
my $watcher = $event->w;
my $socket = $watcher->fd; # Get the event' socket.
&accept_client($socket);
}
=pod
=head2 GetLoncSocketPath
Returns the name of the UNIX socket on which to listen for client
connections.
=head2 Parameters:
host (optional) - Name of the host socket to return.. defaults to
the return from GetServerHost().
=cut
sub GetLoncSocketPath {
my $host = GetServerHost(); # Default host.
if (@_) {
($host) = @_; # Override if supplied.
}
return $UnixSocketDir."/".$host;
}
=pod
=head2 GetServerHost
Returns the host whose lond we talk with.
=cut
sub GetServerHost {
return $RemoteHost; # Setup by the fork.
}
=pod
=head2 GetServerId
Returns the hostid whose lond we talk with.
=cut
sub GetHostId {
return $RemoteHostId; # Setup by the fork.
}
=pod
=head2 GetServerPort
Returns the lond port number.
=cut
sub GetServerPort {
return $perlvar{londPort};
}
=pod
=head2 SetupLoncListener
Setup a lonc listener event. The event is called when the socket
becomes readable.. that corresponds to the receipt of a new
connection. The event handler established will accept the connection
(creating a communications channel), that in turn will establish
another event handler to subess requests.
=head2 Parameters:
host (optional) Name of the host to set up a unix socket to.
=cut
sub SetupLoncListener {
my ($host,$SocketName) = @_;
if (!$host) { $host = &GetServerHost(); }
if (!$SocketName) { $SocketName = &GetLoncSocketPath($host); }
unlink($SocketName);
my $socket;
unless ($socket =IO::Socket::UNIX->new(Local => $SocketName,
Listen => 250,
Type => SOCK_STREAM)) {
if($I_am_child) {
&child_exit(-1, "Failed to create a lonc listener socket");
} else {
die "Failed to create a lonc listner socket";
}
}
return $socket;
}
#
# Toggle transaction logging.
# Implicit inputs:
# LogTransactions
# Implicit Outputs:
# LogTransactions
sub ToggleTransactionLogging {
print STDERR "Toggle transaction logging...\n";
if(!$LogTransactions) {
$LogTransactions = 1;
} else {
$LogTransactions = 0;
}
Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n");
}
=pod
=head2 ChildStatus
Child USR1 signal handler to report the most recent status
into the status file.
We also use this to reset the retries count in order to allow the
client to retry connections with a previously dead server.
=cut
sub ChildStatus {
my $event = shift;
my $watcher = $event->w;
Debug(2, "Reporting child status because : ".$watcher->data);
my $docdir = $perlvar{'lonDocRoot'};
open(LOG,">>$docdir/lon-status/loncstatus.txt");
flock(LOG,LOCK_EX);
print LOG $$."\t".$RemoteHost."\t".$Status."\t".
$RecentLogEntry."\n";
#
# Write out information about each of the connections:
#
if ($DebugLevel > 2) {
print LOG "Active connection statuses: \n";
my $i = 1;
print STDERR "================================= Socket Status Dump:\n";
foreach my $item (keys %ActiveConnections) {
my $Socket = $ActiveConnections{$item}->data;
my $state = $Socket->GetState();
print LOG "Connection $i State: $state\n";
print STDERR "---------------------- Connection $i \n";
$Socket->Dump(-1); # Ensure it gets dumped..
$i++;
}
}
flock(LOG,LOCK_UN);
close(LOG);
$ConnectionRetriesLeft = $ConnectionRetries;
UpdateStatus();
}
=pod
=head2 SignalledToDeath
Called in response to a signal that causes a chid process to die.
=cut
sub SignalledToDeath {
my $event = shift;
my $watcher= $event->w;
Debug(2,"Signalled to death! via ".$watcher->data);
my ($signal) = $watcher->data;
chomp($signal);
Log("CRITICAL", "Abnormal exit. Child $$ for $RemoteHost "
."died through "."\"$signal\"");
#LogPerm("F:lonc: $$ on $RemoteHost signalled to death: "
# ."\"$signal\"");
exit 0;
}
=pod
=head2 ToggleDebug
This sub toggles trace debugging on and off.
=cut
sub ToggleDebug {
my $Current = $DebugLevel;
$DebugLevel = $NextDebugLevel;
$NextDebugLevel = $Current;
Log("SUCCESS", "New debugging level for $RemoteHost now $DebugLevel");
}
=pod
=head2 ChildProcess
This sub implements a child process for a single lonc daemon.
Optional parameter:
$socket - if provided, this is a socket already open for listening
on the client socket. Otherwise, a new listener is set up.
=cut
sub ChildProcess {
# We've inherited all the
# events of our parent and those have to be cancelled or else
# all holy bloody chaos will result.. trust me, I already made
# >that< mistake.
my $host = GetServerHost();
foreach my $listener (keys %parent_dispatchers) {
my $watcher = $parent_dispatchers{$listener};
my $s = $watcher->fd;
if ($listener ne $host) { # Close everyone but me.
Debug(5, "Closing listen socket for $listener");
$s->close();
}
Debug(5, "Killing watcher for $listener");
$watcher->cancel();
delete($parent_dispatchers{$listener});
}
# kill off the parent's signal handlers too!
#
for my $handler (keys %parent_handlers) {
my $watcher = $parent_handlers{$handler};
$watcher->cancel();
delete($parent_handlers{$handler});
}
$I_am_child = 1; # Seems like in spite of it all I may still getting
# parent event dispatches.. flag I'm a child.
#
# Signals must be handled by the Event framework...
#
Event->signal(signal => "QUIT",
cb => \&SignalledToDeath,
data => "QUIT");
Event->signal(signal => "HUP",
cb => \&ChildStatus,
data => "HUP");
Event->signal(signal => "USR1",
cb => \&ChildStatus,
data => "USR1");
Event->signal(signal => "USR2",
cb => \&ToggleTransactionLogging);
Event->signal(signal => "INT",
cb => \&ToggleDebug,
data => "INT");
# Block the pipe signal we'll get when the socket disconnects. We detect
# socket disconnection via send/receive failures. On disconnect, the
# socket becomes readable .. which will force the disconnect detection.
my $set = POSIX::SigSet->new(SIGPIPE);
sigprocmask(SIG_BLOCK, $set);
# Figure out if we got passed a socket or need to open one to listen for
# client requests.
my ($socket) = @_;
if (!$socket) {
$socket = SetupLoncListener();
}
# Establish an event to listen for client connection requests.
Event->io(cb => \&NewClient,
poll => 'r',
desc => 'Lonc Listener Unix Socket',
fd => $socket);
$Event::DebugLevel = $DebugLevel;
Debug(9, "Making initial lond connection for ".$RemoteHost);
# Setup the initial server connection:
# &MakeLondConnection(); // let first work request do it.
# need to accept the connection since the event may not fire.
&accept_client($socket);
Debug(9,"Entering event loop");
my $ret = Event::loop(); # Start the main event loop.
&child_exit (-1,"Main event loop exited!!!");
}
# Create a new child for host passed in:
sub CreateChild {
my ($host, $hostid) = @_;
my $sigset = POSIX::SigSet->new(SIGINT);
sigprocmask(SIG_BLOCK, $sigset);
$RemoteHost = $host;
ShowStatus('Parent keeping the flock'); # Update time in status message.
Log("CRITICAL", "Forking server for ".$host);
my $pid = fork;
if($pid) { # Parent
$RemoteHost = "Parent";
$ChildPid{$pid} = $host;
sigprocmask(SIG_UNBLOCK, $sigset);
undef(@all_host_ids);
} else { # child.
$RemoteHostId = $hostid;
ShowStatus("Connected to ".$RemoteHost);
$SIG{INT} = 'DEFAULT';
sigprocmask(SIG_UNBLOCK, $sigset);
&ChildProcess(); # Does not return.
}
}
# parent_client_connection:
# Event handler that processes client connections for the parent process.
# This sub is called when the parent is listening on a socket and
# a connection request arrives. We must:
# Start a child process to accept the connection request.
# Kill our listen on the socket.
# Parameter:
# event - The event object that was created to monitor this socket.
# event->w->fd is the socket.
# Returns:
# NONE
#
sub parent_client_connection {
if ($I_am_child) {
# Should not get here, but seem to anyway:
&Debug(5," Child caught parent client connection event!!");
my ($event) = @_;
my $watcher = $event->w;
$watcher->cancel(); # Try to kill it off again!!
} else {
&Debug(9, "parent_client_connection");
my ($event) = @_;
my $watcher = $event->w;
my $socket = $watcher->fd;
my $connection = $socket->accept(); # Accept the client connection.
Event->io(cb => \&get_remote_hostname,
poll => 'r',
data => "",
fd => $connection);
}
}
sub get_remote_hostname {
my ($event) = @_;
my $watcher = $event->w;
my $socket = $watcher->fd;
my $thisread;
my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
Debug(8, "rcv: data length = ".length($thisread)." read =".$thisread);
if (!defined($rv) || length($thisread) == 0) {
# Likely eof on socket.
Debug(5,"Client Socket closed on lonc for p_c_c");
close($socket);
$watcher->cancel();
return;
}
my $data = $watcher->data().$thisread;
$watcher->data($data);
if($data =~ /\n$/) { # Request entirely read.
chomp($data);
} else {
return;
}
&Debug(5,"Creating child for $data (parent_client_connection)");
(my $hostname,my $lonid,@all_host_ids) = split(':',$data);
$ChildHost{$hostname}++;
if ($ChildHost{$hostname} == 1) {
&CreateChild($hostname,$lonid);
} else {
&Log('WARNING',"Request for a second child on $hostname");
}
# Clean up the listen since now the child takes over until it exits.
$watcher->cancel(); # Nolonger listening to this event
$socket->send("done\n");
$socket->close();
}
# parent_listen:
# Opens a socket and starts a listen for the parent process on a client UNIX
# domain socket.
#
# This involves:
# Creating a socket for listen.
# Removing any socket lock file
# Adding an event handler for this socket becoming readable
# To the parent's event dispatcher.
# Parameters:
# loncapa_host - LonCAPA cluster name of the host represented by the client
# socket.
# Returns:
# NONE
#
sub parent_listen {
my ($loncapa_host) = @_;
Debug(5, "parent_listen: $loncapa_host");
my ($socket,$file);
if (!$loncapa_host) {
$loncapa_host = 'common_parent';
$file = $perlvar{'lonSockCreate'};
} else {
$file = &GetLoncSocketPath($loncapa_host);
}
$socket = &SetupLoncListener($loncapa_host,$file);
$listening_to{$socket} = $loncapa_host;
if (!$socket) {
die "Unable to create a listen socket for $loncapa_host";
}
my $lock_file = $file.".lock";
unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
my $watcher =
Event->io(cb => \&parent_client_connection,
poll => 'r',
desc => "Parent listener unix socket ($loncapa_host)",
data => "",
fd => $socket);
$parent_dispatchers{$loncapa_host} = $watcher;
}
sub parent_clean_up {
my ($loncapa_host) = @_;
Debug(1, "parent_clean_up: $loncapa_host");
my $socket_file = &GetLoncSocketPath($loncapa_host);
unlink($socket_file); # No problem if it doesn't exist yet [startup e.g.]
my $lock_file = $socket_file.".lock";
unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
}
# This sub initiates a listen on the common unix domain lonc client socket.
# loncnew starts up with no children, and only spawns off children when a
# connection request occurs on the common client unix socket. The spawned
# child continues to run until it has been idle a while at which point it
# eventually exits and once more the parent picks up the listen.
#
# Parameters:
# NONE
# Implicit Inputs:
# The configuration file that has been read in by LondConnection.
# Returns:
# NONE
#
sub listen_on_common_socket {
Debug(5, "listen_on_common_socket");
&parent_listen();
}
# server_died is called whenever a child process exits.
# Since this is dispatched via a signal, we must process all
# dead children until there are no more left. The action
# is to:
# - Remove the child from the bookeeping hashes
# - Re-establish a listen on the unix domain socket associated
# with that host.
# Parameters:
# The event, but we don't actually care about it.
sub server_died {
&Debug(9, "server_died called...");
while(1) { # Loop until waitpid nowait fails.
my $pid = waitpid(-1, WNOHANG);
if($pid <= 0) {
return; # Nothing left to wait for.
}
# need the host to restart:
my $host = $ChildPid{$pid};
if($host) { # It's for real...
&Debug(9, "Caught sigchild for $host");
delete($ChildPid{$pid});
delete($ChildHost{$host});
&parent_clean_up($host);
} else {
&Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
}
}
}
#
# Parent process logic pass 1:
# For each entry in the hosts table, we will
# fork off an instance of ChildProcess to service the transactions
# to that host. Each pid will be entered in a global hash
# with the value of the key, the host.
# The parent will then enter a loop to wait for process exits.
# Each exit gets logged and the child gets restarted.
#
#
# Fork and start in new session so hang-up isn't going to
# happen without intent.
#
ShowStatus("Forming new session");
my $childpid = fork;
if ($childpid != 0) {
sleep 4; # Give child a chacne to break to
exit 0; # a new sesion.
}
#
# Write my pid into the pid file so I can be located
#
ShowStatus("Parent writing pid file:");
my $execdir = $perlvar{'lonDaemons'};
open (PIDSAVE, ">$execdir/logs/lonc.pid");
print PIDSAVE "$$\n";
close(PIDSAVE);
if (POSIX::setsid() < 0) {
print "Could not create new session\n";
exit -1;
}
ShowStatus("Forking node servers");
Log("CRITICAL", "--------------- Starting children ---------------");
LondConnection::ReadConfig; # Read standard config files.
$RemoteHost = "[parent]";
&listen_on_common_socket();
$RemoteHost = "Parent Server";
# Maintain the population:
ShowStatus("Parent keeping the flock");
# We need to setup a SIGChild event to handle the exit (natural or otherwise)
# of the children.
Event->signal(cb => \&server_died,
desc => "Child exit handler",
signal => "CHLD");
# Set up all the other signals we set up.
$parent_handlers{INT} = Event->signal(cb => \&Terminate,
desc => "Parent INT handler",
signal => "INT");
$parent_handlers{TERM} = Event->signal(cb => \&Terminate,
desc => "Parent TERM handler",
signal => "TERM");
$parent_handlers{HUP} = Event->signal(cb => \&KillThemAll,
desc => "Parent HUP handler.",
signal => "HUP");
$parent_handlers{USR1} = Event->signal(cb => \&CheckKids,
desc => "Parent USR1 handler",
signal => "USR1");
$parent_handlers{USR2} = Event->signal(cb => \&UpdateKids,
desc => "Parent USR2 handler.",
signal => "USR2");
# Start procdesing events.
$Event::DebugLevel = $DebugLevel;
Debug(9, "Parent entering event loop");
my $ret = Event::loop();
die "Main Event loop exited: $ret";
=pod
=head1 CheckKids
Since kids do not die as easily in this implementation
as the previous one, there is no need to restart the
dead ones (all dead kids get restarted when they die!!)
The only thing this function does is to pass USR1 to the
kids so that they report their status.
=cut
sub CheckKids {
Debug(2, "Checking status of children");
my $docdir = $perlvar{'lonDocRoot'};
my $fh = IO::File->new(">$docdir/lon-status/loncstatus.txt");
my $now=time;
my $local=localtime($now);
print $fh "LONC status $local - parent $$ \n\n";
foreach my $host (keys %parent_dispatchers) {
print $fh "LONC Parent process listening for $host\n";
}
foreach my $pid (keys %ChildPid) {
Debug(2, "Sending USR1 -> $pid");
kill 'USR1' => $pid; # Tell Child to report status.
}
}
=pod
=head1 UpdateKids
parent's SIGUSR2 handler. This handler:
=item
Rereads the hosts file.
=item
Kills off (via sigint) children for hosts that have disappeared.
=item
QUITs children for hosts that already exist (this just forces a status display
and resets the connection retry count for that host.
=item
Starts new children for hosts that have been added to the hosts.tab file since
the start of the master program and maintains them.
=cut
sub UpdateKids {
Log("INFO", "Updating connections via SIGUSR2");
# I'm not sure what I was thinking in the first implementation.
# someone will have to work hard to convince me the effect is any
# different than Restart, especially now that we don't start up
# per host servers automatically, may as well just restart.
# The down side is transactions that are in flight will get timed out
# (lost unless they are critical).
&KillThemAll();
LondConnection->ResetReadConfig();
}
=pod
=head1 Restart
Signal handler for HUP... all children are killed and
we self restart. This is an el-cheapo way to re-read
the config file.
=cut
sub Restart {
&KillThemAll; # First kill all the children.
LondConnection->ResetReadConfig();
Log("CRITICAL", "Restarting");
my $execdir = $perlvar{'lonDaemons'};
unlink("$execdir/logs/lonc.pid");
exec("$executable");
}
=pod
=head1 KillThemAll
Signal handler that kills all children by sending them a
SIGHUP. Responds to sigint and sigterm.
=cut
sub KillThemAll {
Debug(2, "Kill them all!!");
#local($SIG{CHLD}) = 'IGNORE';
# Our children >will< die.
# but we need to catch their death and cleanup after them in case this is
# a restart set of kills
my @allpids = keys(%ChildPid);
foreach my $pid (@allpids) {
my $serving = $ChildPid{$pid};
ShowStatus("Nicely Killing lonc for $serving pid = $pid");
Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
kill 'QUIT' => $pid;
}
ShowStatus("Finished killing child processes off.");
}
#
# Kill all children via KILL. Just in case the
# first shot didn't get them.
sub really_kill_them_all_dammit
{
Debug(2, "Kill them all Dammit");
local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
foreach my $pid (keys %ChildPid) {
my $serving = $ChildPid{$pid};
&ShowStatus("Nastily killing lonc for $serving pid = $pid");
Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
kill 'KILL' => $pid;
delete($ChildPid{$pid});
my $execdir = $perlvar{'lonDaemons'};
unlink("$execdir/logs/lonc.pid");
}
}
=pod
=head1 Terminate
Terminate the system.
=cut
sub Terminate {
&Log("CRITICAL", "Asked to kill children.. first be nice...");
&KillThemAll;
#
# By now they really should all be dead.. but just in case
# send them all SIGKILL's after a bit of waiting:
sleep(4);
&Log("CRITICAL", "Now kill children nasty");
&really_kill_them_all_dammit;
Log("CRITICAL","Master process exiting");
exit 0;
}
sub my_hostname {
use Sys::Hostname;
my $name = &hostname();
&Debug(9,"Name is $name");
return $name;
}
=pod
=head1 Theory
The event class is used to build this as a single process with an
event driven model. The following events are handled:
=item UNIX Socket connection Received
=item Request data arrives on UNIX data transfer socket.
=item lond connection becomes writable.
=item timer fires at 1 second intervals.
All sockets are run in non-blocking mode. Timeouts managed by the timer
handler prevents hung connections.
Key data structures:
=item RequestQueue
A queue of requests received from UNIX sockets that are
waiting for a chance to be forwarded on a lond connection socket.
=item ActiveConnections
A hash of lond connections that have transactions in process that are
available to be timed out.
=item ActiveTransactions
A hash indexed by lond connections that contain the client reply
socket for each connection that has an active transaction on it.
=item IdleConnections
A hash of lond connections that have no work to do. These connections
can be closed if they are idle for a long enough time.
=cut
=pod
=head1 Log messages
The following is a list of log messages that can appear in the
lonc.log file. Each log file has a severity and a message.
=over 2
=item Warning A socket timeout was detected
If there are pending transactions in the socket's queue,
they are failed (saved if critical). If the connection
retry count gets exceeded by this, the
remote host is marked as dead.
Called when timeouts occurred during the connection and
connection dialog with a remote host.
=item Critical Host makred DEAD <hostname>
The numer of retry counts for contacting a host was
exceeded. The host is marked dead an no
further attempts will be made by that child.
=item Info lonc pipe client hung up on us
Write to the client pipe indicated no data transferred
Socket to remote host is shut down. Reply to the client
is discarded. Note: This is commented out in &ClientWriteable
=item Success Reply from lond: <data>
Can be enabled for debugging by setting LogTransactions to nonzero.
Indicates a successful transaction with lond, <data> is the data received
from the remote lond.
=item Success A delayed transaction was completed
A transaction that must be reliable was executed and completed
as lonc restarted. This is followed by a mesage of the form
S: client-name : request
=item WARNING Failing transaction <cmd>:<subcmd>
Transaction failed on a socket, but the failure retry count for the remote
node has not yet been exhausted (the node is not yet marked dead).
cmd is the command, subcmd is the subcommand. This results from a con_lost
when communicating with lond.
=item WARNING Shutting down a socket
Called when a socket is being closed to lond. This is emitted both when
idle pruning is being done and when the socket has been disconnected by the remote.
=item WARNING Lond connection lost.
Called when a read from lond's socket failed indicating lond has closed the
connection or died. This should be followed by one or more
"WARNING Failing transaction..." msgs for each in-flight or queued transaction.
=item INFO Connected to lond version: <version>
When connection negotiation is complete, the lond version is requested and logged here.
=item SUCCESS Connection n to host now ready for action
Emitted when connection has been completed with lond. n is then number of
concurrent connections and host, the host to which the connection has just
been established.
=item WARNING Connection to host has been disconnected
Write to a lond resulted in failure status. Connection to lond is dropped.
=item SUCCESS Created connection n to host host
Initial connection request to host..(before negotiation).
=item CRITICAL Request Close Connection ... exiting
Client has sent "close_connection_exit" The loncnew server is exiting.
=item INFO Resetting Connection Retries
Client has sent "reset_retries" The lond connection retries are reset to zero for the
corresponding lond.
=item SUCCESS Transaction <data>
Only emitted if the global variable $LogTransactions was set to true.
A client has requested a lond transaction <data> is the contents of the request.
=item SUCCESS Toggled transaction logging <LogTransactions>
The state of the $LogTransactions global has been toggled, and its current value
(after being toggled) is displayed. When non zero additional logging of transactions
is enabled for debugging purposes. Transaction logging is toggled on receipt of a USR2
signal.
=item CRITICAL Abnormal exit. Child <pid> for <host> died thorugh signal.
QUIT signal received. lonc child process is exiting.
=item SUCCESS New debugging level for <RemoteHost> now <DebugLevel>
Debugging toggled for the host loncnew is talking with.
Currently debugging is a level based scheme with higher number
conveying more information. The daemon starts out at
DebugLevel 0 and can toggle back and forth between that and
DebugLevel 2 These are controlled by
the global variables $DebugLevel and $NextDebugLevel
The debug level can go up to 9.
SIGINT toggles the debug level. The higher the debug level the
more debugging information is spewed. See the Debug
sub in loncnew.
=item CRITICAL Forking server for host
A child is being created to service requests for the specified host.
=item WARNING Request for a second child on hostname
Somehow loncnew was asked to start a second child on a host that already had a child
servicing it. This request is not honored, but themessage is emitted. This could happen
due to a race condition. When a client attempts to contact loncnew for a new host, a child
is forked off to handle the requests for that server. The parent then backs off the Unix
domain socket leaving it for the child to service all requests. If in the time between
creating the child, and backing off, a new connection request comes in to the unix domain
socket, this could trigger (unlikely but remotely possible),.
=item CRITICAL ------ Starting Children ----
This message should probably be changed to "Entering event loop" as the loncnew only starts
children as needed. This message is emitted as new events are established and
the event processing loop is entered.
=item INFO Updating connections via SIGUSR2
SIGUSR2 received. The original code would kill all clients, re-read the host file,
then restart children for each host. Now that children are started on demand, this
just kills all child processes and lets requests start them as needed again.
=item CRITICAL Restarting
SigHUP received. all the children are killed and the script exec's itself to start again.
=item CRITICAL Nicely killing lonc for host pid = <pid>
Attempting to kill the child that is serving the specified host (pid given) cleanly via
SIGQUIT. The child should handle that, clean up nicely and exit.
=item CRITICAL Nastily killing lonc for host pid = <pid>
The child specified did not die when requested via SIGQUIT. Therefore it is killed
via SIGKILL.
=item CRITICAL Asked to kill children.. first be nice..
In the parent's INT handler. INT kills the child processes. This inidicate loncnew
is about to attempt to kill all known children via SIGQUIT. This message should be followed
by one "Nicely killing" message for each extant child.
=item CRITICAL Now kill children nasty
In the parent's INT handler. remaining children are about to be killed via
SIGKILL. Should be followed by a Nastily killing... for each lonc child that
refused to die.
=item CRITICAL Master process exiting
In the parent's INT handler. just prior to the exit 0 call.
=back
=cut
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